Ever wanted to have your General fight with your men on the walls during an epic Siege? Now you can!
Using the beautiful Kingdoms Grand Campaign Mod as a base, I'll explain how you can do this EASILY.
Step 1: Go to your Data/unit_models/battle_models. In the Battle_Models file, search for this unit, "dismounted_mercenary_knights". You'll see that "Merc" is currently the only owner. Add ownership of this unit to whatever faction you desire. I added Sicily (6 sicily) as owners but choose who you want. The number 6 is for the letter count in the word Sicily. It should look like this:
28 dismounted_mercenary_knights
1
3
73 unit_models/_Units/EN_Pplate_Plate/dismounted_mercenary_knights_lod0.mesh 121
73 unit_models/_Units/EN_Pplate_Plate/dismounted_mercenary_knights_lod1.mesh 1225
73 unit_models/_Units/EN_Pplate_Plate/dismounted_mercenary_knights_lod2.mesh 6400
2
4 merc
72 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_mercs.texture
73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_normal.texture
57 unit_sprites/merc_Dismounted_Mercenary_Knights_sprite.spr
6 sicily
72 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_mercs.texture
73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_normal.texture
57 unit_sprites/merc_Dismounted_Mercenary_Knights_sprite.spr
2
4 merc
64 unit_models/AttachmentSets/Final Special Heads_merc_diff.texture
64 unit_models/AttachmentSets/Final Special Heads_merc_norm.texture
0
6 sicily
64 unit_models/AttachmentSets/Final Special Heads_merc_diff.texture
64 unit_models/AttachmentSets/Final Special Heads_merc_norm.texture
0
Step 2: Go to your Data/export_descr_unit. In the export_descr_unit file, add the following line somewhere near the bottom of the file:
type Dismounted Mercenary Knights
dictionary Dismounted_Mercenary_Knights ; Dismounted Mercenary Knights
category infantry
class heavy
voice_type Heavy
accent Mediterranean
banner faction main_infantry
banner holy crusade
soldier Dismounted_Mercenary_Knights, 48, 0, 1.2
attributes sea_faring, hide_forest, very_hardy, can_withdraw, general_unit
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 1, 0
stat_pri 13, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 9, 8, 6, metal
;stat_armour_ex 9, 0, 0, 0, 8, 6, 6, metal
stat_sec_armour 0, 0, flesh
stat_heat 6
stat_ground 1, -2, 3, 2
stat_mental 12, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 640, 270, 90, 70, 640, 4, 160
armour_ug_levels 5
armour_ug_models Dismounted_Mercenary_Knights
ownership sicily
;unit_info 13, 0, 23
Again, the ownership line should be adjusted to whatever faction you want.
Step 3: Go to Data/export_descr_buildings. In the export_descr_buildings file, add the following line to whatever building tree you want:
recruit_pool "Dismounted Mercenary Knights" 1 0.05 1 0 requires factions { sicily, }
Change the faction from Sicily to whatever you want.
Step 4: Go to the main Medivel II TotalWar data/ui/unit_info/merc folder. In the Merc folder, find and copy this file: dismounted_mercenary_knights_info. Paste this file to the KGCM/data/ui/unit_info/"Any faction folder you want". Step 5: Go to the main Medivel II TotalWar data/ui/units/mercs folder. In the Mercs folder, find and copy this file: #dismounted_mercenary_knights. Paste this file to the KGCM/data/ui/units/"Any faction folder you want".
And your done!
Let me know if you need help.