Thank you all very much for your hard work!![]()
congrats!
Hi guys! sorry for the disturb and the stupid question. It's been a lot, probably years, since I put my hands on a RTW mod and I don't remember how to modify the exe path to add the -nm -show_err -mod:ibrr line. Also I wonder if what I'm trying to do is correct.
Thank you all deeply in advance.
Last edited by Saul Tyre; October 04, 2019 at 08:29 PM. Reason: editing pic size
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RTR: Imperium Surrectum Team Member/adviser/tester
RTR Project Group member/RTR8_4.0 beta tester.
RSII_WWC Team Member/tester.XC_5 Beta tester
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Shame RTW has to do with that 20 factions limit.
Member of the Beyond Skyrim Project
Invasio Barbarorum: Ruina Roma Development Leader - Art made by Joar -Visit my Deviantart: http://gaiiten.deviantart.com/
And why no use the "solution" of Roma Surrectum II? In that mod you have the option to replace Sparta for a list of minor factions: Bythinia, Galatians, etc. In Ruina Romae for me the faction which best would play the "replaceble" role are the Slavs, which could be replaced for example by the Saxons (so Britain would be again enough relevant to be fully included with its sentlements), and later other minor factions like the ones that you say or the Hispanic usurpers Gerontius and Maximus, the Romano-Britanians, etc.
Invasio Barbarorum II has the best shot for more factions tbh.
Member of the Beyond Skyrim Project
Medieval II allows for more faction slots, so that's normal... if IBII's grand campaign ever gets completed. For instance, in Invasio Barbarorurm II: Conquestus Britanniae there already are many factions for that particular campaign in the British Isles, most of Gaul, some of the Low Countries and of the Rhineland.
That was exactly what I thought of when I saw Gäiten's post: the Roma Surrectum system. One can lauch a campaign with one of six optative factions (Galatia, Bithynia, Capua, Massalia, Syracuse or the Bosporan Kingdom) instead of Sparta. I don't know how much work it would involve to implement this or if would it be worthwhile, though.
the script seems to cause ctd when you pass the turn. arrived to the rebels turn it crash. if i dont activate the script instead all work fine. how can i fix it? that s from the first turn passage happen
"regina caeli, sive tu Ceres,
alma frugum parens originalis,
quae, repertu laetata filiae,
vetustatae glandis ferino remoto pabulo,
miti commostrato cibo nunc,
eleusiniam gleba percolis." - prayer to Kerres (Cerere, Benevolentissima Mater)
"Respice post te. Hominem te memento. Memento mori.". (look behind you, remember you're a man. Remember you must die.)
Constant crashes are to be expected, but I noticed that the Kidarites only have two generals. Obviously they're more attested but the Romans have pretty much every major and minor figure in history that was living at the time and have no shortage of officers. A Kidarite player needs to rely on men of the hour, marriages, and coming of age.
FREE THE NIPPLE!!!
We will take a look at the script.
Are you getting constant crashes?
This is a first version of RR, and even though we don't call it a beta, it will, of course, have bugs and errors that needs to be sorted out. Balancing, and suggestions how to improve gameplay are also issues we would like to get feedback on.![]()
I'm not concerned about it going CTD because I can fix that myself but I'll get you the logs if it helps other people.
FREE THE NIPPLE!!!
I'd prefer, if that's the choice between them, to instead have work go into the other campaigns especially Restititor Orbis. Empire Divided is interesting enough but doesn't scratch that old school gameplay itch.
FREE THE NIPPLE!!!
Yep, that's why I said I don't know if the remote case (because this was only brainstorming) of implementing other factions into Ruina Romae via the Roma Surrectum system would be worth it. Ruina Romae stands out as it is, with the choices made for its design, and the IB mods are a unique experience each on its own, each of them being different also in terms of factions present. Definetely the focus should instead be put on RO - fingers crossed for that one too.
Looks glorious - but I get a CTD before literally every battle, campaign or costum (even if I completely turn down all settings)
(using steam)
It is always easier to fight for one’s principles than to live up to them.~Alfred Adler
can someone upload a mod to google drive??
Hi!
Unfortunately, I am unable to launch the campaign: it produces a ctd and states that it experiences an error in ibrr/data/world/maps/campaign/barbarian_invasion/descr_strat.txt at line 2401 column 12 because it cannot create the settlement at script line 2401.
What can I do to sort this out?