
Originally Posted by
Sara Temer
AnthoniusII, I could shorten my entire response to "Dude, uncool" because your whole comment sounds like you don't know Last Alliance at all, and you decided to write this comment only to demonstrate that your mod is better xD
No, you're wrong. Elves and Dwarves in Last Alliance not has really "levy" units. Moreover, Numenor also not has own "levy" units (has some "levy" units, but in these units serve no-Numenoreans). We have four tiers of units: levy, militia, regular and elite, and lowest tier for Elves and Dwarves is "militia" and "militia" units of Elves usually can beat "militia" units of other factions.
Households, the weakest, not armored unit in Elven roster is quite strong. They not has armors because they are not warriors at all, technically you shouldn't recruit them if you aren't in desperate situation.
Clan Warriors who I showed here, are light armored because Galadhrim (which are mostly Sindars and Nandors) not has so many talented blacksmiths like Noldors, so these who live outside of main settlements not has access to such good equipment. However, they are still elves, so you should fear them in battle. To compare, Sindars who serve in light units in Lindon are better equipped than them, because in Lindon is many talented Noldor's blacksmiths.
Also, in this mod we don't have "play 100 turns to reseach elite units" system xD Factions like Numenor, Lindon and Khazad-dum starts campaign with some elite units and basic regular units are available to recruit from start. Part of units are blocked by technologies but it isn't that you need "research" to get them. It's more like mobilisation to war, we have 24 turns per year + you don't need too much time to unlock these units, so in fact you have access to full roster of your faction quite fast - they simply need a moment to mobilise for the fight.
So, don't insult me anymore with such stupid comments.