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Thread: Nation, Empire - War

  1. #101

    Default Re: Nation, Empire - War

    The campaign really isn't that easy. I am at war with four factions and I have to face heavy battles especially on the eastern border. I was able to defeat the Hiamyar in a great battle near Emesa, but now they are besieging Gaza and Bostra. The Sassanids send several strong armies against Arsamosata and besiege Edessa. Emperor Maurikios advances to relieve them, his son Jovinus is on the defensive in Armenia.

    In the west the Greuthungi advance again. There I was able to recapture Hadrianopolis from the rebels. But I don't have any significant armed forces in the European part. My financial situation eased slightly after I was able to disband some troops. Should the barbarians invade my empire again, I would either have to withdraw troops from the eastern front and send them west. Or let the barbarians plunder and wait until they leave again...

  2. #102
    _Tartaros_'s Avatar "Harzschütze"
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    Default Re: Nation, Empire - War

    you first need to build ports, roads together with some mines

  3. #103
    Sae's Avatar Libertus
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    Default Re: Nation, Empire - War

    I didn't notice page 6, sorry guys.
    Meanwhile, the expansion of the 2 Roma factions with 2 provinces, ln, Western Empire Savia Province, Emona Large Town and Eastern Empire Armania Maior Province, Melitene Large Town.

  4. #104
    johnswan's Avatar Tiro
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    Default Re: Nation, Empire - War

    Just installed this this afternoon and am playing as the WRE.The Berbers are attacking North Africa and The Franks are pushing on the northern border.I have to say that this is one of the most visually stunning mods i have seen.Great work on the units.I like the darts the Milites have.
    :-)

  5. #105
    Sae's Avatar Libertus
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    Default Re: Nation, Empire - War

    I'm glad you like it, you might find some bug here write it down, it has been written it doesn't work on trait and ancillary.

  6. #106
    BagaturSasha's Avatar Invictus
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    Default Re: Nation, Empire - War

    as i said before, its the most creative project for old good BI. 10\10

    Leader of the "Creative flame" studio.
    Author of the book "Legends of Moon Landscape"
    also author of the books "Fly", "Volcanorium" and other works too. Mostly specialized on fantasy.

    https://wiki.twcenter.net/index.php?...r:BagaturSasha
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  7. #107
    Sae's Avatar Libertus
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    Default Re: Nation, Empire - War

    Thanks

  8. #108
    johnswan's Avatar Tiro
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    Default Re: Nation, Empire - War

    Quote Originally Posted by Sae View Post
    I'm glad you like it, you might find some bug here write it down, it has been written it doesn't work on trait and ancillary.

    All I've noticed so far are text errors like `local placement file` on unit descriptions.If your doing another patch id like to see `pagan` instead of `nature` religion which for me at least does`n`t have any resonance.Maybe only have named legions as 1st cohorts so you could build a legion around 1 named 1st cohort using regular units to make up the numbers as legions by this time could be between 400 - 1000 men for the field armies.Anyway just suggestions not complaints.

  9. #109
    Sae's Avatar Libertus
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    Default Re: Nation, Empire - War

    Thanks, the unit name has already been fixed, there will be many fixes and changes in the next release. The word pagan was unique to the Christian world, so elsewhere it was natural and ancestral. Extremely large unit size for a laptop.

  10. #110
    johnswan's Avatar Tiro
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    Default Re: Nation, Empire - War

    Quote Originally Posted by Sae View Post
    Thanks, the unit name has already been fixed, there will be many fixes and changes in the next release. The word pagan was unique to the Christian world, so elsewhere it was natural and ancestral. Extremely large unit size for a laptop.
    Cheers,
    - what i meant with the named legions was not a huge unit size but only having 1st cohorts with a legion name.Then you can group a number of other similar units into a legion of between 400 and 1000.Its just a role play thing i used to do.

  11. #111
    Sae's Avatar Libertus
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    Default Re: Nation, Empire - War

    Okay! Then, bring it together and I'll see it, but not now because a lot has changed since then, only if I already upload it.

  12. #112
    _Tartaros_'s Avatar "Harzschütze"
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    Default Re: Nation, Empire - War

    is there something NEW coming?

  13. #113
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    Default Re: Nation, Empire - War

    Moving the Library of the Nation Empire War to the main library of the Barbarian Invasion. The map changes with several rivers, faction areas relocations and designations, faction unit names. The Romano culture with a double wall after the large City development, many new buildings, new skins at the buildings. There will be historical battles, but many other small changes.

  14. #114
    BagaturSasha's Avatar Invictus
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    Default Re: Nation, Empire - War

    Happy New Year 2021!
    Do you plan to add provincial campaigns in your mod?

    Leader of the "Creative flame" studio.
    Author of the book "Legends of Moon Landscape"
    also author of the books "Fly", "Volcanorium" and other works too. Mostly specialized on fantasy.

    https://wiki.twcenter.net/index.php?...r:BagaturSasha
    My Wiki page
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  15. #115
    Sae's Avatar Libertus
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    Default Re: Nation, Empire - War

    Thanks! Happy New Year to you too.
    There will be no provincial campaigns. If someone wants to edit it then edit because it takes me a long time.

  16. #116
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    Default Re: Nation, Empire - War

    I moved the NEW folder to the BI folder, I am currently working on new barbaric, nomadic, Romani building models and skins, followed by Berber and Arabic buildings, with the Sassanites remaining at the end.

    Pictures of the new models and skins.

    A new building and new skins are expected in the next version.

    West Empire:


    Saxon:


    East Empire:


    All factions :


    New tree:


    All factions wall:


    Nature places changing trees in cities:



    Several rivers on the map
















































    Many Roman buildings will have new skin.





    Updated first page download link!
    https://www.twcenter.net/forums/show...ion-Empire-War
    Last edited by Sae; June 19, 2021 at 10:00 AM.

  17. #117
    _Tartaros_'s Avatar "Harzschütze"
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    Default Re: Nation, Empire - War

    i somehow can´t run the new Beta 2 mod in stream.
    other mods are working normal. i used the previeus version without issue, but i can´t run the old version too (renamed the folders)
    any idea or suggestion?

  18. #118
    Sae's Avatar Libertus
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    Default Re: Nation, Empire - War

    Any error messages?
    Beta 2 will already be placed in the Barbarian Invasion folder if it is well installed.
    Is standard Rome Total War or Steam installer?

  19. #119
    _Tartaros_'s Avatar "Harzschütze"
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    Default Re: Nation, Empire - War

    then i may have the installpath wrong.
    i´ve installed into the rtw folder. should i put it into the BI folder?
    Last edited by _Tartaros_; July 01, 2021 at 07:17 AM.

  20. #120
    Sae's Avatar Libertus
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    Default Re: Nation, Empire - War

    This is the primary, C: Program Files\Activision\Rome - Total War
    For you where the original RTW is installed. point the installer there. The beta 2 installer installs in the BI folder.
    If you have installed it, make sure that the NEW folder is in the BI folder?
    Last edited by Sae; July 01, 2021 at 08:17 AM.

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