Good point Falco and I forgot to mention it anywhere above.
At the moment horse charge is mostly dictated by unit mass. Cavalry units use mass based on their horse entry so it works like this, the lower unit speed is, the bigger mass is. A lot of horse entries are shared between units so you might change it for one cavalry unit but it will also affect every single other cavalry unit with that horse entry, even if their models are different. For example both unarmoured and half cataphract horse can be assigned with very heavy horse entry.
This is one of issues I want to adress in this battle pack but it will take me a bit of time as it is easy to mess it up.
Other cool thing is that I want to add a lot more immersion to different types of ancient horses. For example Thessalian horses will have a custom entry that will both have a rather high speed and high mass. Since we cant display mass, people mostly link it with unit speed so seeing a unit like Hetairoi with high speed might look like they have low mass. To avoid this, I plan to add custom abilites that will have a horse breed and its characteristics in the description in similar way how Stamina works.















