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Thread: Trying to fix the ancillaries

  1. #21
    Jake Armitage's Avatar Primicerius
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    Default Re: Trying to fix the ancillaries

    I lack a lot of knowledge in order to understand these mechanics:
    don't tell me
    everything I knows come from copying other modders' work or by a lot of trials and time spent...

    "ancillary_triggers" and "ancillary_trigger_effects": should be autogenerated since it has those chance values. I met once one for general exp too (which is assigned in a similar way to ancs).
    I think you can just not bother with them. DeI, for example, changed a lot of things into the anc script and it doesn't have those 2 tables.

    So, no you won't need to add new entries into those tables

    EditSF? For scripting?
    Just copy/paste the script (from PFM/RPFM) into notepad++, make your changes and paste them into the mod pack.

  2. #22
    Foederatus
    Join Date
    Nov 2019
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    Default Re: Trying to fix the ancillaries

    No, I used EditSF for the startpos file. Using the Assembly Kit to create a new startpos gives me an error every time...

    Anyway, mod is done. If someone wants to check the work or improve it, the tables and scripts are in the bugfixing mod I just uploaded. It's a collection of all bugfixes I made since the beginning, including the ancillaries.

    https://steamcommunity.com/sharedfil...?id=1962928608

  3. #23
    Jake Armitage's Avatar Primicerius
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    Default Re: Trying to fix the ancillaries

    nice
    I see quite a lot of tables inside, congrats for the release

  4. #24
    Foederatus
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    Default Re: Trying to fix the ancillaries

    Thank you very much, the help of the people on this forum were the only reason I was able to fix all these bugs that were bugging me since I bought the game!

  5. #25
    Morticia Iunia Bruti's Avatar Vicarius
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    Default Re: Trying to fix the ancillaries

    Hi,

    i have integrated your fixes related "general_background_skill_fortitude" in my overhaul mod, but changed it to "this_character_local_region", as cost reductions by background skills for religious buildings work this way.

    I have integrated your fixes in the "unit_set_to_unit_junctions_table too.

    As little thank you, you can add my fixes from this link in your mod if you like

    http://www.mediafire.com/file/uuduoh..._fix.pack/file

    It changes mainly missing/floating weapons in RoTR.
    Last edited by Morticia Iunia Bruti; January 25, 2020 at 05:55 PM.
    Proud Non-Citizen and Goth

    Normal is an illusion. What is normal for the spider is chaos for the fly. (Morticia Addams)


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