Page 2 of 3 FirstFirst 123 LastLast
Results 21 to 40 of 58

Thread: BRAN MAC BORN MEDIEVAL KINGDOMS 1212 CAMPAIGN AI Submod

  1. #21

    Default Re: BRAN MAC BORN MEDIEVAL KINGDOMS 1212 CAMPAIGN AI Submod

    Quote Originally Posted by Bran Mac Born View Post
    Poacher-NO. Try each alone and see what you enjoy.
    Ok Thanks

    Question: I have your Mod installed via Steam...does it update MY install Automatically when you update the Steam version or do i need to install the latest version??

  2. #22

    Default Re: BRAN MAC BORN MEDIEVAL KINGDOMS 1212 CAMPAIGN AI Submod

    Great job with this!
    Intel 4690k GTX 760 8GB Asrock Fatality Z97

  3. #23
    Bran Mac Born's Avatar Artifex
    Patrician

    Join Date
    Jun 2005
    Location
    Southern California
    Posts
    3,067

    Default Re: BRAN MAC BORN MEDIEVAL KINGDOMS 1212 CAMPAIGN AI Submod

    Update: Improved AI defensive behaviors-they will protect their lands better.

  4. #24
    Bran Mac Born's Avatar Artifex
    Patrician

    Join Date
    Jun 2005
    Location
    Southern California
    Posts
    3,067

    Default Re: BRAN MAC BORN MEDIEVAL KINGDOMS 1212 CAMPAIGN AI Submod

    UPDATE: Improved all diplomatic behavior- more loyalty from vassals and allies.

  5. #25

    Default Re: BRAN MAC BORN MEDIEVAL KINGDOMS 1212 CAMPAIGN AI Submod

    This mod is a disaster, had Makuria invade Italy, Marinids in Scandinavia, Serbians ruling the steppes, Ethiopians in Persia the entire map was devastated, rebellions everywhere, complete border gore you need to lower aggression Bran this is nonsense.

  6. #26
    Bran Mac Born's Avatar Artifex
    Patrician

    Join Date
    Jun 2005
    Location
    Southern California
    Posts
    3,067

    Default Re: BRAN MAC BORN MEDIEVAL KINGDOMS 1212 CAMPAIGN AI Submod

    Well it is not a disaster-it seems to be working just fine thank you TOTAL WAR! I could release a less aggressive version.

  7. #27
    Bran Mac Born's Avatar Artifex
    Patrician

    Join Date
    Jun 2005
    Location
    Southern California
    Posts
    3,067

    Default Re: BRAN MAC BORN MEDIEVAL KINGDOMS 1212 CAMPAIGN AI Submod

    ALTERNATE LESS AGGRESSIVE VERSION OF THIS MOD WITH AI IN MORE DEFENSIVE NATURE https://steamcommunity.com/sharedfil...?id=2010139879

  8. #28
    Bran Mac Born's Avatar Artifex
    Patrician

    Join Date
    Jun 2005
    Location
    Southern California
    Posts
    3,067

    Default Re: BRAN MAC BORN MEDIEVAL KINGDOMS 1212 CAMPAIGN AI Submod

    UPDATE: Better Ai defensive behavior, tougher settlements, better garrisons.

  9. #29

    Default Re: BRAN MAC BORN MEDIEVAL KINGDOMS 1212 CAMPAIGN AI Submod

    I'm using the less aggressive - 30 turns in on hard as Sicily and no one really attacks. I suppose it's working but I prefer the other AI.

    thanks
    Intel 4690k GTX 760 8GB Asrock Fatality Z97

  10. #30
    Bran Mac Born's Avatar Artifex
    Patrician

    Join Date
    Jun 2005
    Location
    Southern California
    Posts
    3,067

    Default Re: BRAN MAC BORN MEDIEVAL KINGDOMS 1212 CAMPAIGN AI Submod

    well I will fix that.

  11. #31
    Bran Mac Born's Avatar Artifex
    Patrician

    Join Date
    Jun 2005
    Location
    Southern California
    Posts
    3,067

    Default Re: BRAN MAC BORN MEDIEVAL KINGDOMS 1212 CAMPAIGN AI Submod

    UPDATE: Raised buffer state behavior, vassals have better chance of canceling vassal state if relations sour. Less aggression version-raised aggression on several factions.

  12. #32
    Bran Mac Born's Avatar Artifex
    Patrician

    Join Date
    Jun 2005
    Location
    Southern California
    Posts
    3,067

    Default Re: BRAN MAC BORN MEDIEVAL KINGDOMS 1212 CAMPAIGN AI Submod

    NEW: HARD ECONOMY VERSION Higher costs, Zero extra income bonus, Affects Ai also, Less Ai armies, more defensive behavior.
    https://steamcommunity.com/sharedfil...?id=2016894914

  13. #33
    Bran Mac Born's Avatar Artifex
    Patrician

    Join Date
    Jun 2005
    Location
    Southern California
    Posts
    3,067

    Default Re: BRAN MAC BORN MEDIEVAL KINGDOMS 1212 CAMPAIGN AI Submod

    UPDATE: Overhaul of Ai Occupatiion Behavior and Looting money.

  14. #34
    Zaar's Avatar Semisalis
    Join Date
    Dec 2006
    Location
    Germany
    Posts
    400

    Default Re: BRAN MAC BORN MEDIEVAL KINGDOMS 1212 CAMPAIGN AI Submod

    Hi Bran, the whole Medieval Kingdoms and yours are breathtaking, is it somehow possible to get rid of the 2-6 min arcadebattles? something like D.E.I ?

  15. #35
    Bran Mac Born's Avatar Artifex
    Patrician

    Join Date
    Jun 2005
    Location
    Southern California
    Posts
    3,067

    Default Re: BRAN MAC BORN MEDIEVAL KINGDOMS 1212 CAMPAIGN AI Submod


  16. #36
    Zaar's Avatar Semisalis
    Join Date
    Dec 2006
    Location
    Germany
    Posts
    400

    Default Re: BRAN MAC BORN MEDIEVAL KINGDOMS 1212 CAMPAIGN AI Submod

    I have but it was loading after campaignAI, so i have to try if it makes a difference
    thanks mate

  17. #37

    Default Re: BRAN MAC BORN MEDIEVAL KINGDOMS 1212 CAMPAIGN AI Submod

    Thank you for making and updating (especially explaining the updates) this mod! It's awesome!

  18. #38

    Default Re: BRAN MAC BORN MEDIEVAL KINGDOMS 1212 CAMPAIGN AI Submod

    Hi Bran, are your AI Behavior mods compatible with Mugen's sub-mod?

  19. #39
    Bran Mac Born's Avatar Artifex
    Patrician

    Join Date
    Jun 2005
    Location
    Southern California
    Posts
    3,067

    Default Re: BRAN MAC BORN MEDIEVAL KINGDOMS 1212 CAMPAIGN AI Submod

    Despondent I do not believe so. You could try it but I think you would get very strange behaviors.

  20. #40

    Default Re: BRAN MAC BORN MEDIEVAL KINGDOMS 1212 CAMPAIGN AI Submod

    Hey Bran Mac Born, want to do a fusion your AI Campaign and my RP Campaign mod? We can run through compatibility issues/fixes and create a better experience for our players. Let me know if you're interested we can create an epic title, "Title" by Bran Mac Born x Mugen and have it on steam. Just give each other proper credits for updates, etc.
    Quote Originally Posted by Bran Mac Born View Post
    Despondent I do not believe so. You could try it but I think you would get very strange behaviors.

Page 2 of 3 FirstFirst 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •