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Thread: [Sub Mod] [WIP] DAC Unreal Mod

  1. #1

    Default [Sub Mod] [WIP] DAC Unreal Mod

    DAC UNREAL Mod

    UNREAL is a balancing mod series that radically changes how combat feels. It tries to strike a balance between arcadey style combat and tactical warfare. The mod has gone through several iterations, the first one was fairly basic. As of now, it more along the lines of EU4 and Paradox games with many % modifiers; flat buffs are rare and are quite powerful as a result. This a WIP in progress for now.



    Features:
    Spoiler Alert, click show to read: 

    - AP weapons are nonexistent to simplify balancing.
    - Multiple HP for mounts (you have to kill the mount and rider)
    - Weapon damage (stat_pri and stat_sec) is based on morale and morale type (low, normal, etc).
    - Charge bonus is now based on many factors. Mass and morale (if impetuous) play a large role, along with weapon type (longer the weapon the better)
    - Armour now has a bigger effect; heavily armoured units are nearly invincible unless countered with high damaging weapons or projectiles.
    - Infantry mass is heavily related to armour.
    - Unit size is now affected by many factors. Morale, weapon type, and armour.
    - Ranged accuracy is affected by the range of projectile and the averages of the morale of the projectile's users.
    - Unit speed (move_speed_mod) is now affected by mass.
    - Def skill is closely related to morale and morale type.
    - Extra bonuses for different factions and races to add uniqueness.




    Boring mod maths:

    Spoiler Alert, click show to read: 


    morlowmodifer = .25

    mordiscbonus = + .25

    morimpbonus = + .50

    attvalue (in stat_pri and stat_sec, unless elephant or non humanoid) = attvaluebase * attvalueperc

    attvalpercentage = 1.00 + (morvalue (in stat_mental) / 100) - (morlowmodifer (if mortype = low)) + (mordiscbonus (if mortype = disciplined)) or + (morimpbonus (if mortype = impetuous)))

    rangeacc (accuracy_vs_* in descr_projectile) = prorange (in EDU) / ragaccdivisor * (racemodacc)

    ragaccdivisor = 2500 - (avgprousermorale)

    avgprousermorale = (morusersum / numprousers) * 10

    unimassinfantry (in EDU soldier line) = basemassinfantry * (1.00 + (uniarmour / 100)

    unimassmonster (in EDU soldier line) = basemassmonster * (1.00 + (uniarmour / 100)

    unimassmount (in descr_mount) = basemassmount

    unisize = unsizebase / (1.00 + (morvalue (in stat_mental) / 100) - (if mortype = low) + mordiscbonus (if mortype = disciplined) or + morimpbonus (if mortype = impetuous) + (racemodsize) + (weptypmod))

    chabonus = chabonbase (in stat_pri and stat_sec) + (weptypchabuff) * (1.00 + morimpbonus (if mortype = impetuous) + (unimass / 10) * (racemodcha))

    unispeed = basemovespeed + (unimassinfantry or unimassmonster / 10) * (racemodspeed)

    uniarmour (in EDU, stat_pri_armour stat line) = uniarmourbase (based on armour_ug_levels x) + (mountarmour)



    Weapon stats table:
    https://docs.google.com/spreadsheets...it?usp=sharing

    Last edited by The Great Khan of Rome; December 06, 2019 at 11:26 PM.

  2. #2

    Default Re: [Sub Mod] [WIP] DAC Unreal Mod

    I'm excited.
    I can't wait for the beta version for DaC.
    Your mod for EB2 is great also.

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