Results 1 to 5 of 5

Thread: Brainstorm, guys

  1. #1

    Default Brainstorm, guys

    In order to fix the first of these issues:,
    I'm trying to make units get never shattered but still be able to get broken and routed. Changing any of these parameters: maximal allowed number of routes before getting shattered, casualties thresholds during the first and second routs to get shattered, broken state lower morale threshold (I forgot what are their names in db-tables but it's not what I'm asking for) doesn't work for me so I need your help.

  2. #2

    Default Re: Brainstorm, guys

    The following are the strings in _kv_morale_tables correspondent to the mentioned above:
    maximal allowed number of routes before getting shattered – shatter_after_rout_count,
    casualties thresholds during the first and second routs before getting shattered – shatter_after_first_rout_if_casulties_higher_than and shatter_after_second_rout_if_casulties_higher_than
    (with the mistake in word casualties made by CA),
    broken state lower morale threshold – ums_broken_threshold_lower.

  3. #3

    Default Re: Brainstorm, guys

    As I said before, changing none of these parameters works for me, units always get shattered after the same amount of damage.

  4. #4
    z3n's Avatar State of Mind
    Patrician Artifex Modding Staff Director

    Join Date
    Aug 2011

    Default Re: Brainstorm, guys

    I would think these are still hard coded as in other games.
    The AI Workshop Creator
    Europa Barbaroum II AI/Game Mechanics Developer
    The Northern Crusades Lead Developer
    Classical Age Total War Retired Lead Developer
    Rome: Total Realism Animation Developer
    RTW Workshop Assistance MTW2 AI Tutorial & Assistance
    Broken Crescent Submod (M2TW)/IB VGR Submod (BI)/Animation (RTW/BI/ALX)/TATW PCP Submod (M2TW)/TATW DaC Submod (M2TW)/DeI Submod (TWR2)/SS6.4 Northern European UI Mod (M2TW)

  5. #5
    Lord Baal's Avatar Praefectus
    Join Date
    Apr 2011
    Republica de Venezuela

    Default Re: Brainstorm, guys

    This happened sometimes in Medieval 2 too. What I do to deal with it is simply order the following unit to run to a place where it's path will collide with the escaping unit. Once they are in rage (melee or otherwise) the units should engage the routing units automatically.
    PROUD TO BE A PESANT. And for the dimwitted, I know how to spell peasant. <== This blue things are links, you click them and magical things (like not ending up like a fool) happens.
    Visit my utterly wall of doom here.
    Do you wanna play SS 6.4 and take your time while at it? Play with my 12 turns per year here.
    Y también quieres jugar Stainless Steel 100% en español? Mira por aca.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts