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Thread: [TGC 0.98 public alpha II+patch 001] Released version 09.03.2021

  1. #401

    Default Re: [TGC 0.98 public alpha II+patch 001] Released version 09.03.2021

    Thanks for the reply. I checked my file and it is the same as yours. Is it perhaps that somehow the preferences are not being executed for some reason because I am on Mac? When the campaign first starts it shows all the settings of the hotseat. Auto resolve for example is enabled, yet in my preferences it is disabled. I do not run the mod by running the .bat file because of course Mac cannot run this file type. To run it I have the parameters set in the Feral Interactive MED2 launcher as this:--features.mod=mods/TGC_melt.

    Thanks again

  2. #402
    _Tartaros_'s Avatar "Harzschütze"
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    Default Re: [TGC 0.98 public alpha II+patch 001] Released version 09.03.2021

    ahh ok,
    then the changes need to be made in the "normal" me2tw cfg file or the mac equivalent of it.
    maybe you can look at a file_first option, but this seems to be included.

  3. #403

    Default Re: [TGC 0.98 public alpha II+patch 001] Released version 09.03.2021

    I actually came here to post that I had found a solution and yes it is to modify the normal config file. Hopefully this will help others or you could sticky it as a fix for Mac users.

    You must go to the normal config file while is not in the steamapps/med2 folder as it would be on Windows.

    The file is in users/username/library/applicationsupport/feralinteractive/med2/vfs/local/preferences/medieval2.preference.cfg

    I copied the hotseat parameters from the TGC.cfg file and replaced the ones in the medieval2.preference.cfg file and now it works normally. No hotseat notification at the start of a campaign and none at the beginning of a turn.

    You must also check "unlock all factions" in the Feral Interactive MED2 launcher.

    Thanks for the help and hopefully this will help others as well.

  4. #404

    Default Re: [TGC 0.98 public alpha II+patch 001] Released version 09.03.2021

    which is not in***

  5. #405
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: [TGC 0.98 public alpha II+patch 001] Released version 09.03.2021

    Thank you my friend , I will stick this solution in the OP . I will be vback soon my friends.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  6. #406
    Foederatus
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    Default Re: [TGC 0.98 public alpha II+patch 001] Released version 09.03.2021

    Keep up the great work

  7. #407
    Antiokhos Euergetes's Avatar Protector Domesticus
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    Default Re: [TGC 0.98 public alpha II+patch 001] Released version 09.03.2021

    Quote Originally Posted by Neutro View Post
    Keep up the great work
    I second that

  8. #408
    Foederatus
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    Default Re: [TGC 0.98 public alpha II+patch 001] Released version 09.03.2021

    Hi, first of all loved this new version, it brings a lot more flavour in the italian peninsula, second of all, do you guys have and prediction of when the opcional music for this version of the mod will be ready ? Cause the vannila M2 music does not fit this mod at all lol

  9. #409
    _Tartaros_'s Avatar "Harzschütze"
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    Default Re: [TGC 0.98 public alpha II+patch 001] Released version 09.03.2021

    i need to adjust the music and there where some new suggestions for music.
    maybe i will just patch the music_pack to the new version.

  10. #410

    Default Re: [TGC 0.98 public alpha II+patch 001] Released version 09.03.2021

    Hi, I'm getting a ctd within the first 10 turns playing the byzantines. here are the last lines of the log. thanks a lot!

    when testing <DiplomaticStanceFromCharacter> condition
    23:48:12.643 [system.io] [info] exists: missing mods/TGC_melt/data/ui/generic/eventpics/marriage_bride_available.tga
    23:48:12.643 [system.io] [info] exists: found mods/TGC_melt/data/ui/romaic/eventpics/marriage_bride_available.tga (from: D:\SteamLibrary\steamapps\common\Medieval II Total War)
    23:48:12.643 [system.io] [info] exists: missing mods/TGC_melt/data/ui/romaic/eventpics/marriage_bride_available.tga.dds
    23:48:12.643 [system.io] [info] exists: found mods/TGC_melt/data/ui/romaic/eventpics/marriage_bride_available.tga (from: D:\SteamLibrary\steamapps\common\Medieval II Total War)
    23:48:12.643 [system.io] [trace] file open,,138ADB00,217308
    23:48:12.643 [system.io] [info] open: found mods/TGC_melt/data/ui/romaic/eventpics/marriage_bride_available.tga (from: D:\SteamLibrary\steamapps\common\Medieval II Total War)
    23:48:12.653 [game.script.trigger] [trace] Trigger <Prim_CharacterBecomesAFather> fired
    23:48:12.653 [game.script.trigger] [trace] Trigger <CharacterBecomesAFather_LetUsPray_I> fired
    23:48:12.658 [game.script.trigger] [trace] Trigger <Prim_CharacterBecomesAFather> fired
    23:48:12.658 [game.script.trigger] [trace] Trigger <Stoic_AllForTheChild> fired
    23:48:12.658 [game.script.trigger] [trace] Trigger <CharacterBecomesAFather_LetUsPray_I> fired
    23:48:12.658 [game.script.trigger] [trace] Trigger <CharacterBecomesAFather_LetUsPray_II> fired
    23:48:12.679 [game.script.trigger] [trace] Trigger <Despoiler_Base> fired
    23:48:12.679 [game.script.trigger] [trace] Trigger <slave_raider> fired
    23:48:12.691 [system.io] [info] exists: missing mods/TGC_melt/data/ui/generic/eventpics/end_of_turn.tga
    23:48:12.691 [system.io] [info] exists: found mods/TGC_melt/data/ui/romaic/eventpics/end_of_turn.tga (from: D:\SteamLibrary\steamapps\common\Medieval II Total War)
    23:48:12.691 [system.io] [info] exists: missing mods/TGC_melt/data/ui/romaic/eventpics/end_of_turn.tga.dds
    23:48:12.691 [system.io] [info] exists: found mods/TGC_melt/data/ui/romaic/eventpics/end_of_turn.tga (from: D:\SteamLibrary\steamapps\common\Medieval II Total War)
    23:48:12.691 [system.io] [trace] file open,,40963808,514844
    23:48:12.691 [system.io] [info] open: found mods/TGC_melt/data/ui/romaic/eventpics/end_of_turn.tga (from: D:\SteamLibrary\steamapps\common\Medieval II Total War)
    23:48:12.692 [system.io] [info] exists: found mods/TGC_melt/data/ui/captain banners/dead/captain_card_slave.tga (from: D:\SteamLibrary\steamapps\common\Medieval II Total War)
    23:48:12.740 [bink] [debug] [mods/TGC_melt/data/fmv/faction/placeholder.bik]Pause on
    23:48:12.740 [bink] [debug] [mods/TGC_melt/data/fmv/faction/placeholder.bik]Pause on
    23:48:13.509 [system.rpt] [error] Uh oh. This isn't good. No idea why, but exiting now. Sorry pal.

  11. #411
    _Tartaros_'s Avatar "Harzschütze"
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    Default Re: [TGC 0.98 public alpha II+patch 001] Released version 09.03.2021

    i can´t see much in the log, but the .bik reference could be something wrong in the video settings.
    did you get the crash when ending the turn or entering a battlemap?

    if you have an endturn crash try to reload 2 or 3 turns and replay the game. Eastern Romans have alot of scripts going on in the first 25 turns

  12. #412

    Default Re: [TGC 0.98 public alpha II+patch 001] Released version 09.03.2021

    again, ctd turn 67 (romans) can't continue even if I go back a few turns.
    is there any events at that turn?

  13. #413
    _Tartaros_'s Avatar "Harzschütze"
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    Default Re: [TGC 0.98 public alpha II+patch 001] Released version 09.03.2021

    no, there´s only a bulgarian event at turn 68, but romans don´t get this.

    did you have any battle or see the other faction siege out a settlement? how doeas it crash (endturn?)

  14. #414

    Default Re: [TGC 0.98 public alpha II+patch 001] Released version 09.03.2021

    Hi, guys, i cant start game after installing TGC_melt 0.98 patch 001 24.03.2021.7z .

  15. #415

    Default Re: [TGC 0.98 public alpha II+patch 001] Released version 09.03.2021

    sorry, i install patch over old version of mod 097.

  16. #416
    _Tartaros_'s Avatar "Harzschütze"
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    Default Re: [TGC 0.98 public alpha II+patch 001] Released version 09.03.2021

    no problem - is it running now?
    there will be an updatepatch in the near future.

  17. #417
    Antiokhos Euergetes's Avatar Protector Domesticus
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    Default Re: [TGC 0.98 public alpha II+patch 001] Released version 09.03.2021

    Quote Originally Posted by _Tartaros_ View Post
    no problem - is it running now?
    there will be an updatepatch in the near future.
    oh really, how near

  18. #418

    Default Re: [TGC 0.98 public alpha II+patch 001] Released version 09.03.2021

    Quote Originally Posted by _Tartaros_ View Post
    no problem - is it running now?
    there will be an updatepatch in the near future.
    yes, thank you
    beautiful map, units and interesting scripts for aghlabids

  19. #419

    Default Re: [TGC 0.98 public alpha II+patch 001] Released version 09.03.2021

    When will the finalized version of the mod be released?

  20. #420
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: [TGC 0.98 public alpha II+patch 001] Released version 09.03.2021

    Soon i had a loooong brake from modding but soon i will continue to finilise the Muslim Armies. Its a huge task.
    The 2nd huge task is to finilise the Slavic armies (Great Moravia and Serbia plus the versions of Slavs that will serve under Rus and the mercenary ones and finally the rebels).
    The 3rd step is to re-create the Bulgarian Roster (now it has the oldest models) and create its shadow faction.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


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