I want to implement a trigger where Item X is given to a character that captures a settlement, provided that no Item Y or more of Item X exist in the campaign.
So basically I tried something like:
So the idea is that one item would disappear from the campaign and be replaced by one similar but sort of an "alternative" version that has changed due to the settlement being captured (and the general holding the original item dying)
However it does not seem to work... any help would be much appreciated