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Thread: Demetrios Poliorketes

  1. #21
    Gyrosmeister's Avatar Civis
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    Default Re: Demetrios Poliorketes

    Update:
    I worked on the mod again a bit, here are some previews of the building chains previously mentioned. Completely new ones and expanded vanilla ones
    Spoiler Alert, click show to read: 


    Ptolemaic Native Chain


    Ptolemaic Klerouchia Chain

    Ptolemaic Stables Chain

    New Food Storage chain (only available in major settlements)

    Expanded vanilla industry chain, with armourer/blacksmith subchains, now it is possible to upgrade your units' equipment even without owning iron directly, provided you at least import it

    Spartan Barracks Chain


    Feel free to join my discord server for more information and insight
    https://discord.gg/4aZ96Av
    Last edited by Gyrosmeister; May 12, 2020 at 03:52 PM.

  2. #22

    Default Re: Demetrios Poliorketes

    Nice project man! This one of my favourite timeperiods from Greece's history!

    And are you going to include the historical event of the Gallic invasion of 279 b.C.?



  3. #23
    Gyrosmeister's Avatar Civis
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    Default Re: Demetrios Poliorketes

    Quote Originally Posted by Rampante-Cid View Post
    Nice project man! This one of my favourite timeperiods from Greece's history!

    And are you going to include the historical event of the Gallic invasion of 279 b.C.?
    Yeah, I planned including it in some way(and after that unlocking the Thureos units), however it will occur earlier than it actually happened for a few reasons:

    A) The campaign will be 12TPY (fits the map better, if it was let's say 4TPY it wouldn't make sense for an army to take 3 months to cover relatively small distances)
    B) Because of that if we went historical we would need to wait 180 turns for it to occur (since the campaign starts after Demetrios took the throne in 294 B.C.) and given that it is not the Grand Campaign, it is more likely that you will finish the campaign much earlier than a GC, though then again I haven't reached playtesting yet to see how long the campaign takes on average to finish so in theory you could make the campaign without ever using the new units, or only having them available for a couple of turns.

    Though currently I am quite far away from thinking on how to implement that, there are still a lot of stuff that need to be finish like assign garrisons to all buildings, choose what buildings each settlement will have (since there will be new building chains, I need to make sure that all factions have at least on the start a half-decent settlement to work with so that the AI can actually do something apart from spamming Militia Hoplites and Slingers because they do not have a military building), place the armies, agents, do some historical family trees etc.

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