Hail and well met all!
https://www.youtube.com/watch?v=PU_3hPpDjGI
In this video, the reforged team was doing an early preview of Lindon. While the models were unfinished and later updated, I had the idea that a couple of the early models could become armour upgrades (or more accurately first level armour models) for a couple of the units. (They would also match the unit cards that way)
(using the Lindon Marines as an example, which you can see in the chariots at around 1:19 in the video)
I started poking around the files and found that the marines use the model "lindon_hightier_marines_skirt_v2_lod0.mesh", but there is also a "lindon_hightier_marines_lod0.mesh" file which is unused. (AHA!)
I created an entry in the modeldb to test with the following code to see if they would look like the preview:
I gave that a go, and the model shape is correct, but only some of the textures are in the right places, causing the the unit to look like something Picasso churned out.Code:14 lindon_marines 1 1 59 unit_models/_units/lindon/lindon_hightier_marines_lod0.mesh 6400 1 5 egypt 57 unit_models/_units/lindon/textures/high_tier_main.texture 62 unit_models/_units/lindon/textures/high_tier_main_norm.texture 39 unit_sprites/egypt_elf_sword_sprite.spr 1 5 egypt 53 unit_models/_units/lindon/textures/lindon_att.texture 58 unit_models/_units/lindon/textures/lindon_att_norm.texture 0 1 4 None 17 MTW2_Legion_Pilum 16 MTW2_Fast_Legion 2 20 MTW2_Javelin_primary 14 fs_test_shield 2 18 MTW2_Sword_Primary 14 fs_test_shield 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
Im guessing either the textures or attachmentsets in this code was an incorrect guess, and to save myself a crazy amount of testing, I was hoping someone out there with Reforged (or a member of the team) who remembers the correct code would be able to point me in the direction of the right files to call out in the modeldb.
Thanks Everyone,
Irish