
Originally Posted by
orclover5
Impervious armor doesn't mean a knight is impervious. A knight with a lance is a one shot soldier. They almost always break the lance on initial contact because they are killing something with a large pointy stick...stick breaks. They then have to dismount, get a new lance, or use a secondary weapon to run down fleeing troops. Arrows can't penetrate armor but they can find their way through eye ports or breathing slots...and 5000 bowman, shooting 12 arrows a minute, at a group of knights in combat for hours is going to mean a lot of arrows find these spots. Basically the game should allow one absolutely devastating charge on a cool down timer of like 5 minutes. And horses should be more vulnerable to arrow fire. Knights can easily survive a battle but can be made ineffective once they are dismounted. Cycle charging knights with a lance is so stupid...and it is the most dominate feature in the game. DAC should do everything they can to stop this...there actually is a clickable skill that increases damage done by like 50% for 30 seconds. If this was applied to horses it could give them a damage buff during their initial charge but then the horses would become less effective after this initial charge, as is reality. Of course running down routing troops, and making troops rout is in itself a very important part of battle.