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Thread: High Elves

  1. #61
    Steph's Avatar Maréchal de France
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    Default Re: High Elves

    I have started to streamline the High Elves, removing the elite version of units, and putting them as officer/bodyguard instead.

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    Generic Spearmen


    Heraldic spearmen now have a shorter skirt. Here with Eataine colours



    Generic Pikemen


    Eataine Pikemen


    Generic Armoured archer


    Eataine Armoured archer


    Generic archer


    Eataine archer


    Generic Silver Helms



    Eataine Silver Helms


    Generic Sea Guards



    Lothern Sea Guards



    Cothique Sea Guards



  2. #62
    Steph's Avatar Maréchal de France
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    Default Re: High Elves

    Silverin Guards, with their officers and bodyguard. And also differnet hair colors so they are not all clones

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    Generic



    Heraldic, here Avelorn



  3. #63
    Steph's Avatar Maréchal de France
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    Default Re: High Elves

    White lions, recruitable only in Ulthuan, and generic lions recruitable anywhere.

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  4. #64
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    Default Re: High Elves

    New lore specific texture for the mages and archmages incoming...

    Start with Beasts mages

    Brown clothes, amber gemstones, and some white lion furs here and there.

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  5. #65
    Steph's Avatar Maréchal de France
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    Default Re: High Elves

    And now Beasts archmages

    Brown clothes, amber gemstones, and some white lion furs here and there.

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  6. #66
    Steph's Avatar Maréchal de France
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    Default Re: High Elves

    Fire Arch mages (mostly Kelimbrimbor texture with some rework).

    Red and orange clothes, rubis gemstones.

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    And fire mages

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    Last edited by Steph; July 19, 2020 at 07:51 AM.

  7. #67
    Steph's Avatar Maréchal de France
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    Default Re: High Elves

    Lore of Metal mages

    For them, I've a full metallic effect, gold and silver. Like if their cloth were woven with golden threads.

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    And archmages

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    Last edited by Steph; July 20, 2020 at 08:07 AM.

  8. #68
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    Default Re: High Elves

    Lore of Life mages

    Green colors, with floral pattern on the clothes, silver metallic parts and emerald gems.

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    Archmages
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    Last edited by Steph; November 25, 2020 at 11:42 PM.

  9. #69

    Default Re: High Elves

    They all look great, I like especially hair of metal Arch mage and floral patterns of Life-mage, they all seem done very efficiently. I unfortunately couldn't work recently on textures, but glad to see great progress on your project.

    Into the fires of battle, unto the anvil of war!

  10. #70
    Steph's Avatar Maréchal de France
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    Default Re: High Elves

    Lore of Shadow mages

    Dark grey and lighter grey colors, with small stars pattern onn the clothes, silver metallic parts and onyx gems.

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    Archmages
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    Last edited by Steph; July 21, 2020 at 09:43 AM.

  11. #71
    Steph's Avatar Maréchal de France
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    Default Re: High Elves

    Lore of Death mages

    Purple colours. Skulls and bones pattern on the skirt and cape, blood splashes pattern on the shirt. Amethyst gems

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    Archmages

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    Last edited by Steph; July 22, 2020 at 07:08 AM.

  12. #72
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    Default Re: High Elves

    Lore of Light mages

    Mostly white colors, with very light blue, golden metallic parts, diamond gems, and a big golden sun on the cape.

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    Archmages

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    Last edited by Steph; July 25, 2020 at 04:18 AM.

  13. #73
    Steph's Avatar Maréchal de France
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    Default Re: High Elves

    Lore of Heavens

    Since it's a lore related to the Sky and Ligthning, I use light blue with cloud pattern, and dark blue with golden lighten bolts.

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    Archmages

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  14. #74
    Steph's Avatar Maréchal de France
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    Default Re: High Elves

    Lore of Fire v2

    I wasn't really happy with first version. They were mostly just bsae colours, but without texturing and they looked too blend compared to the latest.

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    Archmages

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  15. #75
    Steph's Avatar Maréchal de France
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    Default Re: High Elves

    Lore of High Magic

    This is mostly based on the archmage textures done by Kelebrimbor quite some time ago. I mostly adjusted a bit some different metallic effect, and used multi colored gemstones as a symbol of this lore of magic, kind of synthesis of different lores.

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    For the Archmages, I also used Kelebrimbor texture as a based, but added a kind of "galaxy" texture and multi colored gemstones

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    Last edited by Steph; July 25, 2020 at 10:00 AM.

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