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Thread: [Experimental Battle Pack] - Episode IV - A New Hope (Obsolete)

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  1. #1
    Paladin94610's Avatar Senator
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    Default Re: [Experimental Battle Pack] - Episode IV - A New Hope (01.27.2020)

    Ger_Cimbri_light_cav should be cav_mis instead of cav_shk
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  2. #2
    Demosthenes26's Avatar Libertus
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    Default Re: [Experimental Battle Pack] - Episode IV - A New Hope (01.27.2020)

    I had an odd custom battle experience using the exp pack-maybe morale related. i was trying peltasts pikes as antigonids (4 regular, 2 agema) against Rome (Praetorians Scipionas, Legionarii capete cencei, principes, 4x legionarii) and I was happy to see the peltast pikes were doing well- it wasn't totally one sided, but the romans were being ground down. I flanked an edge unit and decimated it, causing it to rout- then a little later their next most damaged unit ( about 50-60% remaining ) fled, and then the whole army -despite being at about 90% each outside of those two units. I noticed the romans were tired right beforehand, which seemed unusual for that stage of the battle. I reckon they already had low morale due to their tiredness and then the friendly units fleeing chain routed them. They ended up with about 375 casualties and I had about 200. I realize custom battles aren't always representative, so I'll see if I can replicate it

    Otherwise I've been loving the pack, and one area where the morale changes have been great is naval battles- previously in a 20 v 20 battle the AI would stupidly fight on until 20 vs 1 no matter what, but now if I clearly gain the upper hand ( say 17 to 5 ships left) they will break and flee to fight another day.

  3. #3
    KAM 2150's Avatar Artifex
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    Default Re: [Experimental Battle Pack] - Episode IV - A New Hope (01.27.2020)

    Yeah, I have seen something myself. I assume that army destruction morale penalty kicked in but it works both ways, it should kick in when only 25% of starting army force is left or when there is big power advantage of the enemy army. I with lower it to 20% and increase that second one a lot more since game calculates stuff in a wonky way quite often.
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  4. #4
    Demosthenes26's Avatar Libertus
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    Default Re: [Experimental Battle Pack] - Episode IV - A New Hope (01.27.2020)

    Sounds like you've already got a handle on it

  5. #5
    Civis
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    Default Re: [Experimental Battle Pack] - Episode IV - A New Hope (01.27.2020)

    Hello team i just wanted to ask will you implement the E.B. pack to the upcoming update 1.2.5. C (main mod)?
    And also will there be a new Experimental B Pack in the future?
    Thanks for the awesome progress so far !
    Last edited by Gasmio; April 27, 2020 at 03:39 PM.

  6. #6
    KAM 2150's Avatar Artifex
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    Default Re: [Experimental Battle Pack] - Episode IV - A New Hope (01.27.2020)

    Yes, this will be included, I also have few fixes down the road to it. At the moment this might be last Experimental pack as I am going out of ideas
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  7. #7
    KAM 2150's Avatar Artifex
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    Default Re: [Experimental Battle Pack] - Episode IV - A New Hope (01.27.2020)

    This is now closed. Please use Beta Patch instead!
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