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Thread: Emperor Batman's Minor and Emergent Factions Unit Mod

  1. #1
    EmperorBatman999's Avatar I say, what, what?
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    Default Emperor Batman's Minor and Emergent Factions Unit Mod

    I decided to return back to Napoleon Total War but found the minor factions to be very lacking, with few interesting units and many missing ones! I decided to help expand those factions and share them all with you.

    What this mod aims to do:
    1. Complete all minor factions' unit rosters to have all basic units (Light Infantry, Dragoons, Guards, etc.)

    2. Give minor factions that already have completed rosters unique units and special AOR units.

    3. Create new and interesting mechanics, playstyles, and designs for the minor factions to give them unique campaigns.

    As such, the mod is divided into three parts: Minor Factions (all except Mecklenburg, as I could not find any fitting sources), Emergent Factions, and "Late" Factions (A redesign for a number of factions whose uniforms have changed, including Saxony, Naples, Mecklenburg, Papal States).

    Minor Factions:
    Spoiler Alert, click show to read: 

    Bavaria:
    Hussars
    Spoiler Alert, click show to read: 


    Lancers
    Spoiler Alert, click show to read: 


    National Guard
    Spoiler Alert, click show to read: 


    Tyrolean Jäger (requires Tyrol)
    Spoiler Alert, click show to read: 


    Batavian Republic:
    Cavalry Guards:
    Spoiler Alert, click show to read: 


    Guard of the Grand Pensionary
    Spoiler Alert, click show to read: 


    Light Infantry
    Spoiler Alert, click show to read: 


    Kingdom of Italy:
    Regina Dragoons
    Spoiler Alert, click show to read: 


    Brescian Sharpshooters (requires Tyrol)
    Spoiler Alert, click show to read: 


    Guard of Milan
    Spoiler Alert, click show to read: 


    Swiss Foot
    Spoiler Alert, click show to read: 


    Illyrian Grenzers (recruitable in Croatia and Hungary)
    Spoiler Alert, click show to read: 


    Voltegiatori
    Spoiler Alert, click show to read: 


    Oldenburg:
    Hanseatic Civic Guard Cavalry
    Spoiler Alert, click show to read: 


    Lancers (to fix that missing unit model bug)
    Spoiler Alert, click show to read: 


    Dragoons:
    Spoiler Alert, click show to read: 


    Hanseatic Civil Guard
    Spoiler Alert, click show to read: 


    Fusiliers (to fix that missing model bug)
    Spoiler Alert, click show to read: 


    Hanseatic Sharpshooters
    Spoiler Alert, click show to read: 


    Naples and Sicily (They're the same)
    Garde du Corps (based on the Gendarmerie of the Royal Guard of Murat's Kingdom of Naples)
    Spoiler Alert, click show to read: 


    Grenadier Guards (based on the Royal Guard of Murat's Naples)
    Spoiler Alert, click show to read: 


    Sicilian Marines
    Spoiler Alert, click show to read: 


    Voltegiatori
    Spoiler Alert, click show to read: 


    Albanian Skirmishers
    Spoiler Alert, click show to read: 


    Papal States:
    Noble Guard
    Spoiler Alert, click show to read: 


    Militia Cavalry
    Spoiler Alert, click show to read: 


    Pontifical Guard
    Spoiler Alert, click show to read: 


    Guard of the Senate
    Spoiler Alert, click show to read: 


    Swiss Guard (planning a rework)
    Spoiler Alert, click show to read: 


    Fusiliers
    Spoiler Alert, click show to read: 


    Sardinia:
    Royal Carabinieri
    Spoiler Alert, click show to read: 


    Life Regiment
    Spoiler Alert, click show to read: 


    Sardinian Marines
    Spoiler Alert, click show to read: 


    Light Infantry
    Spoiler Alert, click show to read: 


    Bersaglieri
    Spoiler Alert, click show to read: 


    Saxony:
    Dragoons
    Spoiler Alert, click show to read: 


    Life Regiment
    Spoiler Alert, click show to read: 


    Light Infantry
    Spoiler Alert, click show to read: 


    Jäger
    Spoiler Alert, click show to read: 


    Swiss Confederation:
    Guards of Honor:
    Spoiler Alert, click show to read: 


    St-Gallen Legion
    Spoiler Alert, click show to read: 


    Chasseurs a Cheval
    Spoiler Alert, click show to read: 


    Swiss Guard
    Spoiler Alert, click show to read: 


    Grenadiers
    Spoiler Alert, click show to read: 


    Light Infantry
    Spoiler Alert, click show to read: 


    Swiss Voltigeurs
    Spoiler Alert, click show to read: 




    Cantonal Infantry:
    Spoiler Alert, click show to read: 

    Because the cantons are financing the training and equiping of these units, they are cheaper than regular Swiss infantry. However, because they are under command of the Cantons, they are less prepared to go on offensive campaigns, and have slow campaign movement speeds as a result.

    Cantonal Battery:
    Spoiler Alert, click show to read: 


    Additionally, the Swiss have "Swiss Foot" as their normal infantry, same stats as France's, but unlimited in quantity and can be recruited anywhere.

    Wurttemberg:
    Garde du Corps:
    Spoiler Alert, click show to read: 


    Dragoons:
    Spoiler Alert, click show to read: 


    Life Regiment (based on the uniforms of the Duchy of Baden)
    Spoiler Alert, click show to read: 


    Grenadiers
    Spoiler Alert, click show to read: 


    Swiss Foot
    Spoiler Alert, click show to read: 


    Tyrolean Jäger (requires Tyrol)
    Spoiler Alert, click show to read: 



    Emergent Factions:
    Spoiler Alert, click show to read: 

    Ireland
    Spoiler Alert, click show to read: 

    The Irish historically yearned for independence from the British, and during the Napoleonic Wars and the wars of the Coalition, they cooperated with the French in a bid for their independence. Therefore, if Ireland were to become an independent state, it would have probably been within Napoleon's orbit of influence, and therefore would have styled their army after the French. I have tried to represent that here.

    Militia
    Spoiler Alert, click show to read: 


    Fenians
    Spoiler Alert, click show to read: 


    Irish Foot
    Spoiler Alert, click show to read: 


    Ulster Foot
    Spoiler Alert, click show to read: 


    Highland Foot (Recruitable in Scotland)
    Spoiler Alert, click show to read: 


    Irish Rangers
    Spoiler Alert, click show to read: 


    Voltigeurs
    Spoiler Alert, click show to read: 


    Grenadiers
    Spoiler Alert, click show to read: 


    Foot Guards
    Spoiler Alert, click show to read: 


    Irish Rifles
    Spoiler Alert, click show to read: 


    Tóraidhe
    Spoiler Alert, click show to read: 


    Dragoons
    Spoiler Alert, click show to read: 


    Carabiniers
    Spoiler Alert, click show to read: 


    Cuirassiers
    Spoiler Alert, click show to read: 


    Foot Artillery
    Spoiler Alert, click show to read: 


    Horse Artillery
    Spoiler Alert, click show to read: 


    General and Staff
    Spoiler Alert, click show to read: 



    Scotland
    Spoiler Alert, click show to read: 

    Clansmen
    Spoiler Alert, click show to read: 


    Lowland Foot
    Spoiler Alert, click show to read: 


    Highland Foot (Now without a recruitment limit, only recruitable in Scotland)
    Spoiler Alert, click show to read: 


    Lowland Grenadiers
    Spoiler Alert, click show to read: 


    Highland Grenadiers (Recruitable in Scotland)
    Spoiler Alert, click show to read: 


    Guard of Edinburgh
    Spoiler Alert, click show to read: 


    Highland Guard (Recruitable in Scotland)
    Spoiler Alert, click show to read: 


    Scotch Rifles
    Spoiler Alert, click show to read: 


    Scotch Hussars
    Spoiler Alert, click show to read: 


    Horse Guard Grenadiers
    Spoiler Alert, click show to read: 



    Hungary
    Spoiler Alert, click show to read: 

    Levy Fusiliers (replaces generic Militia)
    Spoiler Alert, click show to read: 


    Academic Legion (also available to Republican Austria, trained from Education buildings)
    Spoiler Alert, click show to read: 


    Hungarian Fusiliers (Primary line infantry unit upgraded to the Austrian Hungarian Fusiliers' stats, recruitable only in Hungary)
    Spoiler Alert, click show to read: 


    Provincial Infantry
    Spoiler Alert, click show to read: 


    Polish Legion
    Spoiler Alert, click show to read: 


    Hungarian Grenadiers (Upgraded to Austrian Hungarian Grenadiers' states, recruitable in Hungary)
    Spoiler Alert, click show to read: 


    Grenzers
    Spoiler Alert, click show to read: 


    National Guard Fusiliers
    Spoiler Alert, click show to read: 


    Levy Hussars
    Spoiler Alert, click show to read: 


    Hungarian Hussars (Upgraded to Austrian Hungarian Hussars' stats, only recruitable in Hungary)
    Spoiler Alert, click show to read: 


    Szekler Hussars
    Spoiler Alert, click show to read: 


    Uhlans
    Spoiler Alert, click show to read: 


    National Guard Hussars
    Spoiler Alert, click show to read: 


    Other Factions:
    WIP

    "Late" Factions:
    WIP

    To do:
    Add all Emergents and planned "Late" Factions

    Rework some factions (Swiss Confederation, etc.)

    Download Links:
    EB Minor Factions Mod 1.0
    Ireland
    Scotland
    Hungary
    Emergent Factions Unit Localization

    Installation Instructions:
    Download the Compressed File, unzip it with a program of your choice to your Napoleon Total War Data Folder (usually <USER>C:/Program Files/Steam/SteamApps/Total War Napoleon/Data. Activate the mod with Mod Manager or User.Script in AppData/Roaming/The Creative Assembly/Napoleon Total War/Scripts

    For use with Napoleon Total Factions, you will have to edit the ntf.user.script, accessible through the NTF launcher.

    For campaign, use with Husserl's Total Factions Mod.

    Special thanks to Spanky for the Swiss concept idea, and Steph for the general concept idea and his advice on how edit Atlas files!

    Many thanks to Swiss Halberdier for his Universal Compatibility project, used for the localization of this mod.
    Last edited by EmperorBatman999; August 03, 2020 at 01:54 PM.

  2. #2
    Leonardo's Avatar Reborn Old Timer
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    Default Re: Emperor Batman's Minor Factions Unit Mod

    Cool addition!
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  3. #3
    EmperorBatman999's Avatar I say, what, what?
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    Default Re: Emperor Batman's Minor Factions Unit Mod

    Thanks for the support, Leonardo!

    As an update for everyone enjoying this mod, I am wrapping up Scotland and also about to get started on Ireland, Hungary, and Greece, as the first round of Emergent Factions. These will be released as separate packs that can be used interchangeably, and later I will be breaking down the big Minor Factions pack as I rework some of the factions in that. Scotland and Ireland will be going out first, followed then by South-Central Europe. Stay tuned for what's coming up next!

  4. #4
    Alwyn's Avatar Frothy Goodness
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    Default Re: Emperor Batman's Minor Factions Unit Mod

    This mod and the units look excellent! I like the idea of special AAR units and unique units. I enjoy playing as minor factions in Empire and your mod makes me want to try playing as minor factions with Napoleon - and I imagine that this mod would make playing as major factions, flighting against minor factions with these units, more interesting and challenging.

    I'm wondering if you'd like to say any more about the mechanics and playstyles which you have in mind for the minor factions, or maybe the idea is that players will discover them for ourselves when we use your mod?
    Last edited by Alwyn; January 19, 2020 at 02:47 AM.

  5. #5
    EmperorBatman999's Avatar I say, what, what?
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    Default Re: Emperor Batman's Minor Factions Unit Mod

    Quote Originally Posted by Alwyn View Post
    This mod and the units look excellent! I like the idea of special AAR units and unique units. I enjoy playing as minor factions in Empire and your mod makes me want to try playing as minor factions with Napoleon - and I imagine that this mod would make playing as major factions, flighting against minor factions with these units, more interesting and challenging.

    I'm wondering if you'd like to say any more about the mechanics and playstyles which you have in mind for the minor factions, or maybe the idea is that players will discover them for ourselves when we use your mod?
    Hello Alwyn, thanks for your support!

    I have some ideas on how to give these factions unique attributes and mechanics. While I am still thinking about it and planning it all out, I may use what I have in mind for Switzerland and Greece as examples.

    The Swiss Confederation is a historically unique entity, particularly during this period. The idea behind the Swiss would be to divide their roster into three segments; Cantonal Units, Mercenary Units, and Federal Units. Each category will have units of all types (Infantry, Cavalry, and Artillery). I believe Spanky developed a similar concept some time ago for the Swiss as well, so I accredit him for those ideas.

    Cantonal units are cheaper to train and maintain while being of reasonable fighting quality, as the cantons are financing their equipment and training, rather than you (playing the Federal Assembly leading the faction). They can also be recruited from Civic Administration buildings. However, because the cantons have raised those troops for largely defensive purposes to protect their towns, cities, and fortresses, the troops are unprepared for distant offensive campaigns, and therefore have limited movement points on the campaign. Cantonal units would therefore be best for short-distance offensives and for defending territories of the Swiss.

    Mercenary units are high quality, but expensive (disproportionately so) and limited in number, but can move around the campaign at the same rate as normal armies. I am considering the idea that they may need to be recruited out of special town buildings like Supply Depots instead of the barracks.

    The player may then research a tech, "Federalization of the Swiss," which allows the creation of a Federal Swiss Army by unlocking federal units. Units in the "federal" category have the advantages of both prior categories without their drawbacks - their price is decently scaled with units from the base game, but they are high-quality troops and they may freely move around the campaign map. The Federalization tech would also grant economic bonuses like higher tax-rates. However, it comes at the price of a steep public order penalty among the Upper-Class, representing the rulers of the Cantons who feel their autonomy is in danger of being taken away by concentrating power in Bern. I think it would also be interesting if that tech could trigger an immediate rebellion - essentially an acceleration of events that led to the Sonderbund War of 1847.

    The other example of a special faction would be Greece. In this case, the Greeks start the game only being able to recruit a handful of relatively low-quality revolutionary units, representing the armed bands that ignited the Greek War of Independence in 1821, dressed in traditional Greek outfits. However, the player has access to special techs that first unlock foreign volunteers to help the revolt, and then another tech representing Military Westernization that grants them access to a European-style unit roster with line infantry, dragoons, and other such troops.

    I'm happy to take any other ideas or suggestions. These changes are new territory for me when it comes to modding, but I would like to challenge myself and see how to implement these ideas!
    Last edited by EmperorBatman999; January 20, 2020 at 12:42 AM.

  6. #6
    EmperorBatman999's Avatar I say, what, what?
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    Default Re: Emperor Batman's Minor Factions Unit Mod

    Scotland and Ireland are now up! Which Emergent Factions would you like to see next?

  7. #7
    Leonardo's Avatar Reborn Old Timer
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    Default Re: Emperor Batman's Minor Factions Unit Mod

    Quote Originally Posted by EmperorBatman999 View Post
    Which Emergent Factions would you like to see next?
    How about Romania?

    I always liberate Romania from the Ottomans when playing Russia.

    I don't think NTF has Romania as an emergent faction.
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    EmperorBatman999's Avatar I say, what, what?
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    Default Re: Emperor Batman's Minor Factions Unit Mod

    Quote Originally Posted by Leonardo View Post
    How about Romania?

    I always liberate Romania from the Ottomans when playing Russia.

    I don't think NTF has Romania as an emergent faction.
    I was actually thinking of Romania alongside Hungary and Poland for the next batch of factions. I have already begun some preliminary research on the region during the Napoleonic Wars to get an idea of what that faction might look like.

  9. #9
    Leonardo's Avatar Reborn Old Timer
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    Default Re: Emperor Batman's Minor Factions Unit Mod

    That's not a bad idea, but I think Poland could be a problem since Poland didn't existed at that time.

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  10. #10
    EmperorBatman999's Avatar I say, what, what?
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    Default Re: Emperor Batman's Minor Factions Unit Mod

    Quote Originally Posted by Leonardo View Post
    That's not a bad idea, but I think Poland could be a problem since Poland didn't existed at that time.
    In fact, it did though, as the Duchy of Warsaw, a Napoleonic satellite state. For Hungary, I am taking inspiration from the 1848 Revolution and the Hungarian troops in the Habsburg Army during the Napoleonic Wars.

    Romania is the real challenge, as a Romanian state didn't exist until the 1870s. For them, I am largely relying on Vlach and Szekeler troops who served in the Austrian Army.

  11. #11

    Default Re: Emperor Batman's Minor Factions Unit Mod

    None of the names of the Irish units are showing and I'm using the UPC mod. Do you know how to fix this?

  12. #12
    EmperorBatman999's Avatar I say, what, what?
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    Default Re: Emperor Batman's Minor Factions Unit Mod

    Quote Originally Posted by Murphy34 View Post
    None of the names of the Irish units are showing and I'm using the UPC mod. Do you know how to fix this?
    The first thing I would do is check whether you were using the UPC loc file which came with the Irish pack. Let me know if you have tried that and it doesn't work. You may also try the Scottish UPC pack as well.

    As an update: I wanted to get the Central European unit sets out a few weeks ago, but because of the quarantine, I have gone home to my family and so I'm away from my computer with all the tools. The Hungarian roster is pretty much done, it just needs unit cards, unit names, and descriptions. When I had to leave my city, I was trying to figure out the best atlas to remake for Romania but I otherwise have the faction concept down and know what I want to do. I also have Poland's concept planned out. I hope to get these done when I return back to my city in late June.
    Last edited by EmperorBatman999; May 21, 2020 at 10:54 AM.

  13. #13

    Default Re: Emperor Batman's Minor Factions Unit Mod

    Quote Originally Posted by EmperorBatman999 View Post
    The first thing I would do is check whether you were using the UPC loc file which came with the Irish pack. Let me know if you have tried that and it doesn't work. You may also try the Scottish UPC pack as well.

    As an update: I wanted to get the Central European unit sets out a few weeks ago, but because of the quarantine, I have gone home to my family and so I'm away from my computer with all the tools. The Hungarian roster is pretty much done, it just needs unit cards, unit names, and descriptions. When I had to leave my city, I was trying to figure out the best atlas to remake for Romania but I otherwise have the faction concept down and know what I want to do. I also have Poland's concept planned out. I hope to get these done when I return back to my city in late June.
    When i pressed on the "Ireland" download link it just downloaded the "EB_Emergent_Factions_Ireland.pack" file, couldn't see any UPC pack. Having only that activated the unit names don't appear. I tried with the UPC activated and also with the main minor factions mod but still none of the units have names with the exception of the artillery, cuirassiers and dragoons. I downloaded the scottish mod as well and they dont have names either.

  14. #14

    Default Re: Emperor Batman's Minor Factions Unit Mod

    yeah its still not working. When i download the irish/scottish file i dont get a upc pack with it. Tried the mods on their own, with and without upc and the main minor factions mod and i still cant get the unit names on any of the irish/scottish infantry and some of the cav.

  15. #15
    EmperorBatman999's Avatar I say, what, what?
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    Default Re: Emperor Batman's Minor Factions Unit Mod

    Quote Originally Posted by Murphy34 View Post
    When i pressed on the "Ireland" download link it just downloaded the "EB_Emergent_Factions_Ireland.pack" file, couldn't see any UPC pack. Having only that activated the unit names don't appear. I tried with the UPC activated and also with the main minor factions mod but still none of the units have names with the exception of the artillery, cuirassiers and dragoons. I downloaded the scottish mod as well and they dont have names either.
    You do not need to activate the UPC file in Mod Manager or user.script. You may have another mod's localization file also in the data folder, which you would need to remove to somewhere else before getting the names from Minor Factions.

    The names which do appear are those of vanilla units which I have simply added to the factions, hence why they are appearing because they are already cataloged in the localization file that comes with the base game.

  16. #16

    Default Re: Emperor Batman's Minor Factions Unit Mod

    Hi Scotland and Ireland files dont have UPC file in them

  17. #17
    Laetus
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    Default Re: Emperor Batman's Minor Factions Unit Mod

    Any progress? The mod is excellent but more options are a good thing.

  18. #18
    EmperorBatman999's Avatar I say, what, what?
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    Default Re: Emperor Batman's Minor Factions Unit Mod

    I am back at my primary computer with all my tools, and only now did I realize that I forgot to include an updated localization file for the mod. Anyway, I've uploaded that now, and apologies and thank you for the patience!

    I also plan on completing the Hungary pack soon, just need to add names and unit cards.

  19. #19
    EmperorBatman999's Avatar I say, what, what?
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    Default Re: Emperor Batman's Minor Factions Unit Mod

    Ladies and gentlemen, I proudly present Hungary as the latest Emergent Faction roster expansion! Check out the OP for details.

    Additionally, the UPC which comes with Hungary is the most up-to-date and has the names and descriptions for Hungarian units as well as all units from the Minor Factions mod, plus Ireland and Scotland.

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