The TESTW Starter is now available, check here. An separate installer for fixes will follow shortly.
The TESTW Starter is now available, check here. An separate installer for fixes will follow shortly.
Patch 1 for Fixes is out now.
Now that I have fixed the 'elephants ' resource I end with these Silt Striders (according to the text\strat entry). They unfortunately still have the default tooltips text as one can see. As they do not have a trade value I guess it's either for pure eye candy or for an EDB condition (requires resource elephants), anyone have a suggestion into what the text should be changed?
Fixes update - download here
Patch 2 - 18th November 2019includes previous patch
resolved multiple silver surfer
corrected battlemodel for Galmar Stonefist (4th Age)
provided missing hotseat menu panel
provided battle sounds for custom accents
corrected tooltip for 'elephants' resource (Silt Striders)
Is it okay that we'll use your patches in our future patch? With credits, obviously
You are most welcome to do so, always glad to help.
Right now I am trying to adapt the menu.lnt file so that both campaigns are available for hotseat. That might take a little while as you are using the 'vanilla' version with some edits and I need to transfer those edits to the kingdoms version. This stuff is already on stand by for patch 3:
corrected road type in Whiterun
resolved silver surfers for House Sadras
added college to Winterhold (4th Age)
Can you look into reinforcement panel, while working with interface? There is old bug with combat inteface - when allied army present in battle, its command panel bugs out and appear in upper right corner of the screen with parts of other panels. It was supposed to be fixed in 2.0, but I still got this bug playing as dunmer faction(House Sadras, to be specific). Also, there is KeeperPt bug report on ModDB that loyal Skyrim can't recruit/retrain Cyrodilic cavalry in Legion camps, in case you missed it.
Missing Imperial Cavalry for Kingdom of Skyrim is intentional not a bug. Faction description.
Cause tomorrow is a brand-new day
And tomorrow you'll be on your way
Don't give a damn about what other people say
Because tomorrow is a brand-new day
I disagree. If you meant that line - "{SCOTLAND_WEAKNESS}Weak cavalry. Few spearmen.", then looking to unit stats, I can't say that Nord heavy cavalry is the weak one(they are almost matching with Empire here). Besides, loyal Skyrim does get Cyrodilic heavy cavalry units per script, in Tullius army(including one serving as general's bodyguard). It also get spearmen and phalanxes, which are indicated to be another weakness, and can recruit/retrain them.
Reinforcement bug will most likely be linked to the interface\battlePage_01 graphic - it requires updating for every culture for the symbols to display properly (edit: just checked, it's not the case). Wrong symbols could be connected to the use of the vanilla menu.lnt file instead of a kingdoms one.
Recruiting is a simple matter of adding that faction to the required recruiting line(s).
Cause tomorrow is a brand-new day
And tomorrow you'll be on your way
Don't give a damn about what other people say
Because tomorrow is a brand-new day
None of the "imperial reiforcements" units is available to Skyrim in custom battle(I checked, they all have no_custom in EDU, to prevent cluttering in menu, maybe).
Yet, every other unit is recruitable/retrainable in legion camps:
Legion Camp entry from EDB
Bolded line I had to add myself, to be able to recruit/retrain Cyrodilic cavalry units. To me this does sound like an oversight, and needs to be corrected. Would like to hear DaedraWarrior thoughts on this matter, through.
Yay! Finally have time and I am downloading the mod right now (modbd link). Thank you for the good work, LoRdNazguL and DaedraWarrior. Also Gigantus for the fixes above.
Fixes UPDATE - download here
Patch 3 - 22nd November 2019
includes previous patches
corrected road type in Whiterun
resolved silver surfers for House Sadras
added college to Winterhold (4th Age)
There is a confusion ingame with the malachite/silver resource. It says you have a malachite resource, then you build a mine and it turns into a silver mine. But you actually export a reesource without icon named malachite (seeing on the trade screen on the cities with the resource) digging a little on the files I see
tooltips.txt
{TMT_SILVER_TOOLTIP}Malachite Mines can be constructed at the nearby settlement
{TMT_SILVER_MINE_TOOLTIP}Silver Mine: A valuable source of income
at descr_sm_resources
type silver
trade_value 12
item data/models_strat/resource_silver.CAS
icon data/ui/resources/resource_silver.tga
has_mine
at strat.txt
{SMT_RESOURCE_SILVER}Malachite
I don't know if any other entry is pertinent. and only the devs know for certain wich was the intended resource name
It's supposed to be malachite. You can change the 'mine' text entry yourself in the TXT file, the game will then generate a new STRING.BIN from which it reads.
Code:{TMT_SILVER_MINE_TOOLTIP}Malachite Mine: A valuable source of income
Hello DaedraWarrior & Gigantus,
I've encountered several small issues with the mod so far and I'll like to be helpful.Do correct me if I am mistaken and hopefully these will be fixed in the next patch.
1. Minor grammatical errors the list goes as follows and there is a few more.
1.1 Cleared Fields and etc missing an A in the description "A ruler..."
1.2 Tribunal temples has "Complex" in the description twice.
1.3 Daggerfall & Waywest Townguards description something about the heraldic tabards, surcoats feel free to use any of these words instead.
1.4 Dunmer Mages Guild in 4th era is called the "The College of Whispers" on the construction complete summary.
2. Graphical faults.
- All Dunmer watch towers are no longer shown in Balmorian style. (Campaign map)
- Standard portraits for females in the family tree of Cyrodiil.
3. Misc
- Cyrodiil has no family tree. I've enabled it and tested it multiply times now on long campaigns in both the 3rd and 4th era they survive without a doubt. (100 turns+ VH/VH)
- If saving during the option of choosing between going defensive or offensive with the imperials and reloading the pop up box will not appear.
- Townguards (Sword, Spear and Crossbow) for the Imperials, Daggerfall and Wayrest are not free in upkeep.
- Refresh rate for the vampire castle troops is at 64 turns, possibly adjust tinker it to 8, 10 and 16 for wizards.
- Possibly remove the pre placed watch towers.
I hope this has been insightful.
- Hadrian
Misc - Saving and reloading during an open message dialogue (yes\no response) will break the script as the message will not re-appear.
Normally the message icon (on the left of the screen) will flash as a warning that a response has not been given when you try to exit.
This is the family tree for Cyrodill:
It will however not appear as the setting in descr_sm_factions is erroneously set to 'no':Code:character_record Kaula Septim, female, age 49, alive, never_a_leader relative Uriel Septim, Kaula Septim, Geldall Septim, Enman Septim, Ebbel Septim, end
Not sure if that is intentional as it also means that the faction cannot be totally defeated, eg the defeated message will not appear and they will remain in the diplomatic list. Loosing all family members will also not result in defeat (for the AI).Code:has_family_tree no
Simply setting it to 'yes' will revert this to a 'normal' family tree\faction.
Patch 2.0.1 for TESTW 2.0. Download and copy fules into the nod folder, overwrite the existing files. You NEED to start the new campaign for this to work.
CHANGELOG:
- All fixes from unofficial patches by Gigantius included
- Fixed crashes during loading battles with some custom characters, like Tullius
- Fixed battlemaps of Whiterun and Markarth in campaign
- Missing textures for some units were fixed
- Clockwork City script now works properly
- House Sadras characters are now using dunmer voice
- Some bosmer units moral was upgraded
- Added Silt-strader resource on campaign map
- Reachmen script now works properly
- Some minor script fixes
- Fixed models of Martin Septim and Champion of Cyrodiil
- Galmar model fixed
- Lots of minor fixes and changes
Download link - Google Drive
Last edited by DaedraWarrior; December 04, 2019 at 10:08 AM.
just a little note: i found a portrait of an general(portrait 034) in the eastern_european culture who is really big,size 173/242 while it schould be 69/96 ,maybe he can give a ctd if you got him.
thank you for this great work!