Hello!
Mods have been made for plenty of fantasy universes but not for Runescape. It was about time one was made.
At the moment I am working on my own to make this mod and the goal is to have a full Runescape mod that includes the following:
- Many of the races of Runescape such as: Mahjarrat, Dwarves, Gnomes, Humans, Icyene, Aviansee, Demons and many more!
- Custom settlements, this mod is set in the third age of Runescape during what is called the "God Wars" so there are settlements that do not exist in the Runescape game, some however still exist and I want to atleast create these for the custom battles and campaign. Some of these are: Hallowvale (Meiyerditch), Keldagrim, Entrana, Sophanem and Priffdinas.
- Full campaign. For engine related issues I have slightly edited the map by removing certain islands.
- Scripts for campaign: These are to force certain alliances and recreate events from the third age such as certain races going into hiding and thus not being recruitable anymore.
- New animations for flying units such as Aviansee and Vyrewatch vampyres.
I am now making the units for all the factions, there are about 110 I intend to make atleast. Currently the mod is in alpha stage. I however need some help. I know how to make units but I need a coder, animator and someone who wants to help me with creating custom settlements. If you want to help me let me know! (It's best to send me your discord name so I can add you)
Installation and download:
Spoiler Alert, click show to read:
Description:
Once Zaros, the empty lord, ruled over most of Gielinor. Zaros was feared by all but even he could not hold on to his power forever as he was betrayed by his most powerful general, a mahjarrat called Zamorak. This brought an end to Zaros rule. It's the third age on Gielinor now... a time of total war! More info: This mod will aim to have most of the races of Gielinor known to have participated in the wars. Also I will first focus on making units and custom settlements before I try and make a campaign. The art style this mod will use is the oldschool runescape style, not just for the units but also for the environment and settlements.
Playable factions
Before I give a description of each faction I will first show the campaign map:
Preview: https://www.youtube.com/watch?v=-8y4EP-qADU
Zarosian Empire: The Zarosians have a massive empire that stretches over half of Gielinor (similiar to the Roman Empire). After Zamorak's betrayel it's forces were split with the Zarosian army now containing mostly Humans but also Demons, Werewolves and some of the remaining Dragonkin and Mahjarrat. The humans serving Zaros are some of the most battle hardened humans giving the Zarosian capable warriors as commanders such as Vesta. Two even more powerfull commanders of the Zarosian army that are to be feared even more are Azzandra and Nex bot a powerful Mahjarrat and Nihil respectively.
Saradominist Kingdoms: The kingdoms of Entrana and Hallowland that follow Saradomin benefit from a diversity of units such as the Humans of Asgarnia, Entrana and Hallowland that are capable warriors. The saradominsts can also recruit the dwarves and centaurs of Asgarnia who form the core of the cavalry. The most deadly followers that Saradomin can deploy are the Icyene warriors led by commander Zilyana. These Icyene can breek trough ranks of soldiers. The challange the Saradominists face is having to wage war against 2 of the biggest armies of Gielinor, those of Zaros and Zamorak.
Preview: https://www.moddb.com/mods/runescape...inist-kingdoms
Zamorakians: After betraying his master Zaros, Zamorak managed to convince practically all vampyres to fight for him. The vampyres form the core of his army and are generally more capable than the Humans of enduring war. Many Demons and werewolves also joined his cause including some powerfull Mahjarrat making Zamorak's army a new but fearsome army. The Zamorakians will start of as doomstacks on the campaign map.
Preview: https://www.moddb.com/mods/runescape...ew-zamorakians
Guthixians: Many peacefull races have further migrated to the corners of Gielinor away from the influence of others but now total war is upon them. Many have decided to hide themselves such as the dwarves. Some of the fairies have returned to their home world of Zanaris. Some Guthixians however refuse to watch as their way of balance fades away and have now taken up arms. Now an army of men, dwarves, gnomes and even some fairies will go to war to defend what is left of their territories against the other factions under Harold Esquire (now known as the Grim reaper a guardian of Guthix).
Preview: https://www.moddb.com/mods/runescape...iew-guthixians
Tirannwn: The elves worship Seren in who's presence (in the forms of crystals) their lifespan are expanded until they seem immortal. The elves are masters of archery and have been able to expand their territory far eastwards under king Baxtorian. Wetherever the elves manage hold on to these lands will be another question though.
Fremennik Tribes: The Fremennik tribes are humans living in the far north west of Gielinor and have no intention in joining the chaos. They are capable warriors but generally lack armor. Will they be able to avoid the God Wars?
Armadyl Alliance: Armadyl is almost only worshipped ny the Aviansie race and thus the make the bulk of his armie. Some say the Aviansie rival the power of the Demons or even Icyene. The little amount of humans that live in Kandarin also follow Armadyl and these can be recruited as well but only in low numbers.
Hordes of Bandos: Bandos has brought all races of the world Yu'biusk such as the ogres, goblins, Ourgs, trolls etc. to Gielinor for the sake of waging war and creating havoc. After Bandos changed these once simple and peaceful nomads and farmers into mindless warriors he made many leave their homes to fight in Gielinor for his own enjoyment! Bandos uses the goblins as fodder cannon before he sends in his most elite warriors made up of ogres, trolls and Ourgs. The cyclops and gaints were the most intelligent among his warriors.
Kharidian Empire: The Desert Empire has been fighting a losing battle against the Zarosians for centuries, even their own weapon (the Mahjarrat race they brought from Freneskae) was turned against them making the Desert empire lose it's northern half of its territory.
This was it for now. If you want to follow the mod on Moddb, that is possible: https://www.moddb.com/mods/runescape-total-war
As a last note I want to thank Webba from FATW and the RTW modding community on Discord for all their help! If you want to help me please let me know because I am especially in need of a coder and mapper.
Runescape TW Discord: https://discord.gg/pxXPzcc
RTW Community Discord: https://discordapp.com/invite/p4jnanZ
Runescape TW Youtube: https://www.youtube.com/channel/UCc3...S1gXS3b-VP83Dw
Runescape TW Moddb: https://www.moddb.com/mods/runescape-total-war
BETA is out! Link: https://www.moddb.com/mods/runescape...cape-beta-v090
Kind regards,
Runescape Total War Team (Hector and KurdishNomad)