-
September 01, 2019, 12:54 PM
#1
Jesus syndrome
Hello
So these days I have been working on a new unit and today I tested it in game and it has a jesus syndrome, now I have had this problem before and it was usually fixed by correcting the wrong comment, however on this model I cant find the wrong comment and I belive all of my vertices are tied to their bones, if someone could look at the model and ofter solution I would be very grateful
Model: https://ufile.io/ltjcspbg
-
September 02, 2019, 02:16 PM
#2
Re: Jesus syndrome
-
September 02, 2019, 08:45 PM
#3
Re: Jesus syndrome
What was the solution, skylli?
-
September 03, 2019, 08:46 AM
#4
Re: Jesus syndrome
the comments on secondaryactive and primaryactive were capitalised, but even after changing that it kept crashing for me until i switched from mesh2ms3d to modelers toolbox converter, mesh2ms3d appears to be bugged sometimes
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules