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Thread: INVASIO BARBARORVM III Discussion Thread

  1. #21

    Default Re: INVASIO BARBARORVM III Discussion Thread

    dead horse

  2. #22
    Magister Militum Flavius Aetius's Avatar δούξ θρᾳκήσιου
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    Default Re: INVASIO BARBARORVM III Discussion Thread

    No, it's not COVID. Our team is delayed due to the fact our modellers were commissioned by museums for major projects. Those projects end in a couple months, and I know Stealth4Health is already working on new assets.

    We do have work ongoing such as this baldric and sword model, although I can't offer much for previews at the moments. Hopefully we should be able to show some new building assets soon.
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    Last edited by Magister Militum Flavius Aetius; June 20, 2020 at 01:35 PM.

  3. #23

    Default Re: INVASIO BARBARORVM III Discussion Thread

    Excellent news. Also have you considered partnering with other modders? Beginning of the End: Rise of Islam have a lot of new Sassanian assets from horse armour to maces. I know you guys said in the future you wanted to do a grand campaign version too and that may alleviate some work.

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    edit: new building models?!
    Last edited by skillfultree; June 22, 2020 at 07:49 AM.

  4. #24
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    Default Re: INVASIO BARBARORVM III Discussion Thread

    Yes we will be doing new building models.

    No we will likely not be partnering with "Beginning of the End." They seem to be very keen on ignoring any of my recommendations to fix the massive issues with historical accuracy in their mod.

  5. #25

    Default Re: INVASIO BARBARORVM III Discussion Thread

    Quote Originally Posted by Magister Militum Flavius Aetius View Post
    No we will likely not be partnering with "Beginning of the End." They seem to be very keen on ignoring any of my recommendations to fix the massive issues with historical accuracy in their mod.
    Out of curiosity, what is inaccurate? I'm no historian.

  6. #26
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    Default Re: INVASIO BARBARORVM III Discussion Thread

    They enjoy basing their units and info off of horribly outdated osprey illustrations and the like, rather than actual archaeological evidence, and seem unable to filter out fantastical interpretations of period art and focus on archaeology or even context.

  7. #27

    Default Re: INVASIO BARBARORVM III Discussion Thread

    Brilliant I’m so glad this mod is still in the works will you guys be overhauling the battles?

  8. #28

    Default Re: INVASIO BARBARORVM III Discussion Thread

    Discord page??

  9. #29
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    Default Re: INVASIO BARBARORVM III Discussion Thread

    Turaeovo Bandhelm, by Charerg and Simivs:

    Last edited by Magister Militum Flavius Aetius; January 25, 2021 at 01:56 AM.

  10. #30

    Default Re: INVASIO BARBARORVM III Discussion Thread

    how's the development going?

  11. #31
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    Default Re: INVASIO BARBARORVM III Discussion Thread

    Models by Simivs.

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  12. #32
    isa0005's Avatar Campidoctor
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    Default Re: INVASIO BARBARORVM III Discussion Thread

    Glad to see this is still being developed!

  13. #33

    Default Re: INVASIO BARBARORVM III Discussion Thread

    You thought I forgot about this incredible project? Think again! Amazing work as always, gentlemen!

  14. #34
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    Default Re: INVASIO BARBARORVM III Discussion Thread

    Current Campaign Map (WIP).

    Huge shoutout to Simivs who's really been spearheading the development of the mod.
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  15. #35

    Default Re: INVASIO BARBARORVM III Discussion Thread

    any plans on using the new map tools? maybe just to adjust borders

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