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Thread: RMEditor [TW Animation Player, Video]

  1. #21
    Civis
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    Default Re: RigidModel Editor v1.0.0 info [ANOTHER NEW VIDEO, "cinematic"]

    That looks extremely useful, thank you!
    Thank you, I hope it will be

  2. #22

    Default Re: RigidModel Editor v1.0.0 info [ANOTHER NEW VIDEO, "cinematic"]

    I don’t quite understand what kind of strange animation this is.: Хмм:

  3. #23
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    Default Re: RigidModel Editor v1.0.0 info [ANOTHER NEW VIDEO, "cinematic"]

    It IS strange, it is one of the "AUTO RESOLVE" battle (or "AFTER battle") animations from Rome2 where one of the armies is defeated and its avatar dies. Also the hand and face animations are not used, they are in separate files. SO it looks extra weird.

    phazer
    Last edited by phazer; September 25, 2019 at 11:04 AM.

  4. #24

    Default Re: RigidModel Editor v1.0.0 info [ANOTHER NEW VIDEO, "cinematic"]

    phazer, sorry, did you read my PM?
    I can help in testing the models and animations of Total War: Rome II, if you need help with this.
    Last edited by Deerslayer; September 26, 2019 at 07:22 AM.

  5. #25
    Civis
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    Default Re: RigidModel Editor v1.0.0 info [ANOTHER NEW VIDEO, "cinematic"]

    Yes, I do need help with that, but it is really boring work, you need to check a lot of animations, and I need a lot of feedback, so if you are up for that, you can get the "developer version" more or less right away

    phazer

  6. #26

    Default Re: RigidModel Editor v1.0.0 info [ANOTHER NEW VIDEO, "cinematic"]

    hello phazer
    i see that you are working on rigidmodel editor v1 so if you are needing som test animation files of any total war games wil i gladly help you with that
    hello phazer

    i can see that your are working rigidmodel editor v1 so if you need some help of testing any anim files of total war games i wil be glade to support the project.

    dunzzy

  7. #27

    Default Re: RigidModel Editor v1.0.0 info [ANOTHER NEW VIDEO, "cinematic"]

    Quote Originally Posted by phazer View Post
    Yes, I do need help with that, but it is really boring work, you need to check a lot of animations, and I need a lot of feedback, so if you are up for that, you can get the "developer version" more or less right away
    Yes, I understand that this is boring work, but I'm interested in animation.
    Of course, I can’t check the entire animation. I'm more interested in the animation of shooters (archer, crossbow, sling), pike (spear), and horses.
    Phazer, how many testers do you have? Can distribute animations among testers so that everyone tests a particular animation.

  8. #28
    Jake Armitage's Avatar Artifex
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    Default Re: RigidModel Editor v1.0.0 info [ANOTHER NEW VIDEO, "cinematic"]

    Quote Originally Posted by Deerslayer View Post
    Yes, I understand that this is boring work, but I'm interested in animation.
    Of course, I can’t check the entire animation. I'm more interested in the animation of shooters (archer, crossbow, sling), pike (spear), and horses.
    Phazer, how many testers do you have? Can distribute animations among testers so that everyone tests a particular animation.
    Not my field of expertise but I would say the more the better.

  9. #29
    Civis
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    Default Re: RigidModel Editor v1.0.0 info [ANOTHER NEW VIDEO, "cinematic"]

    Hi

    I have added loading of models directly from the game data, from inside the program, so one does not need a PFM program to load models
    Auto search for textures, I think, maybe, should also be added, or?

  10. #30

    Default Re: RigidModel Editor v1.0.0 info [ANOTHER NEW VIDEO, "cinematic"]

    Quote Originally Posted by phazer View Post
    Hi
    I have added loading of models directly from the game data, from inside the program, so one does not need a PFM program to load models
    Auto search for textures, I think, maybe, should also be added, or?
    Auto search for textures is of course a useful feature.
    Phazer, the possibility of opening several 3D models is not provided? For example: body, legs, arms, head, helmet.

  11. #31
    Civis
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    Default Re: RMEditor v1.0 INFO [Pre-rendered DEATHscene (R2: "Heath Attack"]

    ...
    Last edited by phazer; October 09, 2019 at 01:50 PM.

  12. #32
    Civis
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    Default Re: RMEditor v1.0 INFO [Should we release beta SOON?]

    Auto search for textures is of course a useful feature.
    Phazer, the possibility of opening several 3D models is not provided? For example: body, legs, arms, head, helmet.
    Hi
    There is not (yet) support for opening more than one model at time (though you can export many animations at a time),
    because I imagine that people using the model+animations for mods or videos for mods will use other, professional programs to combine body, armor, helmet, weapons, etc.

    If anyone can think of a use for multiple open models then I will gladly add support for it


    phazer
    Last edited by phazer; October 09, 2019 at 11:14 AM.

  13. #33
    Jake Armitage's Avatar Artifex
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    Default Re: RMEditor v1.0 INFO [Should we release beta SOON?]

    well done phazer.
    My opinion ( as a non-user though) is to release it so people will start to get used to it.

  14. #34

    Default Re: RMEditor v1.0 INFO [Should we release beta SOON?]

    Quote Originally Posted by phazer View Post
    (though you can export many animations at a time)
    Fine. I dreamed of such an opportunity editor.

  15. #35

    Default Re: RMEditor v1.0 INFO []

    phazer, hi. Sorry, how are you doing with the editor?
    I really look forward to it.

  16. #36
    Civis
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    Default Re: RMEditor v1.0 INFO []

    Well, I have a program that works, but not all the features are implemented, so I am a bit apprehensive about releasing a general beta yet.

  17. #37

    Default Re: RMEditor v1.0 INFO []

    Quote Originally Posted by phazer View Post
    Well, I have a program that works, but not all the features are implemented, so I am a bit apprehensive about releasing a general beta yet.
    Are you still working on the editor or have you already abandoned it?
    Will the editor be finalized in the future?
    If not a secret, what features of the editor were not implemented?

  18. #38
    Civis
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    Default Re: RMEditor v1.0 INFO []

    Yes, I am still working on it, and no, nothing is abeandond, in fact a lot of new features are planned.
    And there are not secrets.

    I COULD release what I have now as a demo/beta, if that is what people want?
    But it is not finished, at all, it works at animations exportation and other things, but there are some in it, and it is not finished at all.

    But do people want a beta version?

  19. #39

    Default Re: RMEditor v1.0 INFO []

    Quote Originally Posted by phazer View Post
    Yes, I am still working on it, and no, nothing is abeandond, in fact a lot of new features are planned.
    And there are not secrets.

    I COULD release what I have now as a demo/beta, if that is what people want?
    But it is not finished, at all, it works at animations exportation and other things, but there are some in it, and it is not finished at all.

    But do people want a beta version?
    OK. No problems. I will wait for the final version of the editor.
    I was just curious to know if you are still working on an editor or have already abandoned it.

  20. #40
    Civis
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    Default Re: RMEditor v1.0 INFO []

    Hi
    I have made a made mailing list for suggestion for features to put in to the program. Or to sign up for the list and get beta versions and other stuff.

    We intend to expand it into a "tweak/variant" editor, but more intuitive, and with automation for tedious tasks .

    The mail is :
    rmeditor.beta@gmail.com

    Read more here
    https://www.twcenter.net/forums/showthread.php?801124-Mailing-Listing-and-suggestions-for-RMEditor-(Formerly-RigidModel-Editor)&p=15850380#post15850380

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