Thank you, I hope it will beThat looks extremely useful, thank you!
Thank you, I hope it will beThat looks extremely useful, thank you!
I don’t quite understand what kind of strange animation this is.: Хмм:
It IS strange, it is one of the "AUTO RESOLVE" battle (or "AFTER battle") animations from Rome2 where one of the armies is defeated and its avatar dies. Also the hand and face animations are not used, they are in separate files. SO it looks extra weird.
phazer
Last edited by phazer; September 25, 2019 at 11:04 AM.
phazer, sorry, did you read my PM?
I can help in testing the models and animations of Total War: Rome II, if you need help with this.
Last edited by Deerslayer; September 26, 2019 at 07:22 AM.
Yes, I do need help with that, but it is really boring work, you need to check a lot of animations, and I need a lot of feedback, so if you are up for that, you can get the "developer version" more or less right away
phazer
hello phazer
i see that you are working on rigidmodel editor v1 so if you are needing som test animation files of any total war games wil i gladly help you with that
hello phazer
i can see that your are working rigidmodel editor v1 so if you need some help of testing any anim files of total war games i wil be glade to support the project.
dunzzy
Yes, I understand that this is boring work, but I'm interested in animation.
Of course, I can’t check the entire animation. I'm more interested in the animation of shooters (archer, crossbow, sling), pike (spear), and horses.
Phazer, how many testers do you have? Can distribute animations among testers so that everyone tests a particular animation.
Hi
I have added loading of models directly from the game data, from inside the program, so one does not need a PFM program to load models
Auto search for textures, I think, maybe, should also be added, or?
...
Last edited by phazer; October 09, 2019 at 01:50 PM.
HiAuto search for textures is of course a useful feature.
Phazer, the possibility of opening several 3D models is not provided? For example: body, legs, arms, head, helmet.
There is not (yet) support for opening more than one model at time (though you can export many animations at a time),
because I imagine that people using the model+animations for mods or videos for mods will use other, professional programs to combine body, armor, helmet, weapons, etc.
If anyone can think of a use for multiple open models then I will gladly add support for it
phazer
Last edited by phazer; October 09, 2019 at 11:14 AM.
phazer, hi. Sorry, how are you doing with the editor?
I really look forward to it.
Well, I have a program that works, but not all the features are implemented, so I am a bit apprehensive about releasing a general beta yet.
Yes, I am still working on it, and no, nothing is abeandond, in fact a lot of new features are planned.
And there are not secrets.
I COULD release what I have now as a demo/beta, if that is what people want?
But it is not finished, at all, it works at animations exportation and other things, but there are some in it, and it is not finished at all.
But do people want a beta version?
Hi
I have made a made mailing list for suggestion for features to put in to the program. Or to sign up for the list and get beta versions and other stuff.
We intend to expand it into a "tweak/variant" editor, but more intuitive, and with automation for tedious tasks .
The mail is :
rmeditor.beta@gmail.com
Read more here
https://www.twcenter.net/forums/showthread.php?801124-Mailing-Listing-and-suggestions-for-RMEditor-(Formerly-RigidModel-Editor)&p=15850380#post15850380