Old save? It is not compatible with old save game due to some building renames.
Also, it seem that scale setting in Die is Cast campaign is broken somehow, it still work correctly in 275 BC campaign.
Old save? It is not compatible with old save game due to some building renames.
Also, it seem that scale setting in Die is Cast campaign is broken somehow, it still work correctly in 275 BC campaign.
Last edited by Suppanut; September 20, 2021 at 09:35 AM.
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Yes, probably an old save, there is no mistake when I load a new campaign and then quit.
Can I fix the mistake with scale setting in Die is Cast campaign manually somehow (e.g. edit the text file or something)?
Also, great intro to both campaigns, sets the stage and creates an atmosphere in a way!
You could fix size problem by copy son_of_mars folder into custom folder than load campaign from provincial campaign menu. With this, your campaign would use setting as you set in video setting.
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Thank you, Suppanut! Tried that and unit scaling works properly now.
Are you still planning to release a new version with trait system implemented sometime?
Still in my plan but I'm very busy likely to the end of this year.
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Extended Cultures V version 1.3 has been released
https://www.moddb.com/mods/extended-...s-v-version-13
Alternative link
https://drive.google.com/file/d/1k1t...ew?usp=sharing
Change log:
- Eastern faction could access to siege engineer workshop properly.
- Missing UI for temple of of Baal-El would be implemented.
- Unit which could not aboard transport ship would be told in unit description.
- Rebel units for peasant revolt would be changed to mercenary with all ownership for stability reason
- Remove blank surnames
- Cyrenaica and Bosphoran campaign bodyguard of greek city state change to hoplite bodyguards to solve faction ownership problem
- Add slave recruitment template for character spawning in loyalty setting option
- Attempt to fix ai not response when enemy charging at the corner of unit (if still not fix, please report)
- New game menu update
- fix hellenic/hellenistic barrack could not upgrade to level 4 or higher in Alexandria
- Update and adjustment on menu.
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Oh wow! Thank you, Suppanut!
Version 1.3.4 is released
https://www.moddb.com/mods/extended-...on-13/#8222010
Change implement in this built are
- New nomad portrait by Xeofex
- fix bug of could not start custom/quick/online battle
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Sorry, I end up upload wrong version, I will fix it immediately.
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Version 1.3.5 is out and fix problem of wrong upload file earlier.
https://www.moddb.com/mods/extended-...s-v-version-13
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hello, english is not my native language, i like the mod
I have a problem with the battles in ECv 1.3.5
when killing the enemy general, if I move the screen with the cursor the screen stays that way as in the images and the game can no longer finish the battle even if the time expires and the keys do not respond
if you could help me please
[img]https://postimg.cc/5jC1hKbH[/img]
[img]https://postimg.cc/nXwPcZ1n[/img]
[img]https://postimg.cc/MfDsk8T2[/img]
Last edited by Saul Tyre; May 26, 2022 at 09:50 AM.
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the problem is that only in this mod is where this problem happens to me
I love the mod and I don't enjoy my campaign properly in battles
How do you trigger the breakup of the Selucid-Pontic-Bactrian-Tukarian super faction?
It seems that you're stuck in a forced alliance and physically cannot win the game as any of the three playable factions.
I've heard about triggering some kind of "Civil War" event, but I have no clue how.
You could trigger break up either you strong enough (although there is no sign of it to show when you could except when you attack and it allow you to do so) or become extremely strong and trigger some funny Sinica emperor want you to join him as eunuch in his off-map court in Sinica for good (old suicide order mechanic).
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