Results 1 to 4 of 4

Thread: Jesus syndrome

  1. #1

    Default Jesus syndrome

    So these days I have been working on a new unit and today I tested it in game and it has a jesus syndrome, now I have had this problem before and it was usually fixed by correcting the wrong comment, however on this model I cant find the wrong comment and I belive all of my vertices are tied to their bones, if someone could look at the model and ofter solution I would be very grateful


  2. #2

    Default Re: Jesus syndrome


  3. #3
    Frunk's Avatar The Duke Will Return...
    Patrician Moderator Emeritus

    Join Date
    Jun 2009

    Default Re: Jesus syndrome

    What was the solution, skylli?
    FrunkSpace | Mod Announcements | Colonies & Empires

    Under the patronage of Iskar of the House of Siblesz. I'm proud patron of:

    atthias | PaulH | Athos187

  4. #4

    Default Re: Jesus syndrome

    the comments on secondaryactive and primaryactive were capitalised, but even after changing that it kept crashing for me until i switched from mesh2ms3d to modelers toolbox converter, mesh2ms3d appears to be bugged sometimes

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts