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Thread: Jesus syndrome

  1. #1

    Default Jesus syndrome

    Hello
    So these days I have been working on a new unit and today I tested it in game and it has a jesus syndrome, now I have had this problem before and it was usually fixed by correcting the wrong comment, however on this model I cant find the wrong comment and I belive all of my vertices are tied to their bones, if someone could look at the model and ofter solution I would be very grateful

    Model: https://ufile.io/ltjcspbg

  2. #2

    Default Re: Jesus syndrome

    fixed

  3. #3
    Frunk's Avatar Form Follows Function
    Artifex

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    Default Re: Jesus syndrome

    What was the solution, skylli?

  4. #4

    Default Re: Jesus syndrome

    the comments on secondaryactive and primaryactive were capitalised, but even after changing that it kept crashing for me until i switched from mesh2ms3d to modelers toolbox converter, mesh2ms3d appears to be bugged sometimes

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