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Thread: Scandinavia Overhaul - More High Medieval Look

  1. #1

    Default Scandinavia Overhaul - More High Medieval Look

    I started a unit overhaul project for SS6.4 cause the vanilla models got boring. Of course as I found out when I got it working the units look really good in SSHIP, and generally don't need improving (my own work is rooted in the DLV unit mod resource anyway). But I think the Scandinavian units, while great for a viking age mod, look out of place in the 12th and 13th centuries. So I think there's room for a overhaul still. The units are still a WIP.

    I may expand the overhaul to other factions, mainly for the sake of redoing the heraldry. I've been doing some reskins based as closely as possible on authentic medieval examples.

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  2. #2
    kostic's Avatar Biarchus
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    Default Re: Scandinavia Overhaul - More High Medieval Look

    Superb initiative !
    I try for some time to redo the SSHIP costumes for more historical accuracy ... https://www.twcenter.net/forums/show...logy-Costumes)

    I have hardly touched the Scandinavian units, could your work be associated with mine in the future ?

  3. #3

    Default Re: Scandinavia Overhaul - More High Medieval Look

    Yeess!!! I think that new models for sship units are ever welcome! Kostic and Vmtimaratio can work together and improve sship units! And maybe make new historical units rosters!
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  4. #4

    Default Re: Scandinavia Overhaul - More High Medieval Look

    Definitely would be good to do a cooperation, looks like we're aiming to do the same thing really.

    Did redo the faction coat of arms for Norway, and some attempts at knights helms (I like having details 3D for elite armor, won't be many of those on screen so shouldn't impact framerate too much).

    Also the peasant/militia armor upgrade mail, with shorter arms etc.

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  5. #5
    Eldgrimr's Avatar Biarchus
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    Default Re: Scandinavia Overhaul - More High Medieval Look

    Exactly what I've wanted! I have no idea about how to make models and textures, but I do have quite a bit of historical knowledge. Let me know if you need any assistance with things like period-specific Scandinavian armour, heraldry, etc.
    If only Sweden was in the mod... damn you, faction limit!

  6. #6

    Default Re: Scandinavia Overhaul - More High Medieval Look

    Quote Originally Posted by Eldgrimr View Post
    Exactly what I've wanted! I have no idea about how to make models and textures, but I do have quite a bit of historical knowledge. Let me know if you need any assistance with things like period-specific Scandinavian armour, heraldry, etc.
    If only Sweden was in the mod... damn you, faction limit!
    For factions that dont have slot in the game, as armenians, bulgarians, sweden... Is possible make new units models as regional units that you can hire as mercenaries in their local regions, so you could play with sweden unit if you hire them in uppsala or others sweden regions
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  7. #7
    kostic's Avatar Biarchus
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    Default Re: Scandinavia Overhaul - More High Medieval Look

    The closest faction to Sweden is Denmark. In testing it, I wonder if the choice to use a general and the general's bodyguards on foot with a look of the Xth century warriors is wise for the date of the beginning of the game 1132 ...

    @Eldgrimr :
    Could you give me some information on the aspect of the warriors of this time ?

  8. #8
    Lifthrasir's Avatar A Clockwork Orange
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    Default Re: Scandinavia Overhaul - More High Medieval Look

    Norway always had a lack of cavalry due to the shape of their country (lot of mountains, narrow valleys, lot of forests, low population, country quite insulated to the rest of Europe). Cavalry was pretty useless in there. So yes, for Norway, having the BG as an infantry unit makes sens, at least for the early era. But it doesn't need to have a viking look.
    On contrary, Denmark is quite flat and in direct contact with other major Western kingdoms, especially HRE. So their BG should be more similar to the other Western European factions.

    To stay simple, Denmark should be a mix between NE factions and their 'traditional'/specific units at the start of the game, evolving quite quickly to reach the same level as the others NE factions.

    For Norway, that's a bit more complicated. They should keep a roster quite specific at the start, mainly focused on infantry, archers, crossbows and navy. The only cavalry available should be light and scarce or be German mercenaries. Then they should follow the same evolution as Denmark but with 50 to 100 years delay and still with limited cavalry.
    Last edited by Lifthrasir; November 11, 2019 at 11:30 AM.
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  9. #9

    Default Re: Scandinavia Overhaul - More High Medieval Look

    Have been making a fair bit of assets since last I posted here, some early helmet types and a chivalric knight for the region, also some 14th centuty helmets and things. But I ended up redoing an easily customizable base mesh for use on this and future projects, but need to fine tune textures a bit (things like the armored legs are very rough). These base models are the old ones anyway.

    Regarding factions, I've been playing with the idea of doing a sub-mod using the WOTN baltic map with the whole peninsula but with the period being that of sship, basically covering the civil wars in all three countries with a bunch of counter factions and stuff. But I don't know who I'd need permission from to use that map, the heights were a bit rough on it as I remember (some battles were unplayable cause you couldn't move units), plus I am more a unit person than a mapper or scripter. Still, If permissions were granted and people were interested in joinging I would be interested in doing more extensive rosters.

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    @Eldgrimr

    Any inspiration is good, especially heraldry. Can be hard to find for this period outside of England/France/HRE.


    And I do think the unit roster could be edited a bit, things like drengjar units being peasant axemen and swordsmen and replacing the regular axe and spear militia in the early period maybe. And there should be swordsmen outside the hirdmenn.
    Last edited by VltimaRatio; November 11, 2019 at 03:09 PM.
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  10. #10
    Lifthrasir's Avatar A Clockwork Orange
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    Default Re: Scandinavia Overhaul - More High Medieval Look

    If you want to make a submod based on the Wrath of the Norsemen: The Baltic Release, I'd suggest you to create a thread in their forum as this is not related to SSHIP or SS.

    Regarding the person to contact for permission, you should start with Mr_Nygren.

    Edit: this thread should interest you. It has some very useful info
    Last edited by Lifthrasir; November 12, 2019 at 06:33 AM.
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  11. #11
    Eldgrimr's Avatar Biarchus
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    Default Re: Scandinavia Overhaul - More High Medieval Look

    I'll help out a bit when I get the time, but here's some small info regarding the composition of the armies. During this time period, the Scandinavians mostly favoured heavy infantry. Cavalry was scarce, but nobles were mounted. The armies usually consisted of mostly heavily armoured peasant infantry, while around 1/3 to half were archers/crossbowmen.

  12. #12

    Default Re: Scandinavia Overhaul - More High Medieval Look

    This looks so great!

  13. #13

    Default Re: Scandinavia Overhaul - More High Medieval Look

    Not a whole lot needs doing before a first stainless steel version is done (though just covering the early - early high period), just got to refine the shield textures for norway and denmark for the different tiers (from blank/monochrome to more elaborate).

    Also made progress on the WOTN sub mod, which will be called Scandinavia Total War (unless that's a thing already) and use the Baltic map from that mod (I've gotten permission from that team). I'll make a separate thread for that very soon, I need to recruit someone who can put Baltic campaign towns and buildings like castles back into it...

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  14. #14
    Lifthrasir's Avatar A Clockwork Orange
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    Default Re: Scandinavia Overhaul - More High Medieval Look

    Again, if you make a mod which is not based on SSHIP, you need to make your own dedicated thread, here if based on Stainless Steel or here if based on WotN
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