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Thread: SUB-MOD BattleAxe Classic

  1. #1

    Default SUB-MOD BattleAxe Classic



    Hello, sorry for my English, this is not my first language. I am from Polish. I started a sub-mode a few years ago and had a long break. Earlier, when it was created on the Polish sub-forum, I initially called the mod "KingdomsMod", here's the finished version:





    - added new provinces, maximum limit,
    - balanced, in view of the number of provinces, branch recruitment system and cost of buildings,
    - heraldic titles for the leaders of the factions and the rulers of the provinces,
    - added AI on the campaign (PiterAI - polish scripter) and battle map (Germanicu5),
    - new functionalities of some buildings (e.g. the possibility of organizing knight tournaments),
    - changed the auto-resolve.
    First of all, the classic style has been maintained, friendly to modding.

    Download:
    https://drive.google.com/open?id=0B8...FY4RmFFT3dJdHc

    Installation:
    Unpack to the mods folder

    Credits:

    _BattleAxe Mod _Author: brandybarrel
    _Retrofit Mod v1.00 _Author: Scott "Unspoken Knight" Lowther
    _Geomod _Author: Gigantus
    _Campaign AI _Author: Piter
    _Battle AI _Author: Germanicu5
    _Muslim Princesses Portraits _Author: Hereje
    _Titles _Author: Tokus

  2. #2

    Default Re: SUB-MOD BattleAxe Classic

    Great mod! Any plans to do the 1400 campaign?

  3. #3

    Default Re: SUB-MOD BattleAxe Classic

    Any plans on making new units or not? Was it intentional to get rid of Ragusa? Great submod!!

  4. #4

    Default Re: SUB-MOD BattleAxe Classic

    Thanks for trying and appreciating my work. I have no plans to add a new campaign or units. The limit of units is maximum. Some important cities have disappeared because I needed provinces located in other places so that some places are not too crowded on the campaign map.

  5. #5

    Default Re: SUB-MOD BattleAxe Classic

    Gotcha! Love the submod so far! Much better than the actual mods itself.

  6. #6

    Default Re: SUB-MOD BattleAxe Classic

    How were you able to add castle barracks, stables, and archery range into cities?

  7. #7

    Default Re: SUB-MOD BattleAxe Classic

    I am a novice modder and I am creating a unofficial patch for a mod called Bare_Geomod. I was wondering if it would be alright if I can have your permission to use your units for my patch? Please get back to me at your earliest convenience.

  8. #8

    Default Re: SUB-MOD BattleAxe Classic

    great mod Sayeer
    ,it love vanilla style mods like this,no wrongly named factions and iplemented features from kingdoms,exactly what i was looking for,tis a shame that teutonic order is not playable and there is isnt a unique 3d model for king generals(in battle),because then it would be perfect

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