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Thread: Barcid Revenge Submod - Updates for the next patch

  1. #1
    Lusitanio's Avatar Content Staff
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    Default Barcid Revenge Submod - Updates for the next patch

    To all the loyal fans of my submod and current Carthaginian fans, I have decided to show you some of the next ideas for the patch of the Barcid submod that will be released once the next version of EBII is released to the public.

    A Carthaginian military triumph - We don't know very well how the Carthaginians celebrated their military victories but we do have some info about it, especially about Hamilcar celebrating in Carthage after his victory during the Mercenary War. So, what I did was: A Carthaginian General that has an heroic victory will have chances of getting a new ancillary that represents spoils of victory but also the right to celebrate in Carthage. After that, he will have to go to Carthage but only when Carthage is finally at peace state. When he arrives near Carthage he will then loose the ancillary and a nice historic event will appear (with some text to read and an image), I'm also planning on adding a specific music for that moment.

    Hasdrubal and Mago Barca - These two Hannibal brothers will also appear during the campaign, near the Iberian Kart-Hadast and with unique portraits. You will now be able to gather the three military leaders and take the war to Rome!

    Massinisa or Syphax - You will get a choice event where you will have to decide which General you want to ally with. Whatever you decide, one of them will become your General with a Numidian BG and the other will appear as a rebel General with a very large Numidian army, ready to make war on you.

    More Portraits - I keep working on this project too and currently I have added around 300 new portraits. This time it also includes the Celtic factions, which from their 80 and something EBII portraits they had, for the moment, 53 portraits have been replaced (around 80 new if you count the young and old portraits), so you will see a lot of new and nice looking portraits. Carthage, Numidia, the Western Greek factions, and the Iberian factions also have a lot of new portraits. A very important decision was that I removed the reenactors portraits, so that you won't see anymore the too realistic human portraits. There are still some of those portraits but they are really a minority now.

    There are also a great number of new traits, ancillaries and events that I have been working with the team and may be present in the next patch that will add a lot more flavour to Carthage and some will also be for all factions, so enjoy the waiting

  2. #2

    Default Re: Barcid Revenge Submod - Updates for the next patch

    Looking forward to giving it a try come next patch
    Mouzafphaerre, aka Urwendur, Urwendil...

  3. #3

    Default Re: Barcid Revenge Submod - Updates for the next patch

    I enjoyed reading about these upcoming changes. Thank you for your efforts, Lusitanio.

  4. #4

    Default Re: Barcid Revenge Submod - Updates for the next patch

    Nice work

    Carthage is not one of my favorit factions, but this seems to be a very interesting submod. And it makes me want to try it.

    I think that when it will be released and when the french translation of carthaginian traits will be finished, I will work on a french patch for this submod.

  5. #5
    Lusitanio's Avatar Content Staff
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    Default Re: Barcid Revenge Submod - Updates for the next patch

    Thanks guys!

    The military triumph is already in the game but I'm looking for a nice sound effect to play when you get the event. Nothing too fancy but something that simulates a city festival or people celebrating.

    I already have the portraits and bios for Hannibal, Hasdrubaal and Mago ready and I'm currently trying to put them in the game, but it's crashing my game, so I will have to figure out what is the problem.

    About the portraits, I've added some from Rome II DEI mod with the permission of one of their leaders, Dresden. DEI portraits will be mostly featured on the rebel spawns. Let me explain. As Quintus said some time ago, the rebel spawn has been changed (improved a lot from what was before) and the rebels spawn with a General commanding them which makes them a lot more agressive. However, the Generals require a portrait which is given in the custom portraits section of the mod. Since this does not require cultures, I can put whatever portrait I want, which will allow me to put accurate portraits for specific regions, for example, the rebel spawns in Meroe will have Generals with black portraits from Meroe units in DEI.

    In some parts I will include some "what if scenarios", for example, I'm going to create some new ancillaries to represent the General command of all the military forces in a certain region. There will be one for Africa, another for Iberia, another for Sardinia, Sicily, Italy, and possibly Gaul, Greece, Egypt and the east. These ancillaries won't give them bonus similar to the main and secondary generals but they will remove the maulus given when a General is not supported by the soldiers and possibly give him +1 Influence as well +1 Law. I'm basing this idea on the fact that Hamilcar, Hasdrubal and later Hannibal were commanders of all forces in Iberia for all those years despite Carthage not being at war. Other examples can be found in the First and Second Punic war. This doesn't mean that they are the main or secondary Generals (they can still try to obtain them if they want), but it means that they are responsible for patroling and make sure the territory they guard is safe from dangers which is now a lot more important due to the bigger rebel spawns.

  6. #6
    Lusitanio's Avatar Content Staff
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    Default Re: Barcid Revenge Submod - Updates for the next patch

    The three brothers are now in the game, you can see here in a test that I did: https://imgur.com/a/wIUf1hu

    My doubts for now are on which levels of traits I should give them, since I want them to be good commanders but not too op and the names, would it be better Mago or Magon? Hasdrubaal or Azrubaal? And Barca or Barak as it seems to be the old hebrew name for lightning.

  7. #7

    Default Re: Barcid Revenge Submod - Updates for the next patch

    The correct names from a Punic point of view are Magon, Hasdrubaal and Hannibaal.

  8. #8
    Antiokhos Euergetes's Avatar Primicerius
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    Default Re: Barcid Revenge Submod - Updates for the next patch

    Good stuff anything that adds to the immersion is great with me. Well done, looks great. Wish there were a few devoted Seleukids like you about

  9. #9
    Lusitanio's Avatar Content Staff
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    Default Re: Barcid Revenge Submod - Updates for the next patch

    Quote Originally Posted by Trarco View Post
    The correct names from a Punic point of view are Magon, Hasdrubaal and Hannibaal.
    Thanks Trarco! I will change it.

  10. #10
    Lusitanio's Avatar Content Staff
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    Default Re: Barcid Revenge Submod - Updates for the next patch

    Quote Originally Posted by Antiokhos Euergetes View Post
    Good stuff anything that adds to the immersion is great with me. Well done, looks great. Wish there were a few devoted Seleukids like you about
    Thanks! I will add plenty of stuff to the game, I'm only waiting for the team to release the next patch so that I can update it with all the new stuff

    But waiting also has good things, because I'm planning on adding a Punic Archer to the game and possibly a Roman citizen milita unit. These two units wouldn't be recruitable but would appear when you assaulted a city. Like the current garrison script in TATW DAC. I'm thinking on something like 1 Punic Archer for Large Towns, 2 for Cities, 3 for Large Cities and 4 for Huge Cities.

  11. #11

    Default Re: Barcid Revenge Submod - Updates for the next patch

    Thank you for your continued efforts, Lusitanio. I like the idea of a form of garrison script. I wonder why this has not been added so far, or, perhaps it has, but only in certain conditions? Although my knowledge is modest, I recall a few times in historical literature where towns people were called upon to serve as an emergency militia.

  12. #12
    Lusitanio's Avatar Content Staff
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    Default Re: Barcid Revenge Submod - Updates for the next patch

    It's actually very easy to explain why it hasn't been added. Basically the team has a limited amount of units they can put in the game (only 500) so the priority is always to place units that will be recruitable in the game and seen a lot more. Because what this script does is creating the units inside the city when the battle begins and deleting the units after the battle, so that the player or the AI doesn't get additional units, but on doing this, the script deletes all the units of that type. So imagine if you had recruited some of those units, they would also disappear.
    However, I think that it would be worth adding this types of units and it wouldn't fill many units slots. Let's say the Punic Archers for Carthage, Rome and all the Greek factions could share the same unit, something called citizens defenders, they would be a very light unit and would have different textures to make them different from faction to faction. I mean, even Carthage could have that unit too with different textures.

    The Iberian and Celtic factions could have another unit, then the eastern factions could have something different too.

    We probably would only need around 5 unit slots to cover all the campaign, which isn't much.

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