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Thread: Alpha released

  1. #1

    Default Alpha released

    Habemus papa, guys!

    Last edited by Leonardo; December 12, 2019 at 02:56 AM. Reason: BBCode corrected

  2. #2
    fableofsea's Avatar Civis
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    Default Re: Alpha released

    Huh? Where was it released?
    Party hard and pillage!

  3. #3

    Default Re: Alpha released

    Quote Originally Posted by fableofsea View Post
    Huh? Where was it released?
    Steam I think at the moment, check the video description for the link.

  4. #4
    Salah-ad-Din's Avatar Laetus
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    Default Re: Alpha released

    mah lawd, it has come!

  5. #5

    Default Re: Alpha released

    Hello.
    I do not understand, I have everything installed, but I can not play in the countryside. It's empty and transparent, impossible to select the campaign.
    I only have the custom battles

    What do I have to do ?

  6. #6
    Marble Emperor's Avatar Tiro
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    New England, USA
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    252

    Default Re: Alpha released

    It sounds like you haven’t installed all parts of the mod.

  7. #7

    Default Re: Alpha released

    Quote Originally Posted by Marble Emperor View Post
    It sounds like you haven’t installed all parts of the mod.
    When I want to install this mod
    Discord: https://discord.gg/WzbeUxR

    I am sent back here:
    https://discordapp.com/channels/2803...92213639331840

    PLEASE BRO, HELP ME.

  8. #8
    Leonardo's Avatar Reborn Old Timer
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    5,245

    Default Re: Alpha released

    Why do you need to go to Discord when you want to install this mod?

    Sorry, but I don't get it. Why not ask here for help or post a new thread?
    Under patronage of General Brewster of the Imperial House of Hader.





    How to make Morrowind less buggy for new players - Of course every player may find it useful.

  9. #9

    Default Re: Alpha released

    YES! It is out!


  10. #10

    Default Re: Alpha released

    Quote Originally Posted by Leonardo View Post
    Why do you need to go to Discord when you want to install this mod?

    Sorry, but I don't get it. Why not ask here for help or post a new thread?


    BRO, I installed everything except the file Sound Mod: https://drive.google.com/open?id=1nzQ... do not want to appear in the directory mod filters attila !

    Do you have a solution? I'm not well

  11. #11

    Default Re: Alpha released

    Quote Originally Posted by Salahoudin View Post
    BRO, I installed everything except the file Sound Mod: https://drive.google.com/open?id=1nzQ... do not want to appear in the directory mod filters attila !

    Do you have a solution? I'm not well
    Step 1
    In your Steam client find "Medieval Kingdoms Total War 1212" collection. Make sure you subscribed to all but music mod and "All settlement walled" mod (8 in total)
    https://steamcommunity.com/sharedfil...?id=1431386494

    Step 2
    Start the game which will open Total War game launcher first. Do not click "Play". Click on "Mod Manager" instead.

    Step 3
    Make sure to enable sliding buttons for each of the 8 MKTW files. If properly enabled you will see Active and Status columns in green.

    Step 5
    Press Play and then Play again

    Step 6
    You should see MKTW background now and you can start a new Grand Campaign by pressing top left menu button.

    Enjoy.
    Last edited by F@32; December 12, 2019 at 05:54 PM.

  12. #12

    Default Re: Alpha released

    thanks, y'all! looking forward to this.

  13. #13

    Default Re: Alpha released

    Quote Originally Posted by F@32 View Post
    Step 1
    In your Steam client find "Medieval Kingdoms Total War 1212" collection. Make sure you subscribed to all but music mod and "All settlement walled" mod (8 in total)
    https://steamcommunity.com/sharedfil...?id=1431386494

    Step 2
    Start the game which will open Total War game launcher first. Do not click "Play". Click on "Mod Manager" instead.

    Step 3
    Make sure to enable sliding buttons for each of the 8 MKTW files. If properly enabled you will see Active and Status columns in green.

    Step 5
    Press Play and then Play again

    Step 6
    You should see MKTW background now and you can start a new Grand Campaign by pressing top left menu button.

    Enjoy.

    thank you for your advice BRO.

    I think I found the problem.


    Do I have to download files that are here? Which ? https://www.moddb.com/mods/medieval-...sion/downloads

  14. #14

    Default Re: Alpha released

    I forgot how far i disliked the new Mechanics of Campaign that ca introduced with Rome 2 - not matter what you do, it´s like Rome 2 and you got anytime those Pretenders and Rebels, im fighting more Rebels and Pretenders then doing anything else. This takes all the fun of it.

  15. #15

    Default Re: Alpha released

    Quote Originally Posted by F@32 View Post
    Step 1
    In your Steam client find "Medieval Kingdoms Total War 1212" collection. Make sure you subscribed to all but music mod and "All settlement walled" mod (8 in total)
    https://steamcommunity.com/sharedfil...?id=1431386494

    Step 2
    Start the game which will open Total War game launcher first. Do not click "Play". Click on "Mod Manager" instead.

    Step 3
    Make sure to enable sliding buttons for each of the 8 MKTW files. If properly enabled you will see Active and Status columns in green.

    Step 5
    Press Play and then Play again

    Step 6
    You should see MKTW background now and you can start a new Grand Campaign by pressing top left menu button.

    Enjoy.
    This doesn't work for me.
    I can only enter the campaing selection via the "Prolog". And once I'm in there, I have no faction names or descriptions (only strengths and weaknesses as well as the religion and the population of the faction). When I go to custom battles, then I also have no factions names, only the icons. And units have no name, I only see the stats. This is identical to when I start a campaign: I can see all buildings and units, but I don't see any names, titles or descriptions.

    Is there a certain way the mods have to be listed? Right now my order is:
    1) campaign
    2) scripts
    3-8) model packs
    9) music
    10) siege map replacer

    I also tried without 9 and 10, but the issue persisted.

    Thanks in advance.

  16. #16

    Default Re: Alpha released

    for me those worked good,thanks for that information F@32, (you schould not use the music mod and the all settlements walled mod!)

    started a campaign with flanders,it is magical that their are 57 factions,me coming from medieval II,great job!
    Last edited by stevietheconquer; December 13, 2019 at 03:50 PM.

  17. #17

    Default Re: Alpha released

    Quote Originally Posted by master130686 View Post
    This doesn't work for me.
    I can only enter the campaing selection via the "Prolog". And once I'm in there, I have no faction names or descriptions (only strengths and weaknesses as well as the religion and the population of the faction). When I go to custom battles, then I also have no factions names, only the icons. And units have no name, I only see the stats. This is identical to when I start a campaign: I can see all buildings and units, but I don't see any names, titles or descriptions.

    Is there a certain way the mods have to be listed? Right now my order is:
    1) campaign
    2) scripts
    3-8) model packs
    9) music
    10) siege map replacer

    I also tried without 9 and 10, but the issue persisted.

    Thanks in advance.

    Hello.
    I downloaded all the files, but when I launch the mod, it remains blocked on the ATTILA page.


    when I deactivate the 1212 models 1_v2 pack file, the game starts but I can only play in custom battle.

    What is my problem?


    HELP


    Last edited by Leonardo; December 14, 2019 at 10:27 AM. Reason: YouTube tag added.

  18. #18
    alhoon's Avatar Comes Rei Militaris
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    Default Re: Alpha released

    Will this mod work with the new launcher from CA?
    alhoon is not a member of the infamous Hoons: a (fictional) nazi-sympathizer KKK clan. Of course, no Hoon would openly admit affiliation to the uninitiated.
    "Angry Uncle Gordon" describes me well.
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  19. #19

    Default Re: Alpha released

    It's good, it's settled. I can play mod

  20. #20

    Default Re: Alpha released

    Quote Originally Posted by Salahoudin View Post
    Hello.
    I downloaded all the files, but when I launch the mod, it remains blocked on the ATTILA page.


    when I deactivate the 1212 models 1_v2 pack file, the game starts but I can only play in custom battle.

    What is my problem?


    HELPPPPPPPPPPPPPPPPPPPPP


    https://www.youtube.com/watch?v=UK0cb2N-S0s
    I'm having the same issue. This is my order:



    I tried without Music and with it. When I launch the game i've seen the new background and the music. But when I click in campaigns the button to start a new campaign appears in grey and I cannot click to start a new one.

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