Find this section and edit the turn number for the events. Here I've edited the events to occur somewhat earlier automatically, but you can set them even earlier. So you get the Marian reforms by turn 50, if you want
monitor_event PostBattle FactionType f_rome ;;; Check large battles in Cisalpine - not necessarily victorious ones
and IsRegionOneOf region_037 region_035 region_031 region_036 region_030 region_073 region_081 ;;; Felsina 88, Segesta 87, Medilanon 75, Patavium 76, Massalia 96, Segestica 77, Dalminion 95 (in this order)
and I_CompareCounter large_battle > 0 ;;; Include only large battles
if I_IsFactionAIControlled f_rome ;;; AI doesn't fight battles
terminate_monitor
end_if
if I_EventCounter ecPolybianEra > 0 ;;; Terminate monitor once reforms happened
terminate_monitor
end_if
if I_EventCounter ecCamillanEra > 0
inc_counter cisalpine_battles 1
set_counter large_battle 0
end_if
end_monitor
monitor_event PostBattle FactionType f_rome ;;; Check large battles against Carthage - not necessarily victorious ones
and GeneralFoughtFaction f_carthage
and not I_ConflictType Naval ;;; Exclude naval battles - reforms are about line infantry only
and I_CompareCounter large_battle > 0 ;;; Include only large battles
if I_IsFactionAIControlled f_rome ;;; AI doesn't fight battles
terminate_monitor
end_if
if I_EventCounter ecPolybianEra > 0 ;;; Terminate monitor once reforms happened
terminate_monitor
end_if
if I_EventCounter ecCamillanEra > 0
inc_counter carthage_battles 1
set_counter large_battle 0
end_if
end_monitor
monitor_event FactionTurnStart FactionType f_rome
if I_EventCounter ecPolybianEra > 0 ;;; terminate monitor once no longer needed
terminate_monitor
end_if
if I_TurnNumber > 100 ;;; to prevent the reforms happening almost off-the-bat
and I_CompareCounter cisalpine_battles > 3
and I_CompareCounter carthage_battles > 4
set_event_counter ecCamillanEra 0
set_event_counter ecPolybianEra 1
historic_event HE_POLYBIAN_REFORM factions { f_rome, }
terminate_monitor
end_if
if I_TurnNumber > 150
and I_SettlementOwner sett_035 = f_rome ;;; Segesta
and I_SettlementOwner sett_036 = f_rome ;;; Patava
and I_SettlementOwner sett_037 = f_rome ;;; Felsina
and I_SettlementOwner sett_047 = f_rome ;;; Syrakousai
and I_SettlementOwner sett_046 = f_rome ;;; Messana
and I_SettlementOwner sett_045 = f_rome ;;; Lilibeo
set_event_counter ecCamillanEra 0
set_event_counter ecPolybianEra 1
historic_event HE_POLYBIAN_REFORM factions { f_rome, }
terminate_monitor
end_if
if I_IsFactionAIControlled f_rome ;;; automatic reforms for AI Rome
and I_TurnNumber > 200
and I_EventCounter ecCamillanEra > 0
set_event_counter ecCamillanEra 0
set_event_counter ecPolybianEra 1
terminate_monitor
end_if
if not I_IsFactionAIControlled f_rome ;;; fall-back automatic reforms for player-controlled Rome
and I_TurnNumber > 105
and I_EventCounter ecCamillanEra > 0
set_event_counter ecCamillanEra 0
set_event_counter ecPolybianEra 1
historic_event HE_POLYBIAN_REFORM factions { f_rome, }
terminate_monitor
end_if
end_monitor
;
; Check conditions for the Marian reform
;
monitor_event PreFactionTurnStart FactionType f_rome
and I_TurnNumber > 300 ;;; 147 BC - earliest possible date
set_counter marian_possible 0 ;;; reset counter every turn
if I_EventCounter ecMarianEra > 0 ;;; terminate monitor once no longer needed
terminate_monitor
end_if
if I_TurnNumber > 305 ;;; If there is 107 BC when Marian reforms happened IRL...
and I_EventCounter ecPolybianEra > 0 ;;; ...and reforms had not happened already...
set_event_counter ecPolybianEra 0 ;;; ...trigger the reforms as fall-back for AI and unlucky player.
set_event_counter ecMarianEra 1
historic_event HE_MARIAN_REFORM event\Marian_Reform.bik factions { f_rome, }
terminate_monitor
end_if
end_monitor
monitor_event SettlementTurnStart FactionType f_rome
and I_TurnNumber > 500 ;;; 147 BC - earliest possible date
and IsRegionOneOf region_038 region_039 region_040 region_041 region_042 region_044 region_043 ;;; Etruria 99, Umbria 97, Latium 112, Apulia 124, Campania 128, Kalabria 131, Brettia 140 - count only those in Italy
and SettlementBuildingExists > farms_six ;;; count Latifundia and land reforms as sources of social tension and dispossession leading to reform
if I_EventCounter ecMarianEra > 0 ;;; terminate monitor once no longer needed
terminate_monitor
end_if
if I_EventCounter ecPolybianEra > 0
inc_counter marian_possible 1
end_if
if I_CompareCounter marian_possible > 5
set_event_counter ecMarianPossible 1 ;;; Once the social/agricultural development reaches the threshold switch-on EDCT condition...
terminate_monitor ;;; ... and terminate monitor
end_if
end_monitor
monitor_event CharacterTurnStart FactionType f_rome
and Trait Reformator > 1 ;;; First level enabled by ecMarianPossible, second one by being a consul.
if I_EventCounter ecMarianEra > 0 ;;; terminate monitor once no longer needed
terminate_monitor
end_if
set_event_counter ecPolybianEra 0
set_event_counter ecMarianEra 1
historic_event HE_MARIAN_REFORM event\Marian_Reform.bik ; might as well let the world know about the reform
terminate_monitor
end_monitor
Find this section and edit the turn number for the events. Here I've edited the events to occur somewhat earlier automatically, but you can set them even earlier. So you get the Marian reforms by turn 50, if you want
monitor_event PostBattle FactionType f_rome ;;; Check large battles in Cisalpine - not necessarily victorious ones
and IsRegionOneOf region_037 region_035 region_031 region_036 region_030 region_073 region_081 ;;; Felsina 88, Segesta 87, Medilanon 75, Patavium 76, Massalia 96, Segestica 77, Dalminion 95 (in this order)
and I_CompareCounter large_battle > 0 ;;; Include only large battles
if I_IsFactionAIControlled f_rome ;;; AI doesn't fight battles
terminate_monitor
end_if
if I_EventCounter ecPolybianEra > 0 ;;; Terminate monitor once reforms happened
terminate_monitor
end_if
if I_EventCounter ecCamillanEra > 0
inc_counter cisalpine_battles 1
set_counter large_battle 0
end_if
end_monitor
monitor_event PostBattle FactionType f_rome ;;; Check large battles against Carthage - not necessarily victorious ones
and GeneralFoughtFaction f_carthage
and not I_ConflictType Naval ;;; Exclude naval battles - reforms are about line infantry only
and I_CompareCounter large_battle > 0 ;;; Include only large battles
if I_IsFactionAIControlled f_rome ;;; AI doesn't fight battles
terminate_monitor
end_if
if I_EventCounter ecPolybianEra > 0 ;;; Terminate monitor once reforms happened
terminate_monitor
end_if
if I_EventCounter ecCamillanEra > 0
inc_counter carthage_battles 1
set_counter large_battle 0
end_if
end_monitor
monitor_event FactionTurnStart FactionType f_rome
if I_EventCounter ecPolybianEra > 0 ;;; terminate monitor once no longer needed
terminate_monitor
end_if
if I_TurnNumber > 100 ;;; to prevent the reforms happening almost off-the-bat
and I_CompareCounter cisalpine_battles > 3
and I_CompareCounter carthage_battles > 4
set_event_counter ecCamillanEra 0
set_event_counter ecPolybianEra 1
historic_event HE_POLYBIAN_REFORM factions { f_rome, }
terminate_monitor
end_if
if I_TurnNumber > 150
and I_SettlementOwner sett_035 = f_rome ;;; Segesta
and I_SettlementOwner sett_036 = f_rome ;;; Patava
and I_SettlementOwner sett_037 = f_rome ;;; Felsina
and I_SettlementOwner sett_047 = f_rome ;;; Syrakousai
and I_SettlementOwner sett_046 = f_rome ;;; Messana
and I_SettlementOwner sett_045 = f_rome ;;; Lilibeo
set_event_counter ecCamillanEra 0
set_event_counter ecPolybianEra 1
historic_event HE_POLYBIAN_REFORM factions { f_rome, }
terminate_monitor
end_if
if I_IsFactionAIControlled f_rome ;;; automatic reforms for AI Rome
and I_TurnNumber > 200
and I_EventCounter ecCamillanEra > 0
set_event_counter ecCamillanEra 0
set_event_counter ecPolybianEra 1
terminate_monitor
end_if
if not I_IsFactionAIControlled f_rome ;;; fall-back automatic reforms for player-controlled Rome
and I_TurnNumber > 105
and I_EventCounter ecCamillanEra > 0
set_event_counter ecCamillanEra 0
set_event_counter ecPolybianEra 1
historic_event HE_POLYBIAN_REFORM factions { f_rome, }
terminate_monitor
end_if
end_monitor
;
; Check conditions for the Marian reform
;
monitor_event PreFactionTurnStart FactionType f_rome
and I_TurnNumber > 300 ;;; 147 BC - earliest possible date
set_counter marian_possible 0 ;;; reset counter every turn
if I_EventCounter ecMarianEra > 0 ;;; terminate monitor once no longer needed
terminate_monitor
end_if
if I_TurnNumber > 305 ;;; If there is 107 BC when Marian reforms happened IRL...
and I_EventCounter ecPolybianEra > 0 ;;; ...and reforms had not happened already...
set_event_counter ecPolybianEra 0 ;;; ...trigger the reforms as fall-back for AI and unlucky player.
set_event_counter ecMarianEra 1
historic_event HE_MARIAN_REFORM event\Marian_Reform.bik factions { f_rome, }
terminate_monitor
end_if
end_monitor
monitor_event SettlementTurnStart FactionType f_rome
and I_TurnNumber > 500 ;;; 147 BC - earliest possible date
and IsRegionOneOf region_038 region_039 region_040 region_041 region_042 region_044 region_043 ;;; Etruria 99, Umbria 97, Latium 112, Apulia 124, Campania 128, Kalabria 131, Brettia 140 - count only those in Italy
and SettlementBuildingExists > farms_six ;;; count Latifundia and land reforms as sources of social tension and dispossession leading to reform
if I_EventCounter ecMarianEra > 0 ;;; terminate monitor once no longer needed
terminate_monitor
end_if
if I_EventCounter ecPolybianEra > 0
inc_counter marian_possible 1
end_if
if I_CompareCounter marian_possible > 5
set_event_counter ecMarianPossible 1 ;;; Once the social/agricultural development reaches the threshold switch-on EDCT condition...
terminate_monitor ;;; ... and terminate monitor
end_if
end_monitor
monitor_event CharacterTurnStart FactionType f_rome
and Trait Reformator > 1 ;;; First level enabled by ecMarianPossible, second one by being a consul.
if I_EventCounter ecMarianEra > 0 ;;; terminate monitor once no longer needed
terminate_monitor
end_if
set_event_counter ecPolybianEra 0
set_event_counter ecMarianEra 1
historic_event HE_MARIAN_REFORM event\Marian_Reform.bik ; might as well let the world know about the reform
terminate_monitor
end_monitor
Thanks. I presume I have to start a new game for this to work?