fixed doublicated names for abid slaveinfantry / mariners
corrected some missing or missleading stats for shields and armour for many islamic units
thanks to makayane the indestructable wall/gate bug is fixed now- - please +rep him
fixed doublicated names for abid slaveinfantry / mariners
corrected some missing or missleading stats for shields and armour for many islamic units
thanks to makayane the indestructable wall/gate bug is fixed now- - please +rep him
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered
59 turns into a tulunids campaign. testing piterCAI and new unitstats + recruitment.
run into one permanent ctd at turn 51/52, but i reloaded turn 48 and continued the campaign.
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Last edited by _Tartaros_; August 08, 2020 at 01:32 PM.
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered
is there a youtuber to start a campagne with one of the smaller factions?
some more things done for the upcoming patch 004
- added more custom battlemaplocations with a picture of the battlemap itself
- fixed some script issues (generals and conditions)
- finalized and fully tested the bulg-trade war script
- added a big names update for kiev faction
- corrected some issues in doublicate names in names.txt text file (maybe fixing campaign ctd?)
- added all missing units_info UI
- added more missing building UI
- added roman career traits for all roman characters
Last edited by _Tartaros_; August 27, 2020 at 07:34 AM.
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered
Patch 004 is up:
patch 004 - 05092020
fixed edu - italian militia crossbowmen having a shield bonus
fixed Grenzmark script (exluded triest) for frankish Empire - now reward will come easier
fixed Iron Crown script (exluded venice) for frankish Empire
added a trait for the frankish factionleader, showing the requirements for letting the HRE evolve. Grenzmark + Iron Crownscript now fully match the regions requirements
added recruitment for moravian local unit in 2 more moravian regions
added first batch of the Bulg/ERE War script - tested and working well
removed unuesed codelines in edct coming with the dynastic updates
fixed non existent export_vnvs coming with the dynastic updates
optional firstturn yes/no desicion for new recruitment+governorscript (restriction for human player)
removed recruitment of generals in edb after request from Anthonius
reworked heights and many map related issues (rivercrossing, deepwood, climate) to improve the battlemaps
many missing text added regarding jales updates
new scripts for ERE and Bulgaria
earlier appearance of the shadowfactions for ERE and Bulgaria
tested PiterCAI
many small things that i forgot about
fixed NE town battlemap - thanks to makayane!
ballancing campaign
added more rebel garrisons in rebel forts/regions
added more custom battlemaplocations with a picture of the battlemap itself
fixed some script issues (generals and conditions)
finalized and fully tested the bulg-trade war script
added a big names update for kiev faction
corrected some issues in doublicate names in names.txt text file (maybe fixing campaign ctd?)
added all missing units_info UI
added more missing building UI
added roman career traits for all roman characters
install the patch ontop - new campaign is required
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered
Fantastic thank you all
Amazing, will try it as soon as real life allows...
It is always easier to fight for one’s principles than to live up to them.~Alfred Adler
Is there a list with the songs used in the soundtrack? Some of the campaign music is so awesome.
i´ve used a big repository from NikeBG for the eastern factions. not sure about the names, but he may could help with names.
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered
Let me know if you run into any issues in the comments!
Check out my YouTube channel below for more Total War and RTS content!
https://www.youtube.com/channel/UCpN...D0sUA4XWG9U_pw
should my TGA file be empty?
TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
Despite the mod is dead does not mean that anyone can use its material
read this to avoid misunderstandings.
IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.
a short developer update, i´ve sucsessfully changed the greek culture into the romaic culture. this opens up the battlefield settlements for the new romaic culture (SE and Greek had shared ones). after adding settlements and forts and sort things out a new build with all the other new developments, scripts and units will be released soon afterwards.
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered
Awesome again chaps thank you
a bit infotaimnent in the faction selection menue.
you now get the most important features for every playable faction, when viewing the faction icon.
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered
Good stuff, looks amazing
I'm holding off starting a new campaign as I anticipate you are close, but I might have to check myself into a clinic for my withdrawals
I had to say do not stop with the great ideas, delay till it is done![]()
Last edited by Antiokhos Euergetes; February 19, 2021 at 03:56 AM.
haha, i´ve got so many ideas to implant new stuff before the release...
but as soon as the settlements are working correctly the new build will be available.
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered
i´m now through the settlements for all cultures.
for now they look like this:
Romaic = full vanilla SE city model line (texture changes pending, updated with progress) - village - town - large_town - city - large_city and huge_city
Romaic forts - city
Southern_european = full vanilla SE city model line (texture changes pending) - village - town - large_town - city - large_city and huge_city
SE forts - city
Rus = Barbarian Village (Mountain EBII) - Barbarian town (Mountain hall EBII) - Barbarian hilltown (not the vanilla one DAC) - vanilla NE city - vanilla NE large_city
Rus Forts = Barbarian Town (EBII Hilltop Hall),
Barbarian Hilltown
Steppe = dbm steppe village - town = dbm barbarian steppe village (same model) - NE largetown (dbm barbarian) - NE vanilla city
forts = dbm steppe village (not used atm)
Northern_european = dbm barbarian village - dbm barbarian town - dbm barbarian large_town - vanilla NE city (new textures partly pending) - vanilla NE (new textures partly pending) - vanilla NE huge_city (new textures partly pending)
NE Forts = dbm barbarian large_town
- vanilla NE city
Barbarian town (dbm barbarian town)
- vanilla motte
Slavic = dbm barbarian village - dbm barbarian town - dbm barbarian large_town - vanilla NE city (new textures pending) - vanilla NE (new textures pending) - vanilla NE huge_city (new textures pending)
Slavic forts = dbm barbarian large_town - vanilla NE city
Middle_eastern = full vanilla ME city model line (texture changes pending, updated with progress) - village - town - large_town - city - large_city and huge_city
ME forts - vanilla city
update for the factional infotainment - i needed to change this into the static infotext, as the block i´ve used is used elsewhere in the Game too. this would lead into a wired textblob, so it´s changed into the normal infotainment text.
Every Factionleader will have this text as a infotrait together with the factional scripts + objectives listed.
Last edited by _Tartaros_; March 07, 2021 at 05:56 PM.
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered
New Standalone for TGC 0.9.8 - puplic alpha II is released and updated in the firstpost
https://mega.nz/file/2MpVBKZQ#4G4ER2...6Ta2E-5bDbXUH4
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered