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Thread: WIP: India 1500: Total War

  1. #1

    Default WIP: India 1500: Total War

    Hello all, Iíve been working on a India mod for the last two months, I had my external hard drive fail so it's still in a very alpha stage and any suggestions are welcome.

    =Set in the early 16th century, India is Fractured into Several Hindu and Muslim Ruled Empires. Babur the Timurid begins his invasion from Afganistan. The Portuguese, the first European traders to establish trade colonies in India, have just started their wars against the Muslims. Gunpowder is relatively new and having a strong effect on the peasant and elephant armies traditional to medieval India

    =Rough Draft Region Map



    =Factions
    Spoiler Alert, click show to read: 

    -Muslim Sultanates
    =Afghans Led by Babur/Mughal Empire
    -Strong Artillery and Central Asian-Style Cavalry

    =Gujarati Sultanate, Good Selection of mercenaries and Persian style heavy cavalry.

    =Bengali Sultanate
    -Strong Navy, Good Missile Infantry, Elephants, and African Mercenaries. Weak Cavalry
    -A very wealthy but religiously fractured starting empire, begin game at war with pirate rebels to the east

    =Delhi Sultanate
    -Strong Mix of units, Good Cavalry, High morale slave troops. Landlocked Nation
    -A very wealthy but large and religiously/politically fractured starting empire, begin game at with Babur.

    =Bahmani Sultanate, Good Cavalry and Mercenary Selection. Lacking in Heavy armor.


    -Europeans

    =Portugal, Strong Navy and Gunpowder Units. Few Europeans, relies on Slave Troops, Levy Indian Infantry, and Mercenaries.


    -Hindu Empires
    =Vijayanagara Empire
    -Strong emphasis on Elephants and Levy Infantry, Lacking in Missile Cavalry and Heavy Armour. Relies on importing Arabian horses from the Portuguese to deal with the superior cavalry of the Bahmani Sultan.
    -A Large and Religiously Unified Starting Empire, begin game allied with the Portuguese Traders and at War with the Bahmani Sultanate to the North


    =Rajput Confederacy, Peasants led by Heavy Infantry/Mercenary Bhil Archers/Camel Gunners/Metal Armoured Elephants. Weak starting Gunpowder Units


    =Gondwana Kingdom, similar roster to Vijayanagara Empire
    -Strong emphasis on Elephants and Levy Infantry, Lacking in Missile Cavalry and Heavy Infantry








    ////Minor Factions/Rebels
    -Mewar, Paiks/Rajupts
    -Malwa, Paiks and Elephants
    -Nepal, ?
    -Tibetains, ?
    -Arrakan, Pirates/Tribals and Ronin bodyguard for the King
    -Shri Lankans, Paiks and Tribals?


    -Emmergent Factions, Sher Khan's Mughals/Dutch Trading Company








    ////UNIT ROSTERS
    Spoiler Alert, click show to read: 
    =Vijayanagara Empire


    -///Paiks, Native Levy Troops
    -Paik Javelinmen
    -Paik Musketmen
    -Paik Archers, Fire Arrows
    -Paik Spearmen
    -Paik Swordsmen
    -Paik Spear Cavalry
    -Paik Javelin Cavalry


    -Elephants, bowmen
    -Armoured Elephants, musketmen


    -1st Musket Regiment, starting era musket infantry limited to 1st regiment and mercenaries
    -Naffutan
    -Elite Swordsmen
    -Shield Bearers, unarmored swordsmen/spearmen with a large round shield
    -Elite Archers
    -Scout Cavalry, Archer Cavalry/Vanguard Unit


    -///Mercenaries and Tribal Troops
    -Middle Eastern and African Mercenaries
    -Portuguese Pike/Musket/Cannon Crew


    -///Artillery
    -Cannons and Traditional Siege Weapons
    -Rockets



    ///Planned Features
    Spoiler Alert, click show to read: 
    =Cyclones/Flooding/Earthquakes/War and Drought induced Famines/Disease outbreaks like Chlorea
    =Supply System and Attrition
    =Weather effects gunpowder/turkish style bows


    =New Buildings
    -Elephants Stables, Gunpowder Factories, Horse Breeders, Unique Temples, Coin Mints,

  2. #2

    Default Re: WIP: India 1500: Total War

    Will u add more settlements to the major factions?

  3. #3
    Gigantus's Avatar I am thinking more about running away now then I did as a kid, but by the time I put my teeth in, my glasses on and find my car keys I forget why I am going.
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    Default Re: WIP: India 1500: Total War

    Great effort, always wanted to do a mod about India myself. Never got beyond the basic map though, I guess that's the one you are using? Will be nice to see what you do with it.



    Note: flood events permanently disable the building of forts and towers in the region as well as reducing movement. It's the reason why most mods disable it.
    Last edited by Gigantus; December 22, 2019 at 11:06 PM.




  4. #4

    Default Re: WIP: India 1500: Total War

    Thank you Gigantus! It is your map!
    Yeah I just found that out about the flooding, that is quite unfortunate

    Absolutely! trying not to add many more to the Delhi Sultanate though as they already have quite a few to start to with
    Last edited by Leonardo; December 25, 2019 at 03:25 AM. Reason: Posts merged.

  5. #5

    Default Re: WIP: India 1500: Total War


  6. #6

    Default Re: WIP: India 1500: Total War

    Check https://www.moddb.com/mods/india-total-war for updates.
    And Happy New Years! it's the 20's again

  7. #7
    Gigantus's Avatar I am thinking more about running away now then I did as a kid, but by the time I put my teeth in, my glasses on and find my car keys I forget why I am going.
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    Default Re: WIP: India 1500: Total War

    Just remembered: you can simulate seasonal flooding by enabling winter season for climates without winter. You then use 'winter' textures with flood effects and apply traits that reduce movement points.




  8. #8
    Imperator Majora's Avatar What's under your mask?
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    Default Re: WIP: India 1500: Total War

    'twould be nice to not be redirected to third parties for updates.

  9. #9
    Metal.Pigeon's Avatar Decanus
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    Default Re: WIP: India 1500: Total War

    Looks promising. I think 1648 and Broken Crescent might be good mods to draw assets from; they're usually fairly generous with giving permissions.

    Good luck!

    Unit modeler for Colonies & Empires | Mod leader of One Ruler on Earth

  10. #10

    Default Re: WIP: India 1500: Total War

    @Gigantus Ah that's a good idea! Thanks!
    @Metal.Pigeon Thanks! I'll check in with them
    Also if anyone has an interest in helping, we could definitely use a modeler/custom battle map maker/texture help/ or anything else

  11. #11
    Metal.Pigeon's Avatar Decanus
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    Default Re: WIP: India 1500: Total War

    Coincidentally, I did make quite a few 16th century Portuguese units for some mods I'm working on, using assets from the Italian Wars. Here's some pics and suggestions for unit names:
    Spoiler Alert, click show to read: 
    Piqueiros ("Pikemen"):
    Spoiler Alert, click show to read: 
    Aventureiros ("Adventurers"): A pike unit, just like vanilla. I made a "knightly" variant as well as a model more in-line with their vanilla appearance.
    Spoiler Alert, click show to read: 
    Escudeiros ("Shieldbearers"):
    Spoiler Alert, click show to read: 
    Montanteiros ("Longswordsmen"): The montante is a Portuguese sword that wasn't used much on the battlefield, but I decided to make a unit using it anyway.
    Spoiler Alert, click show to read: 
    Besteiros ("Crossbowmen"):
    Spoiler Alert, click show to read: 
    Arcabuzeiros/Mosqueteiros ("Arquebusiers"/"Musketeers"):
    Spoiler Alert, click show to read: 
    Lanceiros ("Lancers"):
    Spoiler Alert, click show to read: 
    Encubertados ("Covered"):
    Spoiler Alert, click show to read: 
    Besteiros Montados ("Mounted Crossbowmen"): Alternatively, you could call them Cranequiniers, which would refer to men using cranequins (cavalry crossbows). Cranequinier is a French word though.
    Spoiler Alert, click show to read: 
    Couraceiros ("Cuirassiers"):
    Spoiler Alert, click show to read: 
    Dragűes ("Dragoons"): Proper dragoons technically didn't exist until the 1600s, but the Portuguese (and Spanish) did use mounted arquebusiers in South America during the 1500s.
    Spoiler Alert, click show to read: 
    I'm too busy to join you in the long-term, but I'd be happy to lend you the unit models. They use assets from the Italian Wars mod, so you'd have to ask them for permission (they're generous too).
    Last edited by Metal.Pigeon; May 17, 2020 at 03:57 AM.

    Unit modeler for Colonies & Empires | Mod leader of One Ruler on Earth

  12. #12
    Gigantus's Avatar I am thinking more about running away now then I did as a kid, but by the time I put my teeth in, my glasses on and find my car keys I forget why I am going.
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    Default Re: WIP: India 1500: Total War

    Found that GIF I made when I experimented with the flooding:





  13. #13

    Default Re: WIP: India 1500: Total War

    and it is sadly really happen like that in the real world arround that area
    getting older

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