Update 0.98a
- Construction times - have been slightly increased and the capital settlement building of a province now takes longer to build depending on your Imperium level, you can shorten this via Builder Skill making the Builder Career more useful.
- General Skills & Traits - such as Tactician and Strategist now give out more defensive deployables, this means that as your General progresses in Strategy so does your deployable usage while defending or ambushing.
- Armies - have been more equalized and make more sense, no more 5-6 units of Archers in one Army during later turns, Armies will produce their units based on their location on the Campaign Map, Example Eastern Factions will have more Missile Cavalry, and Spear units, with a balance of Archers. Spain is more Spear Unit and Melee Cavalry focused but balanced out with more Sword Units, Africa is more Spear/Sword Unit and Missile Cavalry focused, Europe is more Heavy Cavalry and Shock Cavalry, Sword/Spear Focused. This creates more larger army fights in the front-line for most Factions that are Spear or Infantry based, Cavalry/Missile Factions have just enough more Infantry to allow the AI to pull flanks on you.
- Factions and Kingdoms - will slowly develop their provinces as this will show a better fluent building of provinces throughout the entire map.
- Campaign Movement - when Garrisoned has been reduced, this accounts for the time it takes to gather your soldiers and move your Armies out of your settlements. (PLEASE : Re-Download the Updated 4tpy Map Movement Mod for better results)
- Religious Edict - now gives +1 Sanitation to help you with provinces that seem to be in squalor all the time, this will give you some breathing room as you can now setup the Edict then create a sanitation building in a few turns while keeping your province clean.
- Political Influence - is more important and each action requires different levels of Influence, also Offices require more Influence so make sure to pick your generals and politicians wisely.
- Hordes & Campaign Army Morale - Army morale on the campaign matters more as both Armies and Hordes are affected.
- Hordes now have a more balanced public order/morale when settled/encamped.
- Battle System - Battles are more matched combat and maintain cinematic/chaotic fights in the middle of the clashes.