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Thread: Witcher: Total War WIP

  1. #1

    Default Witcher: Total War WIP

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    Hey all, I'm not sure if anyone has seen on Moddb, but I am announcing here that I am working on a Witcher overhaul mod for Med 2!

    Progress has been slow as it has only been me, why I'm putting it out there that I wish to gather a team to work on this project.

    "What do I have planned for said mod?" You may ask, and I will tell you, accompanied by some very (very) early in progress screenshots.


    First I'll start with the campaign as... I have a plan for those, yes 'those' being the key word.

    The first campaign would essentially be a 'demo.' - The campaign would be based on the main map for the Witcher 3 (No Man's Land or the Pontar region.) This campaign would host 52 settlements, including ones such as Crow's Perch, Novigrad, Oxenfurt, etc, even the settlements added in the Hearts of Stone DLC.

    Here's the map of the area:
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    And here are some of those very early in progress screenshots:
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    (Don't worry, the bulky look will be fixed, remember: very early in progress.)

    I've even been working on changing faction icons, custom portraits, and names.
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    The factions planned for this campaign would be:
    1) Redania
    2) Nilfgaard
    3) Novigrad

    With two cultures: Northern Realms and Southern Realms. I would like the mod to be based on a culture system like in the Britannia DLC and the Third Age mod, this would make playing as Nilfgaard a bit harder; being harder to 'move' into settlements and having the 'Nilfgaardian Army Group Camp' as your main supply of units in the early game. But who doesn't like a challenge?


    Now for a little intermission as this is something I'm still debating on and would like some input; where the plan would be to release another 'demo' but... Bigger! A campaign which would consist of just the Northern Realms and the other factions like Skellige, Scoia'tael, Mahakam and Dol Blathanna. Something I'm still pondering on, let me know your thoughts. (When the full mod is released, both this and the 'Velen & Novigrad' campaign would be included as 'custom campaigns' - don't fret.)


    Alright! The main event! The Grand Campaign. This campaign would include all 30 playable factions. Wanna know what they are? I'll get to that. This campaign would also boast (as of right now) 181 regions. The starting year for this campaign would be 1269.

    Wanna some some screenshots? Again, these are very early in progress and I have been focusing on the V&N campaign.
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    Alright, the factions, as stated before the plan is to have 30 playable factions but I believe it may be best to focus on the 'major' factions first, being, 26 and then adding the final 4 later on, putting it to a vote as there are 5 factions that could also be added. I'll tell you the 26 definite factions along with their culture type.

    Northern Realms:
    1) Redania
    2) Novigrad
    3) Kovir and Poviss
    4) Hengfors League
    5) Kaedwen
    6) Aedirn
    7) Temeria
    8) Lyria and Rivia
    9) Cidaris
    10) Verden
    11) Order of the Flaming Rose

    Southern Realms:
    12) Nilfgaard
    13) Cintra
    14) Nazair
    15) Toussaint
    16) Metinna
    17) Gheso
    18) Ebbing
    19) Gemmera
    20) Etolia
    21) Vicovaro

    Skellige:
    22) Clans of Skellige

    Aen Seidhe:
    23) Scoia'tael
    24) Dol Blathanna

    Mahakam:
    25) Mahakam

    Aen Elle:
    26) Wild Hunt

    And the possible factions would be:
    1) Brugge
    2) Kerack
    3) Ofir
    4) Free Pontar State
    5) Maecht


    So... Yeah! That's the plan. It's gonna be a real labour of love, but I am so excited to make it a reality, and that's why I'm here as I know I'm gonna need help on this project, especially on the 3D modelling, texturing, scripting and art; any help will absolutely be appreciated! Even when it gets to it, voicing the units and giving them unique voice lines will be awesome. Please message me or comment if you're interested in collaborating on this project. Thank you for reading and I hope to hear from you soon.

  2. #2

    Default Re: Witcher: Total War WIP

    Some things to throw in that would be considered 'misc information.'

    Cintra, Nazair, Toussaint, Metinna, Gheso, Ebbing, Gemmera, Etolia and Vicovaro would start as vassals to Nilfgaard, and as long as they're either a vassal they have access to imperial units.

    Nilfgaard would be the 'papal faction' and the crusades option would be something like 'Imperial Invasion' or 'Imperial Purge' or whatever, and the cross would be replaced with the golden sun.

    Yes, Witchers will be in the mod; all 6 different schools, all different from one another, they'll only be recruitable from their respective schools.

    Yes, famous faces will appear! Foltest will be king of Temeria, etc.

    I plan to make a music pack which would include music from Witcher 1, 2, 3, Gwent and Thronebreaker. This would be downloaded separately so if anyone planned to upload their gameplay to Youtube, they could keep the Med 2 music and not risk getting their video flagged.

    I'm already neck deep in planning units, buildings, etc, so... Yeah! (Help!)

  3. #3
    Hrobatos's Avatar Praeses
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    Default Re: Witcher: Total War WIP

    I wish you a lot of luck with you project! If I were you I would try going smaller. Maybe Nilfardian invasion of North.

  4. #4

    Default Re: Witcher: Total War WIP

    Oh yeah, definitely, starting small is the plan, go from the 'Velen & Novigrad' campaign, to Northern Realms (and others), THEN the big ass campaign. Stepping stones.

  5. #5

    Default Re: Witcher: Total War WIP

    I may not have made that very clear... Release V&N campaign first; focus on getting that done first.

    Then focus all efforts on the Northern Campaign, get that done and released.

    Then work on the big, grand campaign, doing only the definite 26 factions first. (With V&N and Northern as 'custom campaigns.)

  6. #6
    Commissar Caligula_'s Avatar The Ecstasy of Potatoes
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    Default Re: Witcher: Total War WIP

    I'm pretty sure all of the assets from The Witcher 2: Assassins of Kings game are free-to-use in any mod or game, so long as you provide credit (you should double check that though, and see whether the same deal applies for Witcher 3).
    This could save you a lot of time in creating the unit models, but they'd probably be wayyy too detailed and I've heard The Witcher 2 models aren't very well optimised.



  7. #7

    Default Re: Witcher: Total War WIP

    Finally! I've been waiting so long for a team to appear that would make such a mod. To be honest I was counting for a mod that would be more aligned with witcher books rather than games but I won't complain.

    Few suggestions thought:
    - CDPR messed up (nobody knows why) some of the kingdom's coat of arms and colors. For example, the Temerian coat of arms which is supposed to be black shield coved in small sliver lilies
    - At least take a look at some of the fan-made maps, especially the Ortelius map which is far more precise. CDPR's maps have several serious mistakes.

    Good luck guys.
    Last edited by Kamil Szadkowski; December 20, 2019 at 02:55 PM.

  8. #8
    Mr_Nygren's Avatar Berserkir
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    Default Re: Witcher: Total War WIP

    I do love the show- certainly the best one to happen after Game of Thrones.
    Be your friend's, true friend. Return gift for gift. Repay laughter, with laughter again
    but betrayal with treachery.

    - The Havamal

  9. #9
    Mr_Nygren's Avatar Berserkir
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    Default Re: Witcher: Total War WIP

    Quote Originally Posted by Commissar Caligula_ View Post
    I'm pretty sure all of the assets from The Witcher 2: Assassins of Kings game are free-to-use in any mod or game, so long as you provide credit (you should double check that though, and see whether the same deal applies for Witcher 3).
    This could save you a lot of time in creating the unit models, but they'd probably be wayyy too detailed and I've heard The Witcher 2 models aren't very well optimised.
    Maybe Witcher 1? It does have older models after all. Warcraft: Total War has many classic WoW models.
    Be your friend's, true friend. Return gift for gift. Repay laughter, with laughter again
    but betrayal with treachery.

    - The Havamal

  10. #10
    Cesco's Avatar Decanus
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    Default Re: Witcher: Total War WIP

    If you need some models for your units let me know. I can give you the permission to use the ones I made for the mod Machiavello http://www.twcenter.net/forums/showt...5#post15659815. They are XVth century units, so they will perfectly fit in a northern realm campaign, with some texture changes.
    Huic ab adulescentia bella intestina, caedes, rapinae, discordia civilis grata fuerunt ibique iuventutem suam exercuit

  11. #11
    Vladyvid's Avatar Wizard of Turmish
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    Default Re: Witcher: Total War WIP

    Is this mod still in development, or abandoned? Does anyone have any idea?

  12. #12
    Centenarius
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    Default Re: Witcher: Total War WIP

    Quote Originally Posted by Vladyvid View Post
    Is this mod still in development, or abandoned? Does anyone have any idea?
    Hello Vladyvid, some Developer Diaries can be found in the mod's Moddb page; the last one is from March.
    Temporarily retired from modding.

  13. #13
    Vladyvid's Avatar Wizard of Turmish
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    Default Re: Witcher: Total War WIP

    JasperKnowsYou, can we hope for an update? If you were thinking about continuing development, i could maybe offer some help, but you have to show up yourself first. I would suggest to plan the work for 3 factions campaign and start doing that. 3 factions is managable even for a small team. Good luck!

  14. #14
    bitterhowl's Avatar Campidoctor
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    Default Re: Witcher: Total War WIP

    Here is the link to a local Russian mod on a Withcher

    http://imtw.ru/topic/59823-witcher-t...g-of-skellige/

    My sister, do you still recall the blue Hasan and Khalkhin-Gol?
    Russian warship is winning. Proofs needed? Go find yourself!

  15. #15
    Vladyvid's Avatar Wizard of Turmish
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    Default Re: Witcher: Total War WIP

    Thanks bitterhowl!

    Im in contact with the mod creator/s, Jasper. Im not sure how it will work, but if they are planning to have the first version including only 3 factions (Nilfgaard, Redania and i forgot ) then it looks really doable. I have my own mod as my top priority ofc, but when time permits i would try to help with some units models and textures. I dont think i can post anything substancial very soon, also for RL reasons (moving), but just wanted to say that i will be probably working on Nilfgaardian units. From what i understand there is already a working campaign map, so with the units added it will be probably enough for a playable campaign.

  16. #16

    Default Re: Witcher: Total War WIP

    Hey, so... I think it may be time for an update here...

    Sorry for the radio silence regarding this page; I'm not very active on here, but I can try and aim to be from now on! <3

    Development has been a little slower than I would have liked it to have been, but well... We have some units to show:

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    The Alba Division, named after the river in the heartlands of Nilfgaard.

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    The Nauzicaa Brigade, war hammer wielding cavalry, nicknamed the “Death’s Heads.”

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    And the Impera Brigade, those chosen by the emperor himself to be his elite bodyguard.

    There are the first units to be implemented into the Witcher: Total War, and I am so happy with how they have turned out! Hopefully development will keep moving forward and we'll have more to show soon.

    So... The overall plan of the mod: we plan to go ahead with 30 playable factions, this is a great feat we know, which is why we plan to develop the mod in bitesized chunks; developing several smaller campaigns with 2-6 factions, set in different eras and areas of the Witcher world, so hopefully development will be easier for the team.

    We are always on the lookout for new members of the team, especially those with 3D modelling experience and scripting knowledge; please shoot me a DM if you'd be interested in joining the team.

    All the best,
    TWTW Team.
    Last edited by JasperKnowsYou; June 22, 2021 at 05:58 AM.

  17. #17

    Default Re: Witcher: Total War WIP

    Some updates to what we have planned have been made since I created this sub-forum:

    Now we'll have 29 playable factions, and their cultures (religions in the files) will be:

    Northern Realms:
    1) Kovir and Poviss
    2) Hengfors League
    3) Kaedwen
    4) Redania
    5) Temeria
    6) Aedirn
    7) Lyria and Rivia
    8) Cidaris
    9) Verden
    10) Cintra

    Firesworn:
    11) Novigrad
    12) Order of the Flaming Rose

    Nilfgaardian:
    13) The Empire of Nilfgaard

    Skelliger:
    14) The Clans of Skellige

    Aen Seidhe:
    15) Scoia'tael
    16) Dol Blathanna

    Dwarven:
    17) Mahakam
    18) Free Pontar State

    Aen Elle:
    19) Wind Hunt

    Southern Realms:
    20) Nazair
    21) Toussaint
    22) Metinna
    23) Ebbing
    24) Gheso
    25) Gemmera
    26) Etolia
    27) Vicovaro

    We will then have two Kalmar-Union-style factions which will fit well with lore...
    And faction number 30 will be a 'script faction!' And will serve as a pope-like mechanic for several factions...
    Last edited by JasperKnowsYou; June 22, 2021 at 05:56 AM.

  18. #18
    Vladyvid's Avatar Wizard of Turmish
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    Default Re: Witcher: Total War WIP

    Great to see an update, and all the good news! Well done with the units!

    Keep us updated here mate.

  19. #19

    Default Re: Witcher: Total War WIP

    I've listed the 27 playable from the start above, but I think it'll be an idea to discuss the 3 other factions; the two Kalmar Union factions and the 'script/papal' faction. So, let's get right into it.
    (All names and symbols are a WIP.)

    ----------

    Tir aen Blathwen

    Spoiler Alert, click show to read: 
    Anybody that's a fan of the Witcher probably know about the guerilla fighters: the Scoia'tael. Non-Humans who deeply despise humans on account of the racism and discrimination they face. The Scoia'tael have a dream that they 'push the humans to the sea!' - Essentially ridding the land of the dh'oine (meaning 'human' in Elder Speech) that invaded the elder races and built cities atop their homes.

    In lore, the Scoia'tael don't reach their goal and, seemingly never will, but this is a Total War setting where you get to play as the Scoia'tael... So what if they did?

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    The Tir aen Blathwen (meaning 'Land/Ground/Country of the White Flower') is a non-human state that the Scoia'tael would turn into Kalmar-Union style once they have retaken all of the old elven seats of power (Vizima being an example.) The coat of arms is based on the Ancient Elven Shield in the Blood and Wine DLC.
    The Scoia'tael won't be able to upgrade settlements or upgrade building trees, rather would have to rely on what was already built in a settlement, and most of the Scoia'tael roster would be recruited from the mercenary system, but the TaB would revert back to the more 'traditional' style of gameplay; upgrading settlements, building trees and gain access to more professional non-human units trained from a barracks. Bonus units unique to the faction are also in order.


    The Empire of the Eternal Fire

    Spoiler Alert, click show to read: 
    The city of Novigrad was once the capital of Redania before it was seized by Temeria, then years later after negotiations Novigrad became a free city and the capital of the Eternal Fire religion. The authority of the city is that of the Hierarch, the sort of 'pope' of the Eternal Fire, chosen by the Electoral College. The Eternal Fire is by far the most outspoken religion in the universe; feeling utter disdain to any and all forms of magic, monsters, mutants, non-humans, even going as far as calling herbalists heretics. Those who are deemed heretics are burned upon a pyre.

    Novigrad, the great city would be playable, but if Novigrad expanded beyond its walls, spreading the warmth of the Eternal Fire as it went, the faction would no longer be a city-state, but perhaps an empire of the Eternal Fire.

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    This new empire would be built upon the fanatism that is the Eternal Fire; eradicating those that the church deens heretics, thus factions like Novigrad, the Order of the Flaming Rose and now the EotEF would have a new in-file religion called 'Firesworn' (in game the religions will be called 'cultures.') Novigrad would have a limited roster whereas the Empire would have a more developed roster centered around the Church of the Eternal Fire. Buildings that increase religion and law would be aplenty with the EotEF to emphasise the church's iron-fisted rule.


    The Imperial Senate

    Spoiler Alert, click show to read: 
    Before the Empire of Nilfgaard was an empire it was a republic, governed by a senate. By the 12th century Nilfgaard had shifted to become a monarchy led by the emperor, and the role of the senate became more ceremonial than actually governing.

    Nilfgaard would know that invading willy nilly would seem... Warmongering-y, so a way to 'officialise' their invasions would be in order; a decision made by a group of old men in a senate chamber would do...

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    The Imperial Senate would be unplayable, but would use the Pope mechanics from Med2, with the 'religion' being Nilfgaardian. Nilfgaard would of course be able to request and join the 'invasions' called by the Senate, as would a few of Nilfgaard's vassals from the start of the Grand Campaign, whereas other vassals would be given the choice whether to become a 'Nilfgaardian' faction or stay as a 'Southern Realm' faction.
    Last edited by JasperKnowsYou; June 29, 2021 at 03:55 PM.

  20. #20

    Default Re: Witcher: Total War WIP

    I have some Redanian soldiers to show off today!

    Redanian Swordsmen
    Spoiler Alert, click show to read: 

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    Redanian Guardsmen
    Spoiler Alert, click show to read: 

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    Redanian Crossbowmen
    Spoiler Alert, click show to read: 

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    Redanian Cavalry
    Spoiler Alert, click show to read: 

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    Last edited by JasperKnowsYou; August 01, 2021 at 03:50 PM.

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