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  1. #1

    Default Settlement requirements

    Hello,
    I would like to know where, in which file, i can modify the required number of inhabitants to improve towns and castles.
    If anyone knows, please do tell.
    Thank you.
    Last edited by HAEXVS; August 20, 2019 at 10:32 AM.

  2. #2

    Default Re: Settlement requirements

    I finally found it.
    It's descr_settlement_mechanics.xml file in data folder.
    There on the bottom is this:
    Spoiler Alert, click show to read: 
    <population_levels> <!-- city -->
    <level name="village" base="300" upgrade="1100" min="130" max="1500"/>
    <level name="town" base="1200" upgrade="5500" min="150" max="5500"/>
    <level name="large_town" base="5000" upgrade="12000" min="200" max="10500"/>
    <level name="city" base="9000" upgrade="20000" min="250" max="16500"/>
    <level name="large_city" base="16000" upgrade="30000" min="300" max="16500"/>
    <level name="huge_city" base="4000" min="350" max="20000"/>;-----------------------------------UNUSED for recruitment
    <!-- castle -->
    <level name="moot_and_bailey" base="300" upgrade="900" min="125" max="1800"/> ;village
    <level name="wooden_castle" base="1500" upgrade="4000" min="150" max="6500"/> ;town
    <level name="castle" base="6000" upgrade="8000" min="200" max="9500"/> ;large_town
    <level name="fortress" base="4000" upgrade="13000" min="250" max="10500"/> ;city
    <level name="citadel" base="4000" min="400" max="12000"/> ;large_city---UNUSED for recruitment
    </population_levels>

    The number after "upgrade" is the required number for upgrading the settlement.

  3. #3
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
    Patrician Moderator Emeritus Administrator Emeritus Modding Emeritus

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    Default Re: Settlement requirements

    Correct, thanks for coming back with your solution. The 'household' definition was a bit misleading, it's actually 'population'



  4. #4

    Default Re: Settlement requirements

    When a general has this ancillary trait Foreign Fruitcake. How do i get rid of it? I tried remove_ancillary this foreign_fruitcake, remove_ancillary this "foreign_fruitcake", and remove_ancillary this "Foreign_Fruitcake". What is the best way to get ride of this ancillary trait and Bureaucrat? I may have spelled that wrong.

  5. #5
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
    Patrician Moderator Emeritus Administrator Emeritus Modding Emeritus

    Join Date
    Aug 2006
    Location
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    Default Re: Settlement requirements

    'this' only works in a script after the character is selected. You need to use the name of the character.



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