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Thread: Hellenika Total War

  1. #1

    Default Hellenika Total War



    Mod set at 360 BC in classical Greece.

    Factions:

    - Athênai
    - Lakedaímon
    - Thêbai
    - Kórinthos
    - Akhaia
    - Êlis
    - Árgos
    - Messenía
    - Arkadia
    - Sikyon
    - Mégara

    Cultures:

    - Doric
    - Attic
    - Achaean
    - Boeotian
    - Aetolian
    - Arcadian
    - Messenian

    Features:

    - Map of classical Greece with 11 factions fighting for hegemony
    - Mod designed with greater focus on immersion
    - Campaign only mod scripted for automatically use auto resolve in an immersive way
    - Scripts for gameplay improvement
    - Support for multiplayer co-op campaigns
    - Improved game mechanics and AI

    Credits:

    - The Greek Wars (its smaller campaign map and factions are the base of this mod, unit models)
    - De Bello Mundi (settlements, ships and trade ship models)
    - Paeninsula Italica II (base interface)
    - Normal's Rome II Unit Icons (unit cards)
    - Wrath of Sparta red-figure mod (unit info cards)
    - Europa Barbarorum II (mouse cursor, some scripts)
    - Europa Barbarorum II/z3n (campaign AI)
    - Ancient Conquest (module folder used as base)

    Hellenika Total War v0.5 beta RELEASED

    INSTALLATION:
    1- Extract to your Medieval II Total War\mods.
    2- Go to the new folder Hellenika in your Medieval II Total War\mods.
    3- Use the "Executable" batch file to launch the mod.
    4- Play and have fun.

    GENERAL NOTES:
    - Hellenika Total War DOES NOT support Real-Time Battles. You can not play custom, historical or normal campaign battles.
    - Starting Date: 360 BC.

    DOWNLOAD MODDB

    DOWNLOAD NEXUS
















    Last edited by MagusCaligula; September 17, 2019 at 08:58 AM.

  2. #2

    Default Re: Hellenika Total War

    Hellenika Total War v0.5 beta RELEASED

    INSTALLATION:
    1- Extract to your Medieval II Total War\mods.
    2- Go to the new folder Hellenika in your Medieval II Total War\mods.
    3- Use the "Executable" batch file to launch the mod.
    4- Play and have fun.

    GENERAL NOTES:
    - Hellenika Total War DOES NOT support Real-Time Battles. You can not play custom, historical or normal campaign battles.
    - Starting Date: 360 BC.

    DOWNLOAD MODDB

    DOWNLOAD NEXUS
    Last edited by MagusCaligula; September 17, 2019 at 09:00 AM.

  3. #3

    Default Re: Hellenika Total War

    Really interesting work.
    I'm interested in doing a small video for this mod.
    I wonder if you want to use it for a front page announcement?

  4. #4
    z3n's Avatar State of Mind
    Patrician Artifex Modding Staff Director

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    Default Re: Hellenika Total War

    Nice work! Are you planning on creating any more of these types of campaigns?
    The AI Workshop Creator
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  5. #5
    Aneirin's Avatar of flowing verse
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    Default Re: Hellenika Total War

    Impressive, give it a try this weekend
    Proud son of Aikanár and brother of Iskar

  6. #6

    Default Re: Hellenika Total War

    Quote Originally Posted by Fahnat View Post
    Really interesting work.
    I'm interested in doing a small video for this mod.
    I wonder if you want to use it for a front page announcement?
    That would be great

  7. #7

    Default Re: Hellenika Total War

    Quote Originally Posted by z3n View Post
    Nice work! Are you planning on creating any more of these types of campaigns?
    Thanks, I'm already working on one at the time of Julius Caesar

  8. #8

    Default Re: Hellenika Total War

    Quote Originally Posted by Aneirin View Post
    Impressive, give it a try this weekend
    Thanks, glad you like it

  9. #9

    Default Re: Hellenika Total War



    Here's the video i've talked about.
    Also i've send a message to the people of twc to see if they can put it as an front page announcement.

  10. #10

    Default Re: Hellenika Total War

    Quote Originally Posted by Fahnat View Post


    Here's the video i've talked about.
    Also i've send a message to the people of twc to see if they can put it as an front page announcement.
    Thanks, I've added it to Moddb and Nexus pages

  11. #11

    Default Re: Hellenika Total War

    Added this mod also to Nexus, you can now download from there instead if you prefer, updated download links.

  12. #12

    Default Re: Hellenika Total War

    Unfortunately the people from twc says that my video won't be able to be put on the front page, since the music is from assassin's creed.
    I didn't knew that this website had such type of rules, so i guess next time i'll try to use a different type of music.

  13. #13
    Lusitanio's Avatar Content Staff
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    Default Re: Hellenika Total War

    Quote Originally Posted by Fahnat View Post
    Unfortunately the people from twc says that my video won't be able to be put on the front page, since the music is from assassin's creed.
    I didn't knew that this website had such type of rules, so i guess next time i'll try to use a different type of music.
    It's related with copywrite issues. The safest thing to do would be to use music from M2TW since to play this mod, the player needs the vanilla game.

    Anyway, nice job MagusCaligula, you finally finished a project, I hope to see more in the next months

  14. #14
    Gyrosmeister's Avatar Libertus
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    Default Re: Hellenika Total War

    Looks good
    btw this is a common mistake I see, Thraikioi does not exist.

    it is Θρᾷξ (Thrax) for singular, Θρᾷκες (Thrakes) for plural.

    It is a minor detail but I thought I'd mention it, other than that the mod looks really well done, congratulations, hopefully you are pleased with your result.

  15. #15

    Default Re: Hellenika Total War

    Quote Originally Posted by MagusCaligula View Post
    Added this mod also to Nexus, you can now download from there instead if you prefer, updated download links.
    Is the video on moddb and nexus?
    I don't know how to check that out.


  16. #16
    Hoplite of Ilis's Avatar Domesticus
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    Default Re: Hellenika Total War

    What have we here? Looks quite good. And I really like the use of RTW skins. Reminds of the first version of Paeninsula Italica (a really old mod). It also utilized those skins. I really loved to see RTW skins come more alive backed by the M2TW engine.
    Anyway, you know you cannot avoid the real time battle. So, best of luck!

  17. #17

    Default Re: Hellenika Total War

    Are there any plans to extend the map beyond the Peloponnese, Attica, and part of Boeotia?
    ORANGE MAN BAD

  18. #18

    Default

    Quote Originally Posted by Hoplite of Ilis View Post
    What have we here? Looks quite good. And I really like the use of RTW skins. Reminds of the first version of Paeninsula Italica (a really old mod). It also utilized those skins. I really loved to see RTW skins come more alive backed by the M2TW engine.
    Anyway, you know you cannot avoid the real time battle. So, best of luck!
    Well I personally just autoresolve everything nowadays, but to say the truth I rarely play anything. Modding the real time part it's like modding a different game, it's just too much work, I just don't have the time nor interest in doing so, but ofc everyone is welcome to make a submod and add custom units and scenes.

    Quote Originally Posted by Slaytaninc View Post
    Are there any plans to extend the map beyond the Peloponnese, Attica, and part of Boeotia?
    No, if I want I could have used a map with all northern Greece, Illyria and Thrace already. And anyway I'm now making a mod set at 150BC right before the 3rd Punic War, Achaean War, with Roman civil wars, etc and different game mechanics.

    Quote Originally Posted by Lusitanio View Post
    It's related with copywrite issues. The safest thing to do would be to use music from M2TW since to play this mod, the player needs the vanilla game.

    Anyway, nice job MagusCaligula, you finally finished a project, I hope to see more in the next months
    Thanks, I'm not making a mod set at 150 BC with different Roman factions and some original game mechanics.

    Quote Originally Posted by Fahnat View Post
    Is the video on moddb and nexus?
    I don't know how to check that out.

    Well after watching it with better attention to the highlights, there are things that doesn't actually work on the mod's favour, for example: "faction units are all the same with few exceptions", "vanilla textures", "smaller map than usual", "not allow real time battles", "rome vanilla strat models", this looks more like a review than a mod promotion and "rome vanilla strat models" is incorrect as only some are. The interesting things you highlighted is: "4 tpy" and "government system that mimics the creation of Leagues". Also the music being from a different popular franchise is also not ideal. Besides that I really like the video and how it's done.
    Last edited by Lifthrasir; September 25, 2019 at 06:04 AM. Reason: Posts merged for clarity

  19. #19

    Default Re: Hellenika Total War

    Quote Originally Posted by MagusCaligula View Post
    Well after watching it with better attention to the highlights, there are things that doesn't actually work on the mod's favour, for example: "faction units are all the same with few exceptions", "vanilla textures", "smaller map than usual", "not allow real time battles", "rome vanilla strat models", this looks more like a review than a mod promotion and "rome vanilla strat models" is incorrect as only some are. The interesting things you highlighted is: "4 tpy" and "government system that mimics the creation of Leagues". Also the music being from a different popular franchise is also not ideal. Besides that I really like the video and how it's done.
    I don't know either wether this is a type of review or promotion. I just wanna try to experiment in doing a short type of video showing quickly some features so people can see the mod before downloading it.

  20. #20
    Hoplite of Ilis's Avatar Domesticus
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    Default Re: Hellenika Total War

    Quote Originally Posted by MagusCaligula View Post
    Well I personally just autoresolve everything nowadays, but to say the truth I rarely play anything. Modding the real time part it's like modding a different game, it's just too much work, I just don't have the time nor interest in doing so, but ofc everyone is welcome to make a submod and add custom units and scenes.
    Ok... Too bad though. You're delving into M2TW engine which offers great battles, but it's also true that it's too much work for one person.

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