UNITS:
- Argonian Militia, Ambush Masters, Hist Priests and Elite Clan Warriors from Clans of Black Marsh faction were redesigned. Elite Clan Warriors are now warriors with two-handed swords. Elite Clan Warriors and Priests of Hist have been renamed to Igatla and Treeminders
- Added units "An-Xileel Invaders" and "An-Xileel Skirmishers" for Clans of Black Marsh
- Added units "tribal warriors", "tribal hunters" and "Shamans" for Kingdom of Orsinium
- Added unit "Armored Trolls" for Dawnguard mercenary army
- Added unit "Vampire Lords" for Clan Volkihar mercenary army
- Added unit "Warlocks of Black Worm" and "Gloom Wraiths" for Order of the Black Worm mercenary army
- Added unit "Zombies" for mercenary armies Clan Volkihar and Order of the Black Worm
- Added 7 new units of the Iliac Bay vampire clans for Daggerfall, Wayrest, Forebears, Crowns and Orsinium factions
- Added new units for new mercenary armies and regular mercenaries
- Reworked spells for mages. All mage units receive unique Destruction spells
- Reworked “Knights of the Lily” unit
- Added units "Vigilants of Stendarr" and "Knights of the Hour" for all fractions of the imperial pantheon
- Added Akulakhan unit for the Great House Dagoth faction. Corprus Lames are now monstrous infantry
- Reworked units of Firsthold Mages and Sapiarchs for the Aldmeri Dominion. Added Battle Gryphons unit for Aldmeri Dominion
- Added the unit "Khajiit mages" for Anequina and Pellitine. Moon Archers unit was reworked
- Redesigned some units of the Clan of Forebears
- Added standard bearer to units of the Great House Indoril
- Added unique models of heroes - Galyn the Sheltere, Almalexia, Vivec, Dovahkiin, Champion of Cyrodiil, Nerevarine, Mannimarco, Dinieras-Ves, Ulfric Stormcloak, Galmar Stone-Fist, Martin Septim, General Tullius, Titus Mede II, Mehrunes Dagon
- Fixed balance for some units
STRATEGIC MAP
- Added Fourth Era Campaign
- In the Fourth Era campaign, the strategic map is changed
- Added Stormcloaks and Great House Sadras with new units for Fourth Era Campaign
- The Fourth Era campaign introduced a Skyrim Civil War script that affects Cyrodiil Empire, Kingdom of Skyrim, and Stormcloaks gameplay
- Changed strategic positions and diplomatic relations of many factions in the Fourth Era campaign
- Fixed map in the Third Era campaign
- Fixed garrison script for AI in both campaigns. In case the player loses the siege, the added garrison will disappear
- Fixed Oblivion Crisis script
- Changed stratmap settlement models for Khajiit culture
- Added Reachmen mercenary army for Skyrim, Daggerfall, Orsinium, Forebears, Crowns and Wayrest factions in both campaigns
- Added mercenary army of Tsaesci for Empire, Dominion, Valenwood, Anequina, Pelletine, Black Marsh factions in both campaigns
- Added Clockwork City mercenary army for all Morrowind's Great Houses in both campaigns
- Added regular mercenaries
- Added Akulakhan rebirth script for the Great House Dagoth
- Added Champion of Cyrodiil and Nerevarine script in the Third Era and Dovahkiin script in the Fourth Era campaign
- Fixed all bugs we found in scripts and balance fractions
- Added a script for military reform for the Empire in the Fourth Era campaign
- Added new wonders of the world - Fang Lair and High Hrothgar in both campaigns
- Fixed and added strat models for all unique commanders
- Added more than 50 new ancillaries, including unique ones
- Added a Pocket Guide to the Empire, allowing you to find out information about different regions of Tamriel
- Added many unique buildings
INTERFACE
- Fixed (hopefully) an interface bug when the allied AI army appeared in battle
- Reworked interface for Khajiit and Redguard cultures
- Added and changed many event icons for all cultures
- Added and fixed all unitpics
- Added and changed videos for all mercenary armies
- Added intro video
- Changed advisor images in the campaign and battle
TEXTS
- Fixed many errors in English texts
- Added texts for all new units, ancillaries and buildings
- Added all missing texts
- Fixed errors in Russian texts, removed most of the inconsistencies of proper names
- Removed all references to the original names of factions, cultures and religions from Medieval 2 Total War
SOUNDS
- Added music for Daggerfall and Wayrest factions
- Added new soundtracks for Black Marsh and Orsinium
- Fixed some bugs with sounds
BATTLES
- Added orcish large city battle map
- Added walls for House Redoran settlements
- Added new unique cities - Markarth, Solitude, Whiterun
- Added a new map for custom battles - Clockwork City