Results 1 to 1 of 1

Thread: SUCCESS!: Fully Custom Model Imported into 3K with fan-made tool.

  1. #1
    Civis
    Artifex

    Join Date
    Jun 2018
    Location
    Copenhagen, Denmark
    Posts
    156

    Default SUCCESS!: Fully Custom Model Imported into 3K with fan-made tool.

    Hi, we succeeded in converting a fully custom model for 3K, with materials and everything, correctly.


    First fully successful custom 3K Model import, using a fan-made tool (RMEditor FBX to RigidModelv2 Version 8)
    3K Custom model import using fan-made tool, no CA tools used nor needed


    Credits


    Havie: Paid for the model, and did a lot of initial work and research to get the model through CA's assembly kit, and that same research helped Phazer make his 3K importer


    Benjin: Rigged the model from scratch using Maya and exported animations from 3K (using RMEditor model+skelet+animation export.)

    Phazer: Author of the C++ code that converts the 3d model in and out of the game(s)

    Last edited by phazer; January 04, 2021 at 11:57 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •