Point is that it is hard to follow all updates if you only upload them in the comments. Why don’t you upload all new contents Between a patch and another in a dedicated section in the original post?
Thank you
EDIT: In my previous comment I meant: “it is going to be included in next Version? Whether if it is going to be a patch or a full version”
Last edited by Afterman; June 20, 2020 at 08:05 AM.
No its going to be a patch including all scripts _tartaros_ made in his latest build, Jale's scripts including dynasties and from me the new Lombards , Venetians and Pope's army.
The fault continues to be mone because my depresion and psychological status haults the final upload from my part.
TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
Despite the mod is dead does not mean that anyone can use its material
read this to avoid misunderstandings.
IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.
things are getting collected for the next patch constantly, as soon as they progress. when enough data is ready or important fixes are available the next patch will be hosted.
patch 4 may include a fix for the indestructable pallisades for southern_european town battlemaps, some more traits for the missions - for example the east frankish leader will get a trait, where you can see, which settlements and conditions need to be fullfilled to let the HRE emerge. also a set of script that will trigger the ERE/BulgE war after a marketdisput.
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered
some things done in the last weeks:
fixed edu - italian militia crossbowmen having a shield bonus
fixed Grenzmark script (exluded triest) for frankish Empire - now reward will come easier
fixed Iron Crown script (exluded venice) for frankish Empire
added a trait for the frankish factionleader, showing the requirements for letting the HRE evolve. Grenzmark + Iron Crownscript now fully match the regions requirements
added recruitment for moravian local unit in 2 more moravian regions
added first batch of the Bulg/ERE War script - tested and working well
removed unuesed codelines in edct coming with the dynastic updates
fixed non existent export_vnvs coming with the dynastic updates
optional firstturn yes/no desicion for new recruitment+governorscript (restriction for human player)
removed recruitment of generals in edb after request from Anthonius
added more rebel garrisons in rebel forts/regions
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered
Last edited by Antonius; July 03, 2020 at 04:20 PM.
It is always easier to fight for one’s principles than to live up to them.~Alfred Adler
not sure about this, did you save every turn by it´s number, as recommended? seems like a corrupted savegame.
any logfile or savegame?
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered
It is always easier to fight for one’s principles than to live up to them.~Alfred Adler
access denied![]()
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered
the build has seen some more map/border fixes + river corrections + more rebel garrisions in rebel territories, making it harder to rush those regions.
also added nice big rebels attack if the player decline the trait customs script for ERE.
![]()
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered
reworked some more heights for better battlemaps
![]()
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered
Nevermind my previous post. Just want to say that I really, really love those Byzantine unit models, and that I am very much looking forward to the next version of this incredible mod!!!
Last edited by Kilgore Trout; July 20, 2020 at 03:26 AM.
Roland searched the continent for the man who'd done him in
He found him in Mombasa in a barroom drinking gin
Roland aimed his Thompson gun - he didn't say a word
But he blew Van Owen's body from there to Johannesburg
Agreed! One of the best out there for Eastern Roman Empire fans.
preparations for the upcoming patch 004:
- reworked heights and many map related issues (rivercrossing, deepwood, climate) to improve the battlemaps
- many missing text added regarding jales updates
- new scripts for ERE and Bulgaria
- earlier appearance of the shadowfactions for ERE and Bulgaria
- tested PiterCAI
- many small things that i forgot about
- fixed NE town battlemap - thanks to makayane!
- fixed forts battlemaps for SE and Greek culture
- ballancing campaign
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered
Is it possible to insert realistic tactical maps of important cities as Rome or Constantinople ?
Historic mods like this are ruined by default maps....
that would be definitly a dream come true. sadly most modders able to create such settlement battlemaps are more interested in creating fantasy settlements. don´t know why this isn´t more popular for the medieval time period, so we simply have to wait or learn to do it. there are very good tutorials for iwte tool out there. anyone interested is welcome
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered
TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
Despite the mod is dead does not mean that anyone can use its material
read this to avoid misunderstandings.
IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.