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Thread: How to return the green-blue-red markers for friendly-allied-enemy units?

  1. #1

    Default How to return the green-blue-red markers for friendly-allied-enemy units?

    You know the "Flash own,ally or enemy units" button? Some mods for whatever reason remove that useful function, how can I bring it back?

  2. #2

    Default Re: How to return the green-blue-red markers for friendly-allied-enemy units?

    Does the mod really remove it or does it just use the minimalized HUD? You can always switch that off.

  3. #3

    Default Re: How to return the green-blue-red markers for friendly-allied-enemy units?

    No it straight up does not work on some mods, its not the minimal ui.

  4. #4
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: How to return the green-blue-red markers for friendly-allied-enemy units?

    I do remember a faulty mtw2.lnt file that does that. Or a messed up battle.sd file. Last not least there is this section in descr_ui_colur_db that might be invalidated:
    Code:
    own_marker_flash                255,   0, 255,   0
    ally_marker_flash                255,   0,   0, 255
    enemy_marker_flash                255, 255,   0,   0
    Foremost however is this: does anything happen when you hover over the faction symbol in battle, like a tooltip? If it does and nothing happens when you click it then your unit makers have been switched off by the mod's setting. It's this setting in the [game] section that needs to be set to zero: 'disable_arrow_markers'. Add it to your mod's CFG file to rectify:
    Code:
    [game]
    disable_arrow_marker = 0
    Last edited by Gigantus; December 09, 2019 at 01:10 AM.



  5. #5

    Default Re: How to return the green-blue-red markers for friendly-allied-enemy units?

    Quote Originally Posted by Gigantus View Post
    I do remember a faulty mtw2.lnt file that does that. Or a messed up battle.sd file. Last not least there is this section in descr_ui_colur_db that might be invalidated:
    Code:
    own_marker_flash                255,   0, 255,   0
    ally_marker_flash                255,   0,   0, 255
    enemy_marker_flash                255, 255,   0,   0
    Foremost however is this: does anything happen when you hover over the faction symbol in battle, like a tooltip? If it does and nothing happens when you click it then your unit makers have been switched off by the mod's setting. It's this setting in the [game] section that needs to be set to zero: 'disable_arrow_markers'. Add it to your mod's CFG file to rectify:
    Code:
    [game]
    disable_arrow_marker = 0
    Changing the cgf does nothing(in regards to the colour marker and banners) and I cannot find " descr_ui_colur_db ".

  6. #6
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
    Patrician Moderator Emeritus Administrator Emeritus Modding Emeritus

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    Default Re: How to return the green-blue-red markers for friendly-allied-enemy units?

    Most mods have already a [game] section their CFG file in which case you just add the arrow line - I do hope you did not create a second one for the entry? And it needs to be in the mod you are playing, the main CFG file resets manual edits.

    And this?: "does anything happen when you hover over the faction symbol in battle, like a tooltip?"

    If you can't find descr_ui_colur_db then you don't have to worry about it being faulty.
    Last edited by Gigantus; December 09, 2019 at 09:13 PM.



  7. #7

    Default Re: How to return the green-blue-red markers for friendly-allied-enemy units?

    Quote Originally Posted by Gigantus View Post
    Most mods have already a [game] section their CFG file in which case you just add the arrow line - I do hope you did not create a second one for the entry? And it needs to be in the mod you are playing, the main CFG file resets manual edits.
    Yes I actually checked that, there is only one [game] section, here is how it looks now.
    [game]
    disable_arrow_marker = 0
    unlimited_men_on_battlefield = 1
    no_campaign_battle_time_limit = 0
    unit_size = normal
    advisor_verbosity = 0
    ;event_cutscenes = 0
    And this?: "does anything happen when you hover over the faction symbol in battle, like a tooltip?"
    Sorry, I do get the ""Flash own,ally or enemy units" ", when I hover over the button.

  8. #8
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
    Patrician Moderator Emeritus Administrator Emeritus Modding Emeritus

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    Default Re: How to return the green-blue-red markers for friendly-allied-enemy units?

    "Flash own, ally or enemy units" - that's the tool tip for it which means the button is functional

    "disable_arrow_marker = 0" (zero!) in the mod's CFG file enables the ugly green markers under the unit - are they showing?



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