Code:
EDB
building hinterland_ithil_restored
{
levels ithil_corrupt ithil_barren ithil_luminous ithil_restored
{
ithil_corrupt castle requires factions { sicily, } and hidden_resource hr_none
{
capability
{
population_growth_bonus bonus -20 requires factions { sicily, denmark, }
law_bonus bonus 6 requires factions { england, }
gate_strength 4
free_upkeep bonus 4 requires factions { england, }
happiness_bonus bonus -10 requires factions { sicily, denmark, }
recruit_pool "Gondor Ithil Spearmen" 1 0.05 1 0 requires factions { normans, milan, byzantium, scotland, } and event_counter ithil_allied 1
recruit_pool "Dunedain Steel Archers" 0 0.04 1 0 requires factions { turks, } and event_counter large_city_barracks 1
recruit_pool "Umbar Knights" 1 0.05 1 0 requires factions { russia, } and region_religion kings 75 and event_counter large_city_barracks 1
recruit_pool "Umbar Heavy Spearmen" 1 0.05 1 0 requires factions { russia, } and region_religion kings 75 and event_counter large_city_barracks 1
recruit_pool "Harad Infantry Cavalry" 1 0.1 2 0 requires factions { england, } and event_counter mordor_harad_allied 1
recruit_pool "Southron Warband" 1 0.1 2 1 requires factions { england, } and event_counter mordor_harad_allied 1
recruit_pool "Rhun Infantry Pikemen" 1 0.09 1 1 requires factions { england, } and event_counter mordor_rhun_allied 1 and event_counter large_city_barracks 1
recruit_pool "Rhun Kataphracts" 1 0.09 1 0 requires factions { england, } and event_counter mordor_rhun_allied 1 and event_counter large_city_barracks 1
recruit_pool "Khand Axemen Cavalry" 1 0.2 2 0 requires factions { england, } and event_counter khand_is_allied 1
recruit_pool "Khand Kataphracts" 1 0.13 1 0 requires factions { england, } and event_counter khand_is_allied 1 and event_counter large_city_barracks 1
}
material stone
construction 5
cost 12000
settlement_min village
upgrades
{
ithil_barren
}
}
ithil_barren castle requires factions { sicily, }
{
capability
{
recruit_pool "Ithilien Rangers" 0 0.06 2 0 requires factions { sicily, } and region_religion islam 35
recruit_pool "Gondor Ithil Spearmen" 1 0.05 1 0 requires factions { sicily, denmark, turks, } and region_religion islam 35
recruit_pool "Angrenost Marksmen" 1 0.05 1 0 requires factions { sicily, denmark, turks, } and region_religion islam 35
gate_strength 4
recruitment_slots 1
free_upkeep bonus 2
}
material stone
construction 5
cost 6000
settlement_min village
upgrades
{
ithil_luminous
}
}
ithil_luminous castle requires factions { sicily, }
{
capability
{
recruit_pool "Ithilien Rangers" 0 0.04 3 0 requires factions { sicily, } and region_religion islam 60
recruit_pool "Gondor Ithil Spearmen" 1 0.05 2 0 requires factions { sicily, denmark, turks, } and region_religion islam 60
recruit_pool "Angrenost Marksmen" 1 0.05 2 0 requires factions { sicily, denmark, turks, } and region_religion islam 60
recruit_pool "Minas Ithil Rangers" 1 0.03 1 1 requires factions { sicily, denmark, turks, } and region_religion islam 60
law_bonus bonus 2
gate_strength 6
recruits_exp_bonus bonus 1 requires factions { sicily, }
recruitment_slots 3
free_upkeep bonus 4
}
material stone
construction 8
cost 10000
settlement_min village
upgrades
{
ithil_restored
}
}
ithil_restored requires factions { sicily, } and event_counter large_city_barracks 1
{
capability
{
recruit_pool "Ithilien Rangers" 0 0.06 5 0 requires factions { sicily, } and region_religion islam 90
recruit_pool "Gondor Ithil Spearmen" 1 0.04 4 1 requires factions { sicily, denmark, turks, } and region_religion islam 90
recruit_pool "Angrenost Marksmen" 1 0.04 4 1 requires factions { sicily, denmark, turks, } and region_religion islam 90
recruit_pool "Minas Ithil Rangers" 1 0.02 2 2 requires factions { sicily, denmark, turks, } and region_religion islam 90
religion_level bonus 5
population_growth_bonus bonus 6 requires factions { sicily, }
population_health_bonus bonus 2 requires factions { sicily, }
law_bonus bonus 4
gate_strength 8
recruits_exp_bonus bonus 2 requires factions { sicily, }
recruitment_slots 10
free_upkeep bonus 5 requires factions { sicily, }
agent_limit diplomat 1
agent diplomat 0
}
material stone
construction 12
cost 20000
settlement_min village
upgrades
{
}
}
}
plugins
{
}
}
EXPORT_BUILDINGS
¬--------------
{ithil_corrupt}Tower of the Moon (Corrupted)
{ithil_corrupt_desc}
{ithil_corrupt_desc_short}
{ithil_corrupt_northern_european}Tower of the Moon (Corrupted)
{ithil_corrupt_northern_european_desc}Minas Ithil and Minas Anor were the twin guardians of Gondor's glorious capital at Osgiliath. Named for the moon and sun respectively they stood watch on either side of the river city. However, when Minas Ithil fell, the capital was moved to Minas Anor which was named anew as Minas Tirith or Tower of Guard. Its sister was also given a new name 'Minas Morgul', the Tower of Sorcery. Although it referred to the entire 'city' the name Tower of the Moon was also more specifically the name of the large tower at the settlements centre and subsequently it was this tower that spread the green hue over the walls of all Minas Morgul giving it its new more sinister name. The Tower stands tall still awaiting the return of its rightful masters and longing for the days that it can once again glow with a shimmering light rather than a darkening mist as it did in days gone by.
{ithil_corrupt_northern_european_desc_short}Ancient tower built in the Second Age.
{ithil_barren}Tower of the Moon (Barren)
{ithil_barren_desc}
{ithil_barren_desc_short}
{ithil_barren_northern_european}Tower of the Moon (Barren)
{ithil_barren_northern_european_desc}The Tower of the Moon, once a beacon for the eerie light of the Witch-King, has been cleansed, yet remains barren. Minas Ithil and Minas Anor were the twin guardians of Gondor's glorious capital at Osgiliath. Named for the moon and sun respectively they stood watch on either side of the river city. However, when Minas Ithil fell, the capital was moved to Minas Anor which was named anew as Minas Tirith or Tower of Guard. Its sister was also given a new name 'Minas Morgul', the Tower of Sorcery. Although it referred to the entire 'city' the name Tower of the Moon was also more specifically the name of the large tower at the settlements centre and subsequently it was this tower that spread the green hue over the walls of all Minas Morgul giving it its new more sinister name. The Tower stands tall still awaiting the return of its rightful masters and longing for the days that it can once again glow with a shimmering light rather than a darkening mist as it did in days gone by.
{ithil_barren_northern_european_desc_short}Ancient tower built in the Second Age.
{ithil_luminous}Tower of the Moon (Luminous)
{ithil_luminous_desc}
{ithil_luminous_desc_short}
{ithil_luminous_northern_european}Tower of the Moon (Luminous)
{ithil_luminous_northern_european_desc}The Tower of the Moon, now cleansed, begins to reflect the light of Minas Tirith, illuminating the Morgul Vale in blessed white.
Minas Ithil and Minas Anor were the twin guardians of Gondor's glorious capital at Osgiliath. Named for the moon and sun respectively they stood watch on either side of the river city. However, when Minas Ithil fell, the capital was moved to Minas Anor which was named anew as Minas Tirith or Tower of Guard. Its sister was also given a new name 'Minas Morgul', the Tower of Sorcery. Although it referred to the entire 'city' the name Tower of the Moon was also more specifically the name of the large tower at the settlements centre and subsequently it was this tower that spread the green hue over the walls of all Minas Morgul giving it its new more sinister name. The Tower stands tall still awaiting the return of its rightful masters and longing for the days that it can once again glow with a shimmering light rather than a darkening mist as it did in days gone by.
{ithil_luminous_northern_european_desc_short}Ancient tower built in the Second Age.
{ithil_restored}Tower of the Moon (Restored)
{ithil_restored_desc}
{ithil_restored_desc_short}
{ithil_restored_northern_european}Tower of the Moon (Restored)
{ithil_restored_northern_european_desc}The Tower of the Moon has restored, for the glory of Gondor! Nor man, elf or dwarf could ever have predicted this day would come to pass. This Tower, was once a jewel of the Kingdom of Gondor. A place of light, and beauty, and music. And so it shall be once more!
Minas Ithil and Minas Anor were the twin guardians of Gondor's glorious capital at Osgiliath. Named for the moon and sun respectively they stood watch on either side of the river city. However, when Minas Ithil fell, the capital was moved to Minas Anor which was named anew as Minas Tirith or Tower of Guard. Its sister was also given a new name 'Minas Morgul', the Tower of Sorcery. Although it referred to the entire 'city' the name Tower of the Moon was also more specifically the name of the large tower at the settlements centre and subsequently it was this tower that spread the green hue over the walls of all Minas Morgul giving it its new more sinister name. The Tower stands tall still awaiting the return of its rightful masters and longing for the days that it can once again glow with a shimmering light rather than a darkening mist as it did in days gone by.
{ithil_restored_northern_european_desc_short}Ancient tower built in the Second Age.
DESCR_STRAT
building
{
hinterland_ithil_restored ithil_corrupt
}