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Thread: [F] - RUM

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    Default [F] - RUM

    I. General information

    This thread is meant to gather all information about the faction and to conduct discussions on the faction related issues.
    The entries should be developed by both the SSHIP team and the interested players.

    It continues the discussion conducted in this thread.
    Last edited by Jurand of Cracow; January 08, 2020 at 07:03 AM.

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    Default [F] - Rum

    II. Strategy & gameplay


    To be developed in due course. If you've played the game with this faction and have insights how to help fellow players, please write a proposal for this section.

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    Default [F] - Rum

    III. Provinces (incl. names, provincial titles, resources, map features etc.)

    The provinces that have historically been assigned to this faction are listed here - it's usually defined by the "faction_creator" in the "descr_strat.txt" file.


    A. Map features, resources
    No comments yet.

    B. Province names, settlement names, provincial titles

    Provincial titles:

    General explanations to be found in the relevant thread on the PTs.
    Catholic: generic Latin term "Comes ... -ae" everywhere.
    Orthodox: generic "Knyaz ... -sky"
    Muslim: generic "Emir of".
    Coast of arms: from the base SS6.4 unless explicitely described here.
    Names of provinces:
    from the base SSHIP unless explicitely described here.

    Useful map:

    Last edited by Jurand of Cracow; March 15, 2020 at 04:36 AM.

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    Default [F] - Rum

    IV. Faction specific features (Crown, Offices, Bloodline, Traits, Buildings)

    The Crown of Rum is discussed in this entry.
    (once finished and implemented, it might be copied here as well)

    The Offices are described in this thread.


    Rum has access to some buildings that may be not available to every faction.
    (note: this might be important for getting certain traits).

    Turkic Blood: not checked.

    Specific traits: not checked.
    Last edited by Jurand of Cracow; January 17, 2020 at 04:52 AM.

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    Default [F] - Rum

    V. Starting position in 1132 (incl. settlements, armies, generals, traits, political situation)

    to be developed in due course

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    Default [F] - Rum

    VI. Units

    to be developed in due course

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    Default [F] - Rum

    VIII. Reserve

    to be used if needed

  8. #8
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    Default Re: [F] - Rum

    Pro memoria - the changes of the names of provinces were made in 096.

    Quote Originally Posted by Jurand of Cracow View Post
    I think the whole issue should be more discussed so let's gather ideas in the thread you mentioned. For the moment just to note I've got further doubts:
    - Soutern Cappadocia is now around Malatya, on the eastern side of the Antitaurus. I don't think it's the proper name since Cappadocia were on the western side of the mountais, it was the Halys basin area. Eg. in the Broken Crescent this part is called Lesser Armenia (which I also have doubts). Commagene would be more pertinent I think (but I'm not certain).
    --- the central part of the current SSHIP province Lycia is made out of the historical Pamphylia while spreading west to Lycia and east to some parts of Rough Cilicia / Isauria. I'm not sure about the use of "Pamphylia" term in 12th century, but at the moment it sounds right to me. In the Roman times there're was a province "Lycia and Pamphylia" here (although for a short time). Lycia was in fact just a small hilly land with some rivers and some towns sitting on them. I don't think we should use it in SSHIP for such a vast province.
    --- there's not Pontus province in SSHIP. I believe the term was used extensivelly in the Middle Ages. There's Chaldia province with Trebizon, I've got no clue about, so I cannot tell. I assume it's right but one may reflect upon. In the Ancient times the Northern Cappadocia was called Kapadokia Pontika what then transformed into Pontus. In the late antiquity it was supposed to be on the coast, so I thought that the coast with Trebizond would be called Pontus. Again. I'm still not firm on it.

    Initial thought is that we may replace names:
    --- Pamphylia (Konya) with Lycaonia,
    --- Lycia (Attaleia) with "Lycia and Pamphylia" or "Pamphylia"
    --- Lycaonia (Kayseri) with Southern Cappadocia,
    --- Souther Cappadocia (Malatya) with something different (Armenia Minor, Commagene or simply Malatya)

    /Pro memoria: there's a city on the Euphratus/Firat called in arabic Qualiquala, armenian Karin, turkish Erzurum, greek Theodosiopoulis. I wonder which of these names should be used in the SSHIP. Now it's Qualiqala which seems to be right in 7-10 century, but perhaps not later on. It got its Turkish name after the invasions following the battle of Mantzikert (see here, but've read it elsewhere). It seems to me that in the SSHIP it should be Erzurum while playing the Turks and Karin while playing Geogria and Theodosioupolis while playing Vasileia ton Hromaion or Kiev./

    Anyway, create the thread and maybe some other people (Giorgios? Antonisilus?) would have ideas. We need a discussion, like we had on HRR provinces.

    BTW - Rum in the High Era campaign (1236) is overpowered: it has 8 very developed provinces. Close to that moment it should also have a gigantic Mongol army at the gates (to be defeat Rum at Kose Dag 1243). I think in the SSHIP the Mongols come later in the High Era (I don't know how it's going) so we need to make the life of Rum harsher with the other means. It would be strange to have smaller and less developed settlements in the high era than in the early era though. So - Carthaginem delendam esse - I think that Konya should be nerfed much in the early campaign, and the game balance in 1132 should be restored through other means (like additional nomad army ready to take over more lands? This would be more historical and would leave the player space to develop this land during his own game, not be given with a 70k, 50k, 40k settlements...

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