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Thread: Chance for startpos.esf source?

  1. #1

    Default Chance for startpos.esf source?

    Hey there,

    since the assembly kit will allow us to conveniently edit the startpos.esf raw data, will there ever be a chance for a 1.2.5 source release?

    I'm trying to make a personal mod to increase starting difficulty for Rome, based on DeI, but unfortunately it's a pita to deal with anything related to adding units/changing regions etc., inside pfm.

  2. #2

    Default Re: Chance for startpos.esf source?

    Sadly, I would have to remake the GC startpos from scratch since we don't have one either. The one I used is no longer functional after the many updates CA did over the past year. Maybe one day I can redo it, but unfortunately it would probably take at least 6 months if not a year to do properly (with testing).

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  3. #3

    Default Re: Chance for startpos.esf source?

    And there's no way for reverse engineering a compiled .esf yet?

    How do you enable changes to initial army composition? The good old hacky way based on my tutorial, or did you find something more reliable?

  4. #4

    Default Re: Chance for startpos.esf source?

    You can change units, buildings, etc in an existing startpos by editing it directly. However, you can't really add ones that aren't already there.

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