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Thread: Extended Cultures V Released

  1. #21
    crazyroman's Avatar Artifex
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    Default Re: Extended Cultures V Released

    Quote Originally Posted by Saul Tyre View Post
    If he has Windows 10 afaik disks wont play on it, the reason being that Microsoft have removed a certain system file(Secdrv.sys) as it is a security thread. It's a system file that is crucial for the game to run and without it you can't play your DVD version even in Compatibility Mode.
    Sorry Saul, but you are wrong. I had windows 10 and i could play through the disks.

  2. #22
    Saul Tyre's Avatar Senator
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    Default Re: Extended Cultures V Released

    Quote Originally Posted by crazyroman View Post
    Sorry Saul, but you are wrong. I had windows 10 and i could play through the disks.
    I only said afaik laddie, but I seem to remember discussions on TWC a couple of years ago about newer versions of RTW released around 2007 that had Safedisk/Securom(the copy protection of the exe's) removed, so I would suggest you may possibly have been lucky enough to buy one of those versions. I also remember a couple of guys posting fixes for this problem that did not work for many, I think their names were Skizzy and Hawkdreams also iirc Flinn & Gigantus provided a lot of info on this subject, so I would say I'm not completely wrong as you abruptly state.
    Last edited by Saul Tyre; January 04, 2020 at 03:02 AM. Reason: Typo
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  3. #23
    crazyroman's Avatar Artifex
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    Default Re: Extended Cultures V Released

    I didn't said you are completely wrong. I just pointed out that i had windows 10 and i could play through the disks. Yes, i had some problems back then trying to start the game but i fixed them and i was able to play.

  4. #24

    Default Re: Extended Cultures V Released

    Hi, guys! Great job! I am playing as Rome, but how can I recruit Hastati? In Rome, I could recruit Principe, but also what are the requirements to recruit Triari?

  5. #25
    Saul Tyre's Avatar Senator
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    Default Re: Extended Cultures V Released

    Quote Originally Posted by crazyroman View Post
    I didn't said you are completely wrong. I just pointed out that i had windows 10 and i could play through the disks. Yes, i had some problems back then trying to start the game but i fixed them and i was able to play.
    Ok nae bother, maybe you could post a tutorial to help people who have not your experience and knowhow, you might be surprised how many ask about this
    My personality is who I am....my attitude depends on who you are....
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  6. #26
    Suppanut's Avatar Idea-O-Matic
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    Default Re: Extended Cultures V Released

    Extended Cultures V ver 1.0.1 is here with these features
    - Units' sound update
    - All new sprites to improve battlefield performance
    - Reduce charge distance for horse archers
    - Periokoi Hoplites now have more simplified equipment as self-equipped units
    - fixed crash when you enter a battle with Immigrants units (you shouldn't be using them in actual battle anyway as they are only available for player and their purpose is for migrating population to a different region)
    - Suppanut's fixes to cavalry spears stats which should make cavalry AI more logical
    - fixed corrupted textures for Gaesatae, Spartans and Persian Axemen. They became corrupted during the process of compiling the installer. Thanks menandros1976, Rtw1f4n and Ariaces for reporting!
    - Fix installer, now it no longer loop back to component page after finish install

    https://www.moddb.com/mods/extended-...ded-cultures-v
    Last edited by Suppanut; January 06, 2020 at 03:15 AM.
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  7. #27

    Default Re: Extended Cultures V Released

    Hello guys ! Why custom battles donít work ?

  8. #28
    GROB's Avatar Libertus
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    Default Re: Extended Cultures V Released

    When does the Marian Reforms occur? Thanks in advance.

  9. #29
    Suppanut's Avatar Idea-O-Matic
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    Default Re: Extended Cultures V Released

    Quote Originally Posted by mathieu57700 View Post
    Hello guys ! Why custom battles don’t work ?
    Please give me more detail about version and your install option as well as what is your setting as well as error it show up.
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  10. #30
    Suppanut's Avatar Idea-O-Matic
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    Default Re: Extended Cultures V Released

    Quote Originally Posted by GROB View Post
    When does the Marian Reforms occur? Thanks in advance.
    https://www.twcenter.net/forums/show...ded-Cultures-V
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  11. #31

    Default Re: Extended Cultures V Released

    Quote Originally Posted by Suppanut View Post
    Please give me more detail about version and your install option as well as what is your setting as well as error it show up.
    Iím playing with BI, and when i click on the start battle button, iím back at the faction list screen.

  12. #32

    Default Re: Extended Cultures V Released

    Superb job, guys !

  13. #33
    Suppanut's Avatar Idea-O-Matic
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    Default Re: Extended Cultures V Released

    Extended Cultures V version 1.0.4 release with these updates
    - Performance update
    - Attempt to fix scipts but still need proper testing
    - Update bonus of wonders
    - give eastern access to master smiths



    https://drive.google.com/open?id=1VT...-GMU45uOzNsZUu
    Last edited by Suppanut; January 23, 2020 at 12:12 AM.
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  14. #34
    Suppanut's Avatar Idea-O-Matic
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    Default Re: Extended Cultures V Released

    Extended Cultures V 1.1 is released.

    - Fixed installer
    - New hillforts design for barbarian town and large town level
    - Complete sound files
    - AlexanderTW and Rome TW's Historical Battles reimagine with units from XC
    - New historical battles based on Europa Barbarorum, and NinjaCool's historical battle mod which already have vanilla unused text contents

    https://www.moddb.com/mods/extended-...s-v-version-11

    Alternative download
    https://drive.google.com/file/d/1Szu...ew?usp=sharing
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  15. #35

    Default Re: Extended Cultures V Released

    Wow! Suppanut, thank you!!! Like a Christmas present! Is it save compatible with the previous version?

  16. #36
    Suppanut's Avatar Idea-O-Matic
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    Default Re: Extended Cultures V Released

    Sorry, it is savegame incompatible, that why it become 1.1 instead of 1.0.6.
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  17. #37

    Default Re: Extended Cultures V Released

    Thank you Suppanut!
    Great for Xmas

  18. #38

    Default Re: Extended Cultures V Released

    Just one question Suppanut, do you recommend like you did for version 1.0 using ALX (more stable) or BI (more features?).
    Thank you very much,
    FFJean

  19. #39
    Suppanut's Avatar Idea-O-Matic
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    Default Re: Extended Cultures V Released

    Not sure, about Alex (I have not touch alex-only issue again after I fixed alex-only problem about wrong reference content from BI) but stability of BI has been improved since then and I expect ALEX to be the same.
    Last edited by Suppanut; December 29, 2020 at 03:43 AM.
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  20. #40

    Default Re: Extended Cultures V Released

    Thank you Suppanut. I’ll try the more complete BI version then.
    One last question for install: to which folder should I point the installer to?

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