Originally Posted by
moisesjns
I am glad to hear this. The total war games have been FAR far to easy ever since they removed civil wars back in medieval 1 total war. Even as Pontos and other Nigh impossible factions you rush a few cities. And boom you have them under control for ever and you dont even have to worry about losing them if you are sending your major army to fight a foreign war. I would hope based on region we can have multiple ethnic groups in the civil war revolts. (eastern infantry led by a Hellenistic elite unit)
As an example, here is Paphlagonia (each province has it's own mix of spawns):
Code:
; Paphlagonia
if I_EventCounter RisingSpawn105 > 24 ; cooldown has ended
generate_random_counter sett_105_rising 1 50
if I_EventCounter sett_105_rising < 2 ; 2% chance
spawn_army
faction slave, sub_faction f_boii
character random_name, named character, age 30, x 240, y 173, portrait celt2
traits SlaveBoiiModel 1 , CommandExperience 2, GoodLeader 1, HaleAndHearty 2, TurnsAlive 2
unit celtic cavalry eponados exp 4 armour 0 weapon_lvl 0
unit celtic infantry galatian raiders exp 1 armour 0 weapon_lvl 0
unit celtic infantry galatian raiders exp 0 armour 0 weapon_lvl 0
unit celtic infantry spearman exp 0 armour 0 weapon_lvl 0
unit celtic infantry skirmisher exp 0 armour 0 weapon_lvl 0
end
set_event_counter RisingSpawn105 0 ; resetting cooldown
end_if
if I_EventCounter sett_105_rising = 20 ; 2% chance
spawn_army
faction slave, sub_faction f_pergamon
character random_name, named character, age 30, x 234, y 174, portrait egreek3
traits CommandExperience 2, GoodLeader 1, HaleAndHearty 2, TurnsAlive 2
unit hellenistic cavalry hippakontistai exp 4 armour 0 weapon_lvl 0
unit hellenistic infantry hemithorakitai exp 1 armour 0 weapon_lvl 0
unit hellenistic infantry hemithorakitai exp 0 armour 0 weapon_lvl 0
unit hellenistic infantry hemithorakitai exp 0 armour 0 weapon_lvl 0
unit hellenistic infantry akontistai exp 0 armour 0 weapon_lvl 0
end
set_event_counter RisingSpawn105 0 ; resetting cooldown
end_if
if I_EventCounter sett_105_rising > 49 ; 2% chance
spawn_army
faction slave, sub_faction f_pontos
character random_name, named character, age 30, x 241, y 177, portrait east1
traits SlavePahlavaModel 1 , CommandExperience 3, GoodDefender 1, GoodLeader 1, HaleAndHearty 2, TurnsAlive 2
unit eastern cavalry aspet hetselazor exp 4 armour 0 weapon_lvl 0
unit eastern cavalry nizakahar ayrudzi exp 0 armour 0 weapon_lvl 0
unit celtic infantry galatian raiders exp 1 armour 0 weapon_lvl 0
unit eastern infantry kavakaza sparabara exp 0 armour 0 weapon_lvl 0
unit eastern infantry kavakaza sparabara exp 0 armour 0 weapon_lvl 0
unit eastern infantry anatolikoi phyletai exp 0 armour 0 weapon_lvl 0
unit eastern infantry anatolikoi phyletai exp 0 armour 0 weapon_lvl 0
unit eastern infantry thanvare kavakaza exp 0 armour 0 weapon_lvl 0
end
if I_SettlementOwner sett_105 != slave
add_settlement_turmoil sett_105 2 ; unrest in settlement
end_if
set_event_counter RisingSpawn105 0 ; resetting cooldown
end_if
end_if
The first is a Galatian incursion, the second a rising of one of the Greek cities, the third Anatolian highlanders.
On the mechanics side of things, there is cumulatively a 6% chance every turn of one of the three spawning - but there's also a 25-turn cooldown from the last spawn (so you will never get a different one appearing shortly after another). That averages one spawn every 40 turns or so.