Ancient Empires Public Release v1.2 will be released April 10th, 2020
**Main goal of this patch is to stabilize the current game for those who have reported issues.
Proposed patch notes:
Visual:
Fixed Multiple missing campaign building models for slots
Fixed Roman Marian and Augustan "Purple" Clothing in custom battle
Fixed wolf pelt texture issue for Roman Generals in winter
fixed Kush officer animation on elephant
Small fixes to Celtic UI
Corrected Pontic Generals showing barbarian variants
New flag for Parthian rebels
Corrected some Eastern unit cards
Campaign
Removed random Cimbri Spawn at turn 200 with vanilla units
Corrected Achaen League's control, heir, and political positions bug - You can now place family members in political positions as previously this was bugged.
New scripted invasions added
Removed Cholchis rebel faction that is causing crashes
Slight tweaks to campaign to encourage more armies for larger factions
Reduced colonization costs
Custom Map Updates
Update to Tyros map - fixed many bugs plaguing this map plus added additional aesthetics
Update to Ephesus map - fixed many bugs plaguing this map plus added additional aesthetics
Update to Antioch map - Fixed some minor bugs and towers - plus added additional aesthetics
Stats & General Bugs
Tweaked stats on Onagers vs Ballistas
Fixed battle crash with persian transports
New units - Parthian Swordsmen
*Crash reporting fix - I have identified some issues with factions, specifically civil war or rebellion factions causing late game crashes - Although, i have not been able to identify the EXACT root of the cause, i did identify missing items in our database tables regarding these factions. I do apologize for the inconvenience, as these crashes are just as frustrating to the AE team as anyone. However, happy to say that I have tested previous crash saves provided from the community (huge thank you), and confirmed this fixes issues related to this CTD. In particular, the most recent reported crash is with EUPATRIDOI TES KOLCHIDEOS or the Cholchis Civil war faction. So far I have seen this as being fixed.
Please note that there still could be some future CTDs, but that will be the result of unreported issues at the moment. If reported, we will fix asap.
Items upcoming in a future patch:
Script, similair to the the kingdoms feature in Charlemagne, the Roman Republic will be able to become an Empire - Name change and additional effects once this is triggered
Working on a Conquest script - This will effectively be War weariness; but with opposite effects - The more you conquer/win battles the more the people will like you and praise you. However, be weary of rivals as this may result in civil war.
Continuous bug fixing - Campaign, battle, visuals
Fixes to battle mechanics