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Thread: TATW Reforged Lindon Teaser Models

  1. #1

    Icon5 TATW Reforged Lindon Teaser Models

    Hail and well met all!

    https://www.youtube.com/watch?v=PU_3hPpDjGI
    In this video, the reforged team was doing an early preview of Lindon. While the models were unfinished and later updated, I had the idea that a couple of the early models could become armour upgrades (or more accurately first level armour models) for a couple of the units. (They would also match the unit cards that way)

    (using the Lindon Marines as an example, which you can see in the chariots at around 1:19 in the video)
    I started poking around the files and found that the marines use the model "lindon_hightier_marines_skirt_v2_lod0.mesh", but there is also a "lindon_hightier_marines_lod0.mesh" file which is unused. (AHA!)

    I created an entry in the modeldb to test with the following code to see if they would look like the preview:
    Code:
    14 lindon_marines
    1 1 
    59 unit_models/_units/lindon/lindon_hightier_marines_lod0.mesh 6400 
    1
    5 egypt
    57 unit_models/_units/lindon/textures/high_tier_main.texture
    62 unit_models/_units/lindon/textures/high_tier_main_norm.texture 
    39 unit_sprites/egypt_elf_sword_sprite.spr
    1
    5 egypt
    53 unit_models/_units/lindon/textures/lindon_att.texture
    58 unit_models/_units/lindon/textures/lindon_att_norm.texture 0
    1
    4 None 
    17 MTW2_Legion_Pilum 
    16 MTW2_Fast_Legion 2 
    20 MTW2_Javelin_primary 
    14 fs_test_shield 2 
    18 MTW2_Sword_Primary 
    14 fs_test_shield 
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
    I gave that a go, and the model shape is correct, but only some of the textures are in the right places, causing the the unit to look like something Picasso churned out.

    Im guessing either the textures or attachmentsets in this code was an incorrect guess, and to save myself a crazy amount of testing, I was hoping someone out there with Reforged (or a member of the team) who remembers the correct code would be able to point me in the direction of the right files to call out in the modeldb.


    Thanks Everyone,
    Irish

  2. #2

    Default Re: TATW Reforged Lindon Teaser Models

    Sugar... In the code above it should be hungary not egypt. I accidentally posted the first code attempt which gave me a bunch of silver surfers. But other then that correction they still have the textures issue. I was mentioning

    Cheers all!

  3. #3

    Default Re: TATW Reforged Lindon Teaser Models

    Figured it out!

    Code:
    14 lindon_marines
    1 1 
    59 unit_models/_units/lindon/lindon_hightier_marines_lod0.mesh 6400 
    1
    7 hungary
    54 unit_models/_units/lindon/textures/lindon_main.texture
    61 unit_models/_units/lindon/textures/lindon_main_normal.texture 
    39 unit_sprites/egypt_elf_sword_sprite.spr
    1
    7 hungary
    53 unit_models/_units/lindon/textures/lindon_att.texture
    58 unit_models/_units/lindon/textures/lindon_att_norm.texture 0
    1
    4 None 
    17 MTW2_Legion_Pilum 
    16 MTW2_Fast_Legion 2 
    20 MTW2_Javelin_primary 
    14 fs_test_shield 2 
    18 MTW2_Sword_Primary 
    14 fs_test_shield 
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
    This entry in the modeldb will give you the heavy marines shown in the trailer. Just took a little guess and check!

    Cheers,
    Irish

  4. #4

    Default Re: TATW Reforged Lindon Teaser Models

    It is always good to see an orc writhing in agony with an elvish arrow in the eye socket!

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