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September 02, 2019, 07:47 AM
#1
Demo of Extracted Animation from TW, using RigidModel Editor,newest version
RigidModel Editor Animation Export Preview
My program, RigidModel edit, can now ex both models with their skeletons and FINALLY animations too.
Here is a demo of an extracted animation (played by 3d Max 2020, and deliberately slow down so you can really SEE the animation)
https://www.youtube.com/watch?v=JcJI_DM-BR4
The animation start after 3-4 seconds
As you need 4 files to make an animation, and it takes time for find animation that are compatible with one's model's skeleton.
Therefor my program has a .pack reader and auto find function, that search the games', .pack files for the files you need,
and populates a list with compatible animation for the loaded mod:
The program looks like this now (will be tightened up some, to look better
And here is the dialog box that the exporting is happening from, the "compatible animations" box will be filled up with animation that fit the loaded model.
And then you can choose as many you want to export.
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