PROUD TO BE A PESANT. And for the dimwitted, I know how to spell peasant. <== This blue things are links, you click them and magical things (like not ending up like a fool) happens.
Visit my utterly wall of doom here.
Do you wanna play SS 6.4 and take your time while at it? Play with my 12 turns per year here.
Y también quieres jugar Stainless Steel 100% en español? Mira por aca.
I love how you're missing a number of posts in that exchange. You keep saying "for some reason" I brought up Daruwind when I already explicitly pointed at why I referenced to him and his post. Your efforts to religiously deflect simply tells me that you have no argument to stand on. I can only interpret at this point is that you don't know of any convincing fantasy elements in the game and you're just keep on arguing for the sake of arguing. My question was an utterly simple one and you failed to answer it after 6 posts of whining. What a waste of bits.
The Armenian Issuehttp://www.twcenter.net/forums/group.php?groupid=1930
"We're nice mainly because we're rich and comfortable."
What argument? I do not even know your position. I asked repeatedly and you have refused to do so.
Daruwind has no relevant. My post was based on what Darios wrote. If Daruwind wrote something that connected to what you wrote in blue then I suggest you show me how it is connected. I shouldn't have to connect you dots in your own arguments.
I can not explain things I've already explained or explain you what you've been arguing over and over again. You clearly have the capacity to go back and check what we discussed and you seem to be deliberately distorting or ignoring them. It's a quite asinine argumentation. Good luck with it. I got my understanding of your position that you have no tangible argument to support your implication. I'll leave it at that.
The Armenian Issuehttp://www.twcenter.net/forums/group.php?groupid=1930
"We're nice mainly because we're rich and comfortable."
Not sure why my name is so so popular here
@PointOfViewGun
as well in another Troy thread
https://www.twcenter.net/forums/show...inally-reviews
What about trying to discuss actual game instead of discussing people around? This is not political mudpit..
LOL, dude, there is literally no argument here. I already said I was elaborating on Darios' points. So my first post stated it. I am trying to understand your post in your initial response to mine. For some reasons you won't. If there is a previous post you made that explains it, then you would be better at finding it than me. Just link it. It isn't hard. I do not have time to flip through the thread looking for that one post that you actually stated your POV on the matter. Seriously, this popped in my feed, I read what Darios wrote, said cool and posted.
I'm enjoying Troy so far. I like the idea of 'mythical' units being exceptional humans, not monsters - and the way that you need to capture certain area of the map to recruit them.
I understand that legendary heroes were a big thing in this era. This makes sense, in a time when a smaller population compared to later periods might have made it easier for one fighter to stand out. This would make even more sense if most soldiers were farmers or craftsmen brought into the army for a season, while the legendary heroes were from the elite class of society who could afford to train hard and specialise as warriors. Even so, I was wondering if the hero abilities would seem too magical.
Playing as Hector, I like the fact that his hero ability is 'lead by example' - that seems like something which a hero would actually do, rather than just a 'magic button'. The one slightly odd thing about this is that the ability is turned on temporarily when the player activates it. I think it would feel more natural if the ability activated automatically when conditions were met. For example, it could be activated only when Hector was in melee, either after he had killed a certain number of enemies in the battle (like the Murderous Prowess ability of the Dark Elves in Warhammer II) or if he was fighting an enemy hero, then the idea of Hector leading by example would make more sense than simply standing him near units and activating the ability.
Hector's faction dynamic (his rivalry with Paris for the favour of King Priam) adds an extra dimension. When Paris earns Priam's respect, I get a notification that he has earned a number of points. It would be helpful if the game showed me a chart showing the significance of this, maybe similar to the Senate chart in Rome II (where the player can see their influence rising or falling over a series of turns).
The multi-resource economy and bartering is interesting too. When an AI faction initiates bartering with me, it would be helpful to be able to see my current level of each resource and my current income for each resource, before agreeing a deal (maybe there's a way to see them and I've missed it?).
Last edited by Alwyn; August 21, 2020 at 04:01 AM.
Patch 1.1.0
https://www.totalwar.com/blog/a-tota...y-patch-1-1-0/
Spoiler Alert, click show to read:
I've played a bit of Troy TW past weekend and here are some of my initial thoughts.
As the main impression, and main positive point for me, the UI, just like ToB, is absolutely spectacular! Fabulous work done by the Art team, spectacular work. I do notice that the game has been simplified, in the scope of ToB as well, and with the resources it feels a lot like Age of Empires in that aspect. Not particularly fond of it, but it works, and adds a different depth of decisions that you need to do. Researching tech now is a bit different, and it grants you resources, which again is good for the game but it feels strange as a Total War product. It takes time to adapt to it.
Building browser again is different, it forces you to clearly choose but often times you see that in the beginning of the game, there are drawbacks (on resources especially) that you can't get back that easily. So while it creates a good choice to have it's hard to use it in the beginning. Especially if you don't have gold!
Battles wise, it's almost the same as ToB, with the obvious added difference of having hero units. Haven't played a siege yet but I will do a custom siege Troy battle.
So far it's a solid game but to be frank, not my cup of tea. It's just too different as a TW game in my view. However for those familiar with ToB / Warhammer even, this is a good game. And of course, I could sit for HOURS and look at the game, the artwork is beyond splendid!
Ja mata, TosaInu. Forever remembered.
Total War Org - https://forums.totalwar.org/vb/
Swords Made of Letters - 1938. The war is looming over France - and Alexandre Reythier does not have much time left to protect his country. A finished novel, published on TWC.
Visit ROMANIA! A land of beauty and culture!