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August 17, 2019, 10:01 PM
#1
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August 18, 2019, 01:32 AM
#2
Re: How would I make more factions playable in a sub-campaign like Alexander?
Its not as simple as opening up factions to play. Alexander is pretty heavily scripted in terms of restrictions and also has a lot of effects added to balance things. However, making a submod where Epirus or Sparta are playable wouldn't be that bad since they are not restricted. Rome, Carthage, Persia or others would be a different story.
I plan on making submods for Alexander in the future with more factions to play, etc. We literally just finished releasing it after it took about 6 months to make and then I spent 2 weeks having to rebalance the whole thing so I am taking a little break. I do think that for co-op purposes having Epirus/Sparta playable would be nice.
To answer your question, you need to look up how to make factions playable - there are multiple guides and tutorials on it. You basically have to change a few variables in the startpos and add some political party entries.
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August 18, 2019, 09:45 AM
#3
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August 18, 2019, 01:50 PM
#4
Re: How would I make more factions playable in a sub-campaign like Alexander?
No rush just a little burnt out on my end. I will get back to it soon. I also have fixes for the main mod, some other submod updates, and various things on my list as well. Always something to work on
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