Results 1 to 5 of 5

Thread: Settlement requirements

  1. #1

    Default Settlement requirements

    Hello,
    I would like to know where, in which file, i can modify the required number of inhabitants to improve towns and castles.
    If anyone knows, please do tell.
    Thank you.
    Last edited by HAEXVS; August 20, 2019 at 09:32 AM.

  2. #2

    Default Re: Settlement requirements

    I finally found it.
    It's descr_settlement_mechanics.xml file in data folder.
    There on the bottom is this:
    Spoiler Alert, click show to read: 
    <population_levels> <!-- city -->
    <level name="village" base="300" upgrade="1100" min="130" max="1500"/>
    <level name="town" base="1200" upgrade="5500" min="150" max="5500"/>
    <level name="large_town" base="5000" upgrade="12000" min="200" max="10500"/>
    <level name="city" base="9000" upgrade="20000" min="250" max="16500"/>
    <level name="large_city" base="16000" upgrade="30000" min="300" max="16500"/>
    <level name="huge_city" base="4000" min="350" max="20000"/>;-----------------------------------UNUSED for recruitment
    <!-- castle -->
    <level name="moot_and_bailey" base="300" upgrade="900" min="125" max="1800"/> ;village
    <level name="wooden_castle" base="1500" upgrade="4000" min="150" max="6500"/> ;town
    <level name="castle" base="6000" upgrade="8000" min="200" max="9500"/> ;large_town
    <level name="fortress" base="4000" upgrade="13000" min="250" max="10500"/> ;city
    <level name="citadel" base="4000" min="400" max="12000"/> ;large_city---UNUSED for recruitment
    </population_levels>

    The number after "upgrade" is the required number for upgrading the settlement.

  3. #3
    Gigantus's Avatar I am thinking more about running away now then I did as a kid, but by the time I put my teeth in, my glasses on and find my car keys I forget why I am going.
    Moderator Emeritus Administrator Emeritus Modding Emeritus

    Join Date
    Aug 2006
    Location
    Goa - India
    Posts
    48,836
    Blog Entries
    23

    Default Re: Settlement requirements

    Correct, thanks for coming back with your solution. The 'household' definition was a bit misleading, it's actually 'population'




  4. #4

    Default Re: Settlement requirements

    When a general has this ancillary trait Foreign Fruitcake. How do i get rid of it? I tried remove_ancillary this foreign_fruitcake, remove_ancillary this "foreign_fruitcake", and remove_ancillary this "Foreign_Fruitcake". What is the best way to get ride of this ancillary trait and Bureaucrat? I may have spelled that wrong.

  5. #5
    Gigantus's Avatar I am thinking more about running away now then I did as a kid, but by the time I put my teeth in, my glasses on and find my car keys I forget why I am going.
    Moderator Emeritus Administrator Emeritus Modding Emeritus

    Join Date
    Aug 2006
    Location
    Goa - India
    Posts
    48,836
    Blog Entries
    23

    Default Re: Settlement requirements

    'this' only works in a script after the character is selected. You need to use the name of the character.




Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •