your welcome. i´ve updated the firstpost to explain it with more details
your welcome. i´ve updated the firstpost to explain it with more details
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered
Siphonatores are missing their fire stream animation effects.
I'm enjoying the mod so far; it's very stable for an alpha release.
I'm playing as the Roman Empire, and I was wondering if I'm able to recruit tagmatic armies outside of Constantinople? Are there certain population capitals I can recruit from, or am I only limited to recruitment in Constantinople itself?
I cannot get the mod to open to full screen. I have a wide screen monitor and the game only opens in small window in the upper left corner. I tried adding "windowed=true" and "borderless_window=true" in the medieval2preference.cfg file but that did not fix the problem. Anyone else have this issue?
turn windowed, borderless window and widescreen to 0 instead of true
find the CFG file located in \Medieval II Total War\mods\TGC , change it there
Does Venice start as a part of the Roman Empire? In the campaigns I've tried, it starts as a rebel settlement and it has the rebel settlement faction flag.
Also, I'm having a CTD during turns 8-10 consistently in the Roman Campaigns I've started.
The units look great and the map is great. I'll make a list on some of the things I've noticed.
Last edited by antiochos_hierax; January 15, 2020 at 12:58 AM.
Here to report a CTD in my Roman campaign turn 20, during the Rebel faction turn. Save file and log attached to this message.
https://www.mediafire.com/file/nrzg2nlwj1cp5cd/system.log.txt/file
https://www.mediafire.com/file/eo8kdttbbdj0xla/Autosave.sav/file
Also I should report that the paulician rebellion event got bugged when I loaded a save file just before the scripted battle took place.
Last edited by juanplay; January 15, 2020 at 01:37 AM.
turn 20 ctd is most likely a script bug, after 20 turns the CAI is getting more aggressive. turn 8 ctd can very well be the venicescript.
The log don´t show any details about the crash. i will look into the savegame.
always try to reproduce the ctd. they can very well be random ctd´s.
Reloading the Paulican script is tricky atm. the game don´t recognize everything prior correctly - best is, to play it in one go, at least untill the scripted battle is over.
regarding venice, they are the latest faction addition (not playable) and not finalized with everything. there roster is still very much wip. Anthonius is working on it.
The capital is the only place where every faction can get it´s most elite units from. it´s the place of power and very important to protect it at every time.
Last edited by _Tartaros_; January 15, 2020 at 02:14 AM.
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered
For those that want to install other letter fonts than vanilla be worned that many descriptions will be damaged including city names, unit names in native language of theirs and others.
The "THE GREAT CONFLICTS MOD" is DEAD. FAREWELL .
Despite the mod is dead does not mean that anyone can use its material
read this to avoid misunderstandings.
IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.
Congrats guys! I wish I would have time to download and play this
Hi guys, I've just downloaded the mod, and am having loads of fun. I'm 21 turns in to a campaign as Arab Crete, with no sign of any CTDs or problems of that nature. My nitpicks and suggestions from a first couple of hours of gameplay are below- hope these are useful!
- The initial welcome text has quite a few spelling mistakes, which I've cleaned up- see spoiler below.
Spoiler Alert, click show to read:
- The select heir text needs a total rework- I'd do this myself, but I can't find it in the game files!
- "Minorcity" should not be one word. In my edit above, I've suggested replacing it with "Minor Settlement".
- Arab names still have "_" appearing on screen. For example, "Al_Donald_Trump" as opposed to "Al Donald Trump"... very good Arab name there...
- There seem to be an awful lot of storms- maybe the frequency should be turned down? I lost two FMs on consecutive turns sailing a fleet to Cyrenaica.
- This is a matter of personal taste, but to me, the map is unmanageably large, and makes it difficult to keep track of troops- but I suspect this can't be changed now!
- Cultures. I notice there's a Romanesque and a European culture- could these be merged? Merging, I'd suggest, would allow room for an "Eastern Christian" culture to represent Armenians, Copts, etc, who were still very much the majority population in Egypt and Syria in the ninth century. In terms of cultural names, could I suggest replacing "Roman" with "Romaic" (for the language, Romaikos, of the Romaoi), and replacing "Romanesque" with "Latin"?
- Battlemap pathfinding isn't great- I found it quite difficult to wheel my cavalry around for flanking manoeuvres.
- The Roman campaign map captain still has the vanilla model.
- There's a building called "Slavery is a crime", with no description- what's this?
- The fishmarket building chain needs renaming, and descriptions adding.
- Could brief unit descriptions be added to the Cretan units?
Hope all of the above is useful!
thanks for the text work.
most members in the team are no native english speakers. this is very much appreciated.
to ask you observations:
storms are intended that much. there are different classes of ships. light ships are garbage and can only sail in costal areas. oversea transports should be very risky. heavy ship can sail everywhere and over much more security.
culture renaming is a possibility. romanesque and european culture serves as difficulty for the frankish empire (later HRE) in the italian areas. copts and armenians aren´t that important in TGC´s focus. Armenians show up as factional roster, but they are no playable faction. a culture isn´t that usefull compared to the italian peninsula (pope, lombards and later normans, kalbids)
lot´s of stratmap agents and figures are still vanilla because of wip
same for the placeholder buildings like slavery, fishmarkets a.s.o. feel free to add some fitting text there. it´s most welcome
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered
The "THE GREAT CONFLICTS MOD" is DEAD. FAREWELL .
Despite the mod is dead does not mean that anyone can use its material
read this to avoid misunderstandings.
IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.
I had selected three factions and would get this message when entering the map, and after clicking the symbol that shows up the game would freeze for a few seconds- or a minute or something -and then the game got back to normal.
But i got a new screen forcing me to return to the menu shortly thereafter.. The only way to play was by having only one faction selected or you'd be forced back to the menu.
Last edited by Mr_Nygren; January 15, 2020 at 10:52 AM.
Be your friend's, true friend. Return gift for gift. Repay laughter, with laughter again
but betrayal with treachery.
- The Havamal
you can look at post #19 the video at 2:15 - 2:50
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered
Happy to keep helping! Below is a rewrite of the Bogomil event text.
Spoiler Alert, click show to read:
Understood, but I think in this case the mod is going too far in the other direction- I've lost now three out of four family members to storms at sea, which to me does seem ahistorically over the top.
Reasoning understood.
Cool, I'll see what I can come up with!
A few more points:
I had a CTD at the end of turn 24, but the game worked upon reboot and the CTD didn't repeat. Log and savegame nonetheless attached.
The province around Attaleia has an odd name- it looks to me to be Armenian? Is there a reasoning behind this?
POW script rewrite below.
Spoiler Alert, click show to read:
Last edited by Giorgios; January 15, 2020 at 11:43 AM.
What turn do the Athanoi become available for the Romans?